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// **********************************************************************
//
// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <BookFactory.h>
#include <Ice/Application.h>
#include <Freeze/Freeze.h>
using namespace std;
class LibraryServer : public Ice::Application
{
public:
LibraryServer(const string& envName) :
_envName(envName)
{
}
virtual int run(int argc, char* argv[]);
private:
const string _envName;
};
int
main(int argc, char* argv[])
{
LibraryServer app("db");
return app.main(argc, argv, "config.server");
}
int
LibraryServer::run(int argc, char* argv[])
{
Ice::PropertiesPtr properties = communicator()->getProperties();
//
// Create an object adapter
//
Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library");
//
// Create an evictor for books.
//
Freeze::EvictorPtr evictor = Freeze::createEvictor(adapter, _envName, "books");
Ice::Int evictorSize = properties->getPropertyAsInt("Library.EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Use the evictor as servant Locator.
//
adapter->addServantLocator(evictor, "book");
//
// Create the library, and add it to the object adapter.
//
LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor);
adapter->add(library, Ice::stringToIdentity("library"));
//
// Create and install a factory for books.
//
Ice::ObjectFactoryPtr bookFactory = new BookFactory(library);
communicator()->addObjectFactory(bookFactory, "::Demo::Book");
//
// Everything ok, let's go.
//
shutdownOnInterrupt();
adapter->activate();
communicator()->waitForShutdown();
ignoreInterrupt();
return EXIT_SUCCESS;
}
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