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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <Freeze/Application.h>
#include <BookFactory.h>
using namespace std;
using namespace Ice;
using namespace Freeze;
class LibraryServer : public Freeze::Application
{
public:
LibraryServer(const string& dbEnvName) :
Freeze::Application(dbEnvName)
{
}
virtual int runFreeze(int argc, char* argv[], const DBEnvironmentPtr&);
};
int
main(int argc, char* argv[])
{
LibraryServer app("db");
return app.main(argc, argv, "config");
}
int
LibraryServer::runFreeze(int argc, char* argv[], const DBEnvironmentPtr& dbEnv)
{
PropertiesPtr properties = communicator()->getProperties();
DBPtr dbBooks = dbEnv->openDB("books", true);
DBPtr dbAuthors = dbEnv->openDB("authors", true);
//
// Create an Evictor for books.
//
EvictorPtr evictor;
if(properties->getPropertyAsInt("Library.SaveAfterMutatingOperation") > 0)
{
evictor = dbBooks->createEvictor(SaveAfterMutatingOperation);
}
else
{
evictor = dbBooks->createEvictor(SaveUponEviction);
}
Int evictorSize = properties->getPropertyAsInt("Library.EvictorSize");
if(evictorSize > 0)
{
evictor->setSize(evictorSize);
}
//
// Create an Object Adapter, use the Evictor as Servant Locator.
//
ObjectAdapterPtr adapter = communicator()->createObjectAdapter("LibraryAdapter");
adapter->addServantLocator(evictor, "book");
//
// Create the library, and add it to the Object Adapter.
//
LibraryIPtr library = new LibraryI(adapter, dbAuthors, evictor);
adapter->add(library, stringToIdentity("library"));
//
// Create and install a factory and initializer for books.
//
ObjectFactoryPtr bookFactory = new BookFactory(library);
communicator()->addObjectFactory(bookFactory, "::Book");
//
// Everything ok, let's go.
//
shutdownOnInterrupt();
adapter->activate();
communicator()->waitForShutdown();
ignoreInterrupt();
return EXIT_SUCCESS;
}
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