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// **********************************************************************
//
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef WORK_QUEUE_H
#define WORK_QUEUE_H
#include <Hello.h>
#include <IceUtil/IceUtil.h>
#include <list>
class WorkQueue : public IceUtil::Thread
{
public:
WorkQueue();
virtual void run();
void add(const Demo::AMD_Hello_sayHelloPtr&, int);
void destroy();
private:
struct CallbackEntry
{
Demo::AMD_Hello_sayHelloPtr cb;
int delay;
};
IceUtil::Monitor<IceUtil::Mutex> _monitor;
std::list<CallbackEntry> _callbacks;
bool _done;
};
typedef IceUtil::Handle<WorkQueue> WorkQueuePtr;
#endif
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