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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <IceUtil/UUID.h>
#include <Ice/Application.h>
#include <Callback.h>
using namespace std;
using namespace Demo;
class CallbackReceiverI : public CallbackReceiver
{
public:
virtual void
callback(Ice::Int num, const Ice::Current&)
{
cout << "received callback #" << num << endl;
}
};
class CallbackClient : public Ice::Application
{
public:
virtual int run(int, char*[]);
};
int
main(int argc, char* argv[])
{
CallbackClient app;
return app.main(argc, argv, "config.client");
}
int
CallbackClient::run(int argc, char* argv[])
{
CallbackSenderPrx server =
CallbackSenderPrx::checkedCast(communicator()->propertyToProxy("Callback.Client.CallbackServer"));
if(!server)
{
cerr << appName() << ": invalid proxy" << endl;
return EXIT_FAILURE;
}
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("");
Ice::Identity ident;
ident.name = IceUtil::generateUUID();
ident.category = "";
adapter->add(new CallbackReceiverI, ident);
adapter->activate();
server->ice_getConnection()->setAdapter(adapter);
server->addClient(ident);
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}
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