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// **********************************************************************
//
// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <ChatSessionI.h>
#include <Ice/Application.h>
#include <Glacier2/PermissionsVerifier.h>
using namespace std;
using namespace Demo;
class DummyPermissionsVerifierI : public Glacier2::PermissionsVerifier
{
public:
virtual bool
checkPermissions(const string& userId, const string& passwd, string&, const Ice::Current&) const
{
return true;
}
};
class ChatSessionManagerI : public Glacier2::SessionManager
{
public:
virtual Glacier2::SessionPrx
create(const string& userId, const Ice::Current& current)
{
return Glacier2::SessionPrx::uncheckedCast(current.adapter->addWithUUID(new ChatSessionI(userId)));
}
};
class ChatServer : public Ice::Application
{
public:
virtual int
run(int, char*[])
{
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("ChatServer");
adapter->add(new DummyPermissionsVerifierI, Ice::stringToIdentity("verifier"));
adapter->add(new ChatSessionManagerI, Ice::stringToIdentity("ChatSessionManager"));
adapter->activate();
communicator()->waitForShutdown();
return EXIT_SUCCESS;
}
};
int
main(int argc, char* argv[])
{
ChatServer app;
return app.main(argc, argv, "config.server");
}
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