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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************

#include <Ice/Ice.h>
#include <HelloI.h>

using namespace std;

int
run(int argc, char* argv[], Ice::CommunicatorPtr communicator)
{
    Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("HelloAdapter");
    Ice::ObjectPtr object = new HelloI(communicator);
    adapter->add(object, "hello");
    adapter->activate();
    communicator->waitForShutdown();
    return EXIT_SUCCESS;
}

int
main(int argc, char* argv[])
{
    int status;
    Ice::CommunicatorPtr communicator;

    try
    {
	Ice::PropertiesPtr properties = Ice::loadProperties("config");
	communicator = Ice::initializeWithProperties(argc, argv, properties);
	status = run(argc, argv, communicator);
    }
    catch(const Ice::LocalException& ex)
    {
	cerr << ex << endl;
	status = EXIT_FAILURE;
    }

    if (communicator)
    {
	try
	{
	    communicator->destroy();
	}
	catch(const Ice::LocalException& ex)
	{
	    cerr << ex << endl;
	    status = EXIT_FAILURE;
	}
    }

    return status;
}