blob: c2b155995effa4cbec2351a411051dd4103f927f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <WorkQueue.h>
using namespace std;
WorkQueue::WorkQueue() :
_done(false)
{
}
void
WorkQueue::run()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);
while(!_done)
{
if(_callbacks.size() == 0)
{
_monitor.wait();
}
if(_callbacks.size() != 0)
{
//
// Get next work item.
//
CallbackEntry entry = _callbacks.front();
//
// Wait for the amount of time indicated in delay to
// emulate a process that takes a significant period of
// time to complete.
//
_monitor.timedWait(IceUtil::Time::milliSeconds(entry.delay));
if(!_done)
{
//
// Print greeting and send response.
//
_callbacks.pop_front();
cout << "Belated Hello World!" << endl;
entry.cb->ice_response();
}
}
}
//
// Throw exception for any outstanding requests.
//
list<CallbackEntry>::const_iterator p;
for(p = _callbacks.begin(); p != _callbacks.end(); ++p)
{
(*p).cb->ice_exception(Demo::RequestCanceledException());
}
}
void
WorkQueue::add(const Demo::AMD_Hello_sayHelloPtr& cb, int delay)
{
IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);
if(!_done)
{
//
// Add work item.
//
CallbackEntry entry;
entry.cb = cb;
entry.delay = delay;
if(_callbacks.size() == 0)
{
_monitor.notify();
}
_callbacks.push_back(entry);
}
else
{
//
// Destroyed, throw exception.
//
cb->ice_exception(Demo::RequestCanceledException());
}
}
void
WorkQueue::destroy()
{
IceUtil::Monitor<IceUtil::Mutex>::Lock lock(_monitor);
//
// Set done flag and notify.
//
_done = true;
_monitor.notify();
}
|