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path: root/cpp/demo/Ice/async/WorkQueue.cpp
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// **********************************************************************
//
// Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <Ice/Ice.h>
#include <WorkQueue.h>

using namespace std;

WorkQueue::WorkQueue() :
    _done(false)
{
}

void
WorkQueue::run()
{
    IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);

    while(!_done)
    {
        if(_callbacks.size() == 0)
        {
            _monitor.wait();
        }

        if(_callbacks.size() != 0)
        {
            //
            // Get next work item.
            //
            CallbackEntry entry = _callbacks.front();

            //
            // Wait for the amount of time indicated in delay to 
            // emulate a process that takes a significant period of
            // time to complete.
            //
            _monitor.timedWait(IceUtil::Time::milliSeconds(entry.delay));

            if(!_done)
            {
                //
                // Print greeting and send response.
                //
                _callbacks.pop_front();
                cout << "Belated Hello World!" << endl;
                entry.cb->ice_response();
            }
        }
    }

    //
    // Throw exception for any outstanding requests.
    //
    list<CallbackEntry>::const_iterator p;
    for(p = _callbacks.begin(); p != _callbacks.end(); ++p)
    {
        (*p).cb->ice_exception(Demo::RequestCanceledException());
    }
}

void 
WorkQueue::add(const Demo::AMD_Hello_sayHelloPtr& cb, int delay)
{
    IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);

    if(!_done)
    {
        //
        // Add work item.
        //
        CallbackEntry entry;
        entry.cb = cb;
        entry.delay = delay;

        if(_callbacks.size() == 0)
        {
            _monitor.notify();
        }
        _callbacks.push_back(entry);
    }
    else
    {
        //
        // Destroyed, throw exception.
        //
        cb->ice_exception(Demo::RequestCanceledException());
    }
}

void
WorkQueue::destroy()
{
    IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);

    //
    // Set done flag and notify.
    //
    _done = true;
    _monitor.notify();
}