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// **********************************************************************
//
// Copyright (c) 2003-2008 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Ice/Ice.h>
#include <ContactFactory.h>
#include <NameIndex.h>
#include <PhoneBookI.h>
using namespace std;
using namespace Freeze;
class PhoneBookServer : public Ice::Application
{
public:
PhoneBookServer(const string& envName) :
_envName(envName)
{
}
virtual int run(int argc, char* argv[]);
private:
const string _envName;
};
int
main(int argc, char* argv[])
{
PhoneBookServer app("db");
return app.main(argc, argv, "config.server");
}
int
PhoneBookServer::run(int argc, char* argv[])
{
if(argc > 1)
{
cerr << appName() << ": too many arguments" << endl;
return EXIT_FAILURE;
}
Ice::PropertiesPtr properties = communicator()->getProperties();
//
// Create and install a factory for contacts.
//
ContactFactoryPtr contactFactory = new ContactFactory();
communicator()->addObjectFactory(contactFactory, "::Demo::Contact");
//
// Create the name index.
//
NameIndexPtr index = new NameIndex("name");
vector<Freeze::IndexPtr> indices;
indices.push_back(index);
//
// Create an object adapter, use the evictor as servant locator.
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("PhoneBook");
//
// Create an evictor for contacts.
// When Freeze.Evictor.db.contacts.PopulateEmptyIndices is not 0 and the
// Name index is empty, Freeze will traverse the database to recreate
// the index during createXXXEvictor(). Therefore the factories for the objects
// stored in evictor (contacts here) must be registered before the call
// to createXXXEvictor().
//
Freeze::EvictorPtr evictor = Freeze::createBackgroundSaveEvictor(adapter, _envName, "contacts", 0, indices);
adapter->addServantLocator(evictor, "contact");
Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Completes the initialization of the contact factory. Note that ContactI/
// ContactFactoryI uses this evictor only when a Contact is destroyed,
// which cannot happen during createXXXEvictor().
//
contactFactory->setEvictor(evictor);
//
// Create the phonebook, and add it to the object adapter.
//
PhoneBookIPtr phoneBook = new PhoneBookI(evictor, contactFactory, index);
adapter->add(phoneBook, communicator()->stringToIdentity("phonebook"));
//
// Everything ok, let's go.
//
shutdownOnInterrupt();
adapter->activate();
communicator()->waitForShutdown();
ignoreInterrupt();
return EXIT_SUCCESS;
}
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