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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <Discovery.h>
#include <Hello.h>
using namespace std;
using namespace Demo;
class HelloI : public Hello
{
public:
virtual void
sayHello(const Ice::Current&) const
{
cout << "Hello World!" << endl;
}
};
class DiscoverI : public Discover
{
public:
DiscoverI(const Ice::ObjectPrx& obj) : _obj(obj)
{
}
virtual void
lookup(const DiscoverReplyPrx& reply, const Ice::Current&)
{
reply->reply(_obj);
}
private:
const Ice::ObjectPrx _obj;
};
class HelloServer : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
HelloServer app;
return app.main(argc, argv, "config.server");
}
int
HelloServer::run(int argc, char* argv[])
{
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Hello");
Ice::ObjectAdapterPtr discoverAdapter = communicator()->createObjectAdapter("Discover");
Ice::ObjectPrx hello = adapter->addWithUUID(new HelloI);
discoverAdapter->add(new DiscoverI(hello), communicator()->stringToIdentity("discover"));
discoverAdapter->activate();
adapter->activate();
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}
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