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// **********************************************************************
//
// Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <PlayerI.h>
int
PlayerI::getChips(const Ice::Current&) const
{
return chips;
}
void
PlayerI::destroy(const Ice::Current& current)
{
_bank->returnAllChips(_myPrx);
_evictor->remove(current.id);
}
void
PlayerI::withdraw(int count, const Ice::Current&)
{
int newBalance = chips - count;
if(newBalance < 0)
{
throw Casino::OutOfChipsException();
}
chips = newBalance;
}
void
PlayerI::win(int count, const Ice::Current&)
{
assert(count >= 0);
chips += count;
}
PlayerI::PlayerI() :
CasinoStore::PersistentPlayer(0)
{
}
void
PlayerI::init(const CasinoStore::PersistentPlayerPrx& myPrx, const Freeze::TransactionalEvictorPtr& evictor,
const CasinoStore::PersistentBankPrx& bank)
{
_myPrx = myPrx;
_evictor = evictor;
_bank = bank;
}
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