summaryrefslogtreecommitdiff
path: root/cpp/demo/Freeze/casino/Server.cpp
blob: aa5524024835d734aac897f387f3ad366668d0b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************

#include <Freeze/Freeze.h>
#include <Casino.h>
#include <CasinoStore.h>
#include <BetResolver.h>
#include <BankI.h>
#include <BetI.h>
#include <PlayerI.h>

using namespace std;

class CasinoServer : public Ice::Application
{
public:

    virtual int run(int, char*[]);

    CasinoServer(const string&);

private:

    map<string, string> createTypeMap(const string&);
    const string _envName;

#if (defined(_MSC_VER) && (_MSC_VER < 1300)) || defined(__BCPLUSPLUS__)
//
// Some compilers don't let local classes access private data members
//
public:
#endif
    CasinoStore::PersistentBankPrx _bankPrx;
    Freeze::TransactionalEvictorPtr _bankEvictor;
    Freeze::TransactionalEvictorPtr _playerEvictor;
    Freeze::TransactionalEvictorPtr _betEvictor;
    BetResolver _betResolver; 
    int _bankEdge;
};

int 
main(int argc, char* argv[])
{
    CasinoServer app("db");
    return app.main(argc, argv, "config.server");
}


template<class T>
class ObjectFactory : public Ice::ObjectFactory
{
public:
   
    virtual Ice::ObjectPtr
    create(const string& type)
    {
        return new T;
    }
    
    virtual void
    destroy()
    {
    }
};


int
CasinoServer::run(int argc, char* argv[])
{
    if(argc > 1)
    {
        cerr << appName() << ": too many arguments" << endl;
        return EXIT_FAILURE;
    }

    //
    // Initialize pseudo-random number generator
    //
    srand((unsigned int)IceUtil::Time::now().toMicroSeconds());

    Ice::PropertiesPtr properties = communicator()->getProperties();

    _bankEdge = properties->getPropertyAsInt("Bank.Edge");
    if(_bankEdge < 1)
    {
        _bankEdge = 1;
    }
    cout << "Bank edge is " << _bankEdge << endl;
    
    //
    // Create an object adapter
    //
    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Casino");

    //
    // Register factories
    //
    communicator()->addObjectFactory(new ObjectFactory<BankI>, CasinoStore::PersistentBank::ice_staticId());
    communicator()->addObjectFactory(new ObjectFactory<PlayerI>, CasinoStore::PersistentPlayer::ice_staticId());
    communicator()->addObjectFactory(new ObjectFactory<BetI>, CasinoStore::PersistentBet::ice_staticId());
        
    //
    // Create evictors; each type gets its own type-specific evictor
    //
        
    //
    // Bank evictor
    //
    
    class BankInitializer : public Freeze::ServantInitializer
    {
    public:

        BankInitializer(CasinoServer& server) :
            _server(server)
        {
        }

        virtual void 
        initialize(const Ice::ObjectAdapterPtr& adapter, const Ice::Identity& identity, const string& facet, const Ice::ObjectPtr& servant)
        {
            BankI* bank = dynamic_cast<BankI*>(servant.get());
            bank->init(_server._bankPrx, _server._bankEvictor, _server._playerEvictor, _server._betEvictor, _server._betResolver, _server._bankEdge);
        }
    private:
        CasinoServer& _server;
    };

    _bankEvictor =
        Freeze::createTransactionalEvictor(adapter, _envName, "bank", 
                                           createTypeMap(CasinoStore::PersistentBank::ice_staticId()),
                                           new BankInitializer(*this));
       
    int size = properties->getPropertyAsInt("Bank.EvictorSize");
    if(size > 0)
    {
        _bankEvictor->setSize(size);
    }

    adapter->addServantLocator(_bankEvictor, "bank");

       
    //
    // Player evictor
    //

    class PlayerInitializer : public Freeze::ServantInitializer
    {
    public:

