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// **********************************************************************
//
// Copyright (c) 2003-2004 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <SessionI.h>
using namespace std;
using namespace Ice;
bool
DummyPermissionsVerifierI::checkPermissions(const string& userId, const string& password, string&,
const Current&) const
{
cout << "verified user `" << userId << "' with password `" << password << "'" << endl;
return true;
}
SessionI::SessionI(const string& userId) :
_userId(userId)
{
}
void
SessionI::destroy(const Ice::Current& current)
{
cout << "destroying session for user `" << _userId << "'" << endl;
current.adapter->remove(current.id);
}
Glacier2::SessionPrx
SessionManagerI::create(const string& userId, const Ice::Current& current)
{
cout << "creating session for user `" << userId << "'" << endl;
Glacier2::SessionPtr session = new SessionI(userId);
return Glacier2::SessionPrx::uncheckedCast(current.adapter->addWithUUID(session));
}
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