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// **********************************************************************
//
// Copyright (c) 2001
// MutableRealms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Ice/Ice.h>
#include <CallbackI.h>
using namespace std;
using namespace Ice;
void
CallbackReceiverI::callback(const Current&)
{
cout << "received callback" << endl;
}
CallbackI::CallbackI(const Ice::CommunicatorPtr& communicator) :
_communicator(communicator)
{
}
void
CallbackI::initiateCallback(const CallbackReceiverPrx& proxy, const Current& current)
{
cout << "initiating callback" << endl;
proxy->callback(current.ctx);
}
void
CallbackI::shutdown(const Ice::Current&)
{
cout << "Shutting down..." << endl;
_communicator->shutdown();
}
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