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// **********************************************************************
//
// Copyright (c) 2003-2014 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <ContextI.h>
using namespace std;
class ContextServer : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
ContextServer app;
return app.main(argc, argv, "config.server");
}
int
ContextServer::run(int argc, char*[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Context");
Demo::ContextPtr hello = new ContextI;
adapter->add(hello, communicator()->stringToIdentity("context"));
adapter->activate();
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}
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