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// **********************************************************************
//
// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <Freeze/Freeze.h>
#include <CurrentDatabase.h>
using namespace std;
using namespace IceUtil;
//
// This implementation is very simple but not restartable, i.e. you
// can only create and destroy one CurrentDatabase per process run.
//
#ifdef _MSC_VER
#define __thread __declspec(thread)
#endif
namespace
{
//
// We keep a db on each thread
//
__thread Database* db = 0;
}
CurrentDatabase::CurrentDatabase(const Ice::CommunicatorPtr& comm, const string& envName, const string& dbName) :
_communicator(comm),
_envName(envName),
_dbName(dbName)
{
}
CurrentDatabase::~CurrentDatabase()
{
for(list<Database*>::iterator p = _dbList.begin(); p != _dbList.end(); ++p)
{
delete *p;
}
}
Database&
CurrentDatabase::get()
{
if(db == 0)
{
Freeze::ConnectionPtr connection = Freeze::createConnection(_communicator, _envName);
db = new Database(connection, _dbName);
Mutex::Lock sync(_dbListMutex);
_dbList.push_back(db);
}
return *db;
}
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