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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <BetI.h>
int
BetI::getAmount(const Ice::Current&) const
{
return amount;
}
void
BetI::accept(const Casino::PlayerPrx& p, const Ice::Current&)
{
CasinoStore::PersistentPlayerPrx player = CasinoStore::PersistentPlayerPrx::uncheckedCast(p);
if(player == 0)
{
throw Casino::OutOfChipsException();
}
try
{
player->withdraw(amount);
potentialWinners.push_back(player);
}
catch(const Ice::ObjectNotExistException&)
{
throw Casino::OutOfChipsException();
}
}
int
BetI::getChipsInPlay(const Ice::Current&) const
{
return amount * static_cast<int>(potentialWinners.size());
}
Ice::Long
BetI::getCloseTime(const Ice::Current&) const
{
return closeTime;
}
void
BetI::complete(int random, const Ice::Current& current)
{
if(random < 0)
{
random = -random;
}
int size = static_cast<int>(potentialWinners.size());
//
// Pick a winner using random
//
int winnerIndex = random % (size + (_bankEdge - 1));
if(winnerIndex >= size)
{
winnerIndex = 0;
}
CasinoStore::WinnerPrx winner = potentialWinners[winnerIndex];
try
{
winner->win(amount * size);
}
catch(const Ice::ObjectNotExistException&)
{
//
// Goes to the bank
//
winner = potentialWinners[0];
winner->win(amount * size);
}
//
// Self-destroys
//
_evictor->remove(current.id);
}
BetI::BetI()
{
}
BetI::BetI(int amount, Ice::Long closeTime, const CasinoStore::PersistentBankPrx& bank,
const Freeze::TransactionalEvictorPtr& evictor, int bankEdge)
{
this->amount = amount;
this->closeTime = closeTime;
init(evictor, bankEdge);
potentialWinners.push_back(bank);
}
void
BetI::init(const Freeze::TransactionalEvictorPtr& evictor, int bankEdge)
{
_evictor = evictor;
_bankEdge = bankEdge;
}
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