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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#ifndef CALLBACK_I_H
#define CALLBACK_I_H
#include <Callback.h>
class CallbackReceiverI : public CallbackReceiver
{
public:
virtual void callback(const Ice::Current&);
};
class CallbackI : public Callback
{
public:
CallbackI(const Ice::CommunicatorPtr&);
virtual void initiateCallback(const CallbackReceiverPrx&, const Ice::Current&);
virtual void shutdown(const Ice::Current&);
private:
Ice::CommunicatorPtr _communicator;
};
#endif
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