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//
// MainPage.xaml.cpp
// Implementation of the MainPage class.
//
#include "pch.h"
#include "MainPage.xaml.h"
using namespace chat;
using namespace Platform;
using namespace Windows::System;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
using namespace Windows::UI::Xaml::Interop;
using namespace std;
// The Blank Page item template is documented at http://go.microsoft.com/fwlink/?LinkId=234238
MainPage^ MainPage::_instance = nullptr;
class DispatcherI : virtual public Ice::Dispatcher
{
public:
DispatcherI(CoreDispatcher^ dispatcher) :
_dispatcher(dispatcher)
{
}
virtual void dispatch(const Ice::DispatcherCallPtr& call, const Ice::ConnectionPtr&)
{
_dispatcher->RunAsync(CoreDispatcherPriority::Normal, ref new DispatchedHandler([=]()
{
call->run();
}, CallbackContext::Any));
}
private:
CoreDispatcher^ _dispatcher;
};
Coordinator::Coordinator(CoreDispatcher^ dispatcher) :
_dispatcher(dispatcher)
{
}
void
Coordinator::signIn(LoginData loginData)
{
_loginData = loginData;
Ice::InitializationData id;
id.properties = Ice::createProperties();
id.dispatcher = new DispatcherI(_dispatcher);
Glacier2::SessionFactoryHelperPtr factory = new Glacier2::SessionFactoryHelper(id, this);
Ice::Identity identity;
identity.name = "router";
identity.category = "DemoGlacier2";
factory->setRouterIdentity(identity);
factory->setRouterHost(_loginData.hostname);
_session = factory->connect(_loginData.username, _loginData.password);
}
LoginData
Coordinator::loginData()
{
return _loginData;
}
void
Coordinator::say(const std::string& msg)
{
try
{
Demo::Callback_ChatSession_sayPtr cb = Demo::newCallback_ChatSession_say(this, &Coordinator::sayCallbackSuccess,
&Coordinator::sayCallbackError);
_chat->begin_say(msg, cb);
}
catch(const Ice::CommunicatorDestroyedException& ex)
{
ostringstream os;
os << "Connect failed:\n" << ex << endl;
MainPage::instance()->setError(os.str());
}
}
void
Coordinator::sayCallbackSuccess()
{
}
void
Coordinator::sayCallbackError(const Ice::Exception& ex)
{
ostringstream os;
os << "Connect failed:\n" << ex << endl;
MainPage::instance()->setError(os.str());
}
void
Coordinator::createdCommunicator(const Glacier2::SessionHelperPtr&)
{
}
void
Coordinator::setCallbackSuccess()
{
MainPage::instance()->setConnected(true);
}
void
Coordinator::setCallbackError(const Ice::Exception& ex)
{
ostringstream os;
os << "Connect failed:\n" << ex << endl;
MainPage::instance()->setError(os.str());
}
void
Coordinator::connected(const Glacier2::SessionHelperPtr& session)
{
if(_session != session)
{
return;
}
try
{
_chat = Demo::ChatSessionPrx::uncheckedCast(session->session());
Demo::Callback_ChatSession_setCallbackPtr cb =
Demo::newCallback_ChatSession_setCallback(this, &Coordinator::setCallbackSuccess, &Coordinator::setCallbackError);
_chat->begin_setCallback(Demo::ChatCallbackPrx::uncheckedCast(_session->addWithUUID(this)), cb);
}
catch(const Ice::CommunicatorDestroyedException& ex)
{
ostringstream os;
os << "Connect failed:\n" << ex << endl;
MainPage::instance()->setError(os.str());
}
}
void
Coordinator::disconnected(const Glacier2::SessionHelperPtr&)
{
MainPage::instance()->setConnected(false);
}
void
Coordinator::connectFailed(const Glacier2::SessionHelperPtr&, const Ice::Exception& ex)
{
ostringstream os;
os << "Connect failed:\n" << ex << endl;
MainPage::instance()->setError(os.str());
}
void
Coordinator::message(const string& msg, const Ice::Current&)
{
try
{
MainPage::instance()->_chatView->appendMessage(ref new String(IceUtil::stringToWstring(msg).c_str()));
}
catch(const Ice::CommunicatorDestroyedException& ex)
{
ostringstream os;
os << ex << endl;
MainPage::instance()->setError(os.str());
}
}
void
Coordinator::destroy()
{
if(_session)
{
_session->destroy();
_session = 0;
}
}
MainPage::MainPage()
{
InitializeComponent();
_instance = this;
_coordinator = new Coordinator(this->Dispatcher);
setConnected(false);
}
MainPage^
MainPage::instance()
{
return _instance;
}
void
MainPage::setConnected(bool connected)
{
String^ pageName = nullptr;
if(connected)
{
pageName = "chat.ChatView";
signout->Visibility = Windows::UI::Xaml::Visibility::Visible;
}
else
{
pageName = "chat.LoginView";
signout->Visibility = Windows::UI::Xaml::Visibility::Collapsed;
}
TypeName page = {pageName, TypeKind::Custom};
main->Navigate(page, this);
_loginView->signin->IsEnabled = true;
}
void
MainPage::setError(const std::string& err)
{
setConnected(false);
_loginView->setError(ref new String(IceUtil::stringToWstring(err).c_str()));
}
/// <summary>
/// Invoked when this page is about to be displayed in a Frame.
/// </summary>
/// <param name="e">Event data that describes how this page was reached. The Parameter
/// property is typically used to configure the page.</param>
void MainPage::OnNavigatedTo(NavigationEventArgs^ e)
{
(void) e; // Unused parameter
}
void chat::MainPage::signoutClick(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
_coordinator->destroy();
}
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