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// **********************************************************************
//
// Copyright (c) 2003
// ZeroC, Inc.
// Billerica, MA, USA
//
// All Rights Reserved.
//
// Ice is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License version 2 as published by
// the Free Software Foundation.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <HelloSessionI.h>
using namespace std;
HelloSessionManagerI::HelloSessionManagerI(const Ice::ObjectAdapterPtr& adapter) :
_adapter(adapter)
{
}
Glacier::SessionPrx
HelloSessionManagerI::create(const string& userId, const Ice::Current&)
{
Glacier::SessionPtr session = new HelloSessionI(userId, this);
Ice::Identity ident;
ident.category = userId;
ident.name = "session";
_adapter->add(session, ident);
return Glacier::SessionPrx::uncheckedCast(_adapter->createProxy(ident));
}
void
HelloSessionManagerI::remove(const Ice::Identity& ident)
{
_adapter->remove(ident);
}
HelloSessionI::HelloSessionI(const string& userId, const HelloSessionManagerIPtr& manager) :
_userId(userId),
_manager(manager)
{
}
void
HelloSessionI::destroy(const Ice::Current& current)
{
_manager->remove(current.id);
}
void
HelloSessionI::hello(const Ice::Current&)
{
cout << "Hello " << _userId << endl;
}
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