        PlayerInitializer(CasinoServer& server) :
            _server(server)
        {
        }
           
        virtual void 
        initialize(const Ice::ObjectAdapterPtr& adapter, const Ice::Identity& identity, const string& facet, const Ice::ObjectPtr& servant)
        {
            CasinoStore::PersistentPlayerPrx prx = 
                CasinoStore::PersistentPlayerPrx::uncheckedCast(adapter->createProxy(identity));
               
            PlayerI* player = dynamic_cast<PlayerI*>(servant.get());
            player->init(prx,  _server._playerEvictor, _server._bankPrx);
        }
    private:
        CasinoServer& _server;
    };
       
    _playerEvictor =
        Freeze::createTransactionalEvictor(adapter, _envName, "player", 
                                           createTypeMap(CasinoStore::PersistentPlayer::ice_staticId()),
                                           new PlayerInitializer(*this));
       
    size = properties->getPropertyAsInt("Player.EvictorSize");
    if(size > 0)
    {
        _playerEvictor->setSize(size);
    }
       
    adapter->addServantLocator(_playerEvictor, "player");


    //
    // Bet evictor
    //

    class BetInitializer : public Freeze::ServantInitializer
    {
    public:

        BetInitializer(CasinoServer& server) :
            _server(server)
        {
        }
           
        virtual void 
        initialize(const Ice::ObjectAdapterPtr& adapter, const Ice::Identity& identity, const string& facet, const Ice::ObjectPtr& servant)
        { 
            BetI* bet = dynamic_cast<BetI*>(servant.get());
            bet->init(_server._betEvictor, _server._bankEdge);
        }
    private:
        CasinoServer& _server;
    };

    _betEvictor =
        Freeze::createTransactionalEvictor(adapter, _envName, "bet", 
                                           createTypeMap(CasinoStore::PersistentBet::ice_staticId()),
                                           new BetInitializer(*this));
    size = properties->getPropertyAsInt("Bet.EvictorSize");
    if(size > 0)
    {
        _betEvictor->setSize(size);
    }

    adapter->addServantLocator(_betEvictor, "bet");
    

    //
    // Prepare startup
    //

    try
    {
        _betResolver.start();

        //
        // Retrieve / create the bank
        //
           
        Ice::Identity bankId = communicator()->stringToIdentity("bank/Montecito");
        _bankPrx = CasinoStore::PersistentBankPrx::uncheckedCast(adapter->createProxy(bankId));
           
        if(!_bankEvictor->hasObject(bankId))
        {
            _bankEvictor->add(new BankI(_bankPrx, _bankEvictor, _playerEvictor, _betEvictor, _betResolver, _bankEdge), bankId);
        }
           
        //
        // reload existing bets into the bet resolver
        //
           
        _bankPrx->reloadBets();
           
        //
        // Create players / recreate missing players
        //

        const string players[] = { "al", "bob", "charlie", "dave", "ed", "fred", "gene", "herb", "irvin", "joe", "ken", "lance" };  
           
        for(size_t i = 0; i < 12; ++i)
        {
#if defined(_MSC_VER) && (_MSC_VER < 1300)
            Ice::Identity ident;
            ident.name = players[i];
            ident.category = "player";
#else
            Ice::Identity ident = { players[i], "player" };
#endif
            if(!_playerEvictor->hasObject(ident))
            {
                _playerEvictor->add(new PlayerI, ident);
            }
        } 
           
        //
        // Everything is ready, activate
        //
        adapter->activate();
           
        shutdownOnInterrupt();
        communicator()->waitForShutdown();
      
        _betResolver.destroy();
    }
    catch(...)
    {
        _betResolver.destroy();
        throw;
    }
    return 0;
}

CasinoServer::CasinoServer(const string& envName) :
    _envName(envName)
{
}

map<string, string>
CasinoServer::createTypeMap(const string& defaultFacetType)
{
    map<string, string> result;
    result[""] = defaultFacetType;
    return result;
}