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// **********************************************************************
//
// Copyright (c) 2003-2009 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#ifndