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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <HelloI.h>
#include <Ice/Ice.h>
using namespace std;
void
HelloI::sayHello(int delay, const Ice::Current&) const
{
if(delay != 0)
{
IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(delay));
}
cout << "Hello World!" << endl;
}
void
HelloI::shutdown(const Ice::Current& c)
{
cout << "Shutting down..." << endl;
c.adapter->getCommunicator()->shutdown();
}
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