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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <IceUtil/IceUtil.h>
#include <Ice/Ice.h>
#include <HelloI.h>

using namespace std;

void
HelloI::sayHello(int delay, const Ice::Current&) const
{
    if(delay != 0)
    {
        IceUtil::ThreadControl::sleep(IceUtil::Time::milliSeconds(delay));
    }
    cout << "Hello World!" << endl;
}

void
HelloI::shutdown(const Ice::Current& c)
{
    cout << "Shutting down..." << endl;
    c.adapter->getCommunicator()->shutdown();
}

string
HelloI::proxy(const Demo::HelloPrx& p, const Ice::Current& c)
{
    return c.adapter->getCommunicator()->proxyToString(p);
}

Demo::HelloPrx
HelloI::echo(const Demo::HelloPrx& p, const Ice::Current& c)
{
    return p;
}