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// **********************************************************************
//
// Copyright (c) 2001
// Mutable Realms, Inc.
// Huntsville, AL, USA
//
// All Rights Reserved
//
// **********************************************************************
#include <BookFactory.h>
using namespace std;
using namespace Ice;
BookFactory::BookFactory(const LibraryIPtr& library) :
_library(library)
{
}
ObjectPtr
BookFactory::create(const string& type)
{
assert(type == "::Book");
return new BookI(_library);
}
void
BookFactory::destroy()
{
//
// Break cyclic object dependencies
//
_library = 0;
}
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