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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef CASINO_PLAYER_I_H
#define CASINO_PLAYER_I_H
#include <Freeze/Freeze.h>
#include <Casino.h>
#include <CasinoStore.h>
class PlayerI : public CasinoStore::PersistentPlayer
{
public:
virtual int getChips(const Ice::Current&) const;
virtual void destroy(const Ice::Current&);
virtual void withdraw(int, const Ice::Current&);
virtual void win(int count, const Ice::Current&);
PlayerI();
void init(const CasinoStore::PersistentPlayerPrx&, const Freeze::TransactionalEvictorPtr&,
const CasinoStore::PersistentBankPrx&);
private:
CasinoStore::PersistentPlayerPrx _myPrx;
Freeze::TransactionalEvictorPtr _evictor;
CasinoStore::PersistentBankPrx _bank;
};
#endif
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