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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef EVICTOR_H
#define EVICTOR_H
#include <IceUtil/IceUtil.h>
#include <Ice/Ice.h>
#include <CurrentDatabase.h>
#include <ItemI.h>
#include <list>
struct EvictorEntry;
typedef IceUtil::Handle<EvictorEntry> EvictorEntryPtr;
//
// A map that allows lookups while loading from storage.
//
class EvictorCache : public IceUtil::Cache<Ice::Identity, EvictorEntry>
{
public:
EvictorCache(CurrentDatabase&);
protected:
virtual EvictorEntryPtr load(const Ice::Identity&);
virtual void pinned(const EvictorEntryPtr&, Position);
private:
CurrentDatabase& _currentDb;
};
//
// We'll keep our entries in a queue.
//
typedef std::list<EvictorEntryPtr> EvictorQueue;
struct EvictorEntry : public Ice::LocalObject
{
EvictorEntry(const ItemIPtr&);
//
// Immutable after initialization / insertion into the Cache map.
//
const Ice::ObjectPtr servant;
EvictorCache::Position cachePosition;
//
// Protected by the Evictor mutex.
//
EvictorQueue::iterator queuePosition;
int useCount;
bool stale; // stale is true when the entry is no longer (or not yet) in the Cache map
};
class Evictor : public Ice::ServantLocator
{
public:
Evictor(CurrentDatabase&, int);
virtual Ice::ObjectPtr locate(const Ice::Current&, Ice::LocalObjectPtr&);
virtual void finished(const Ice::Current&, const Ice::ObjectPtr&, const Ice::LocalObjectPtr&);
virtual void deactivate(const std::string&);
private:
void evict();
EvictorCache _cache;
IceUtil::Mutex _mutex;
EvictorQueue _queue;
int _queueSize;
int _size;
};
#endif
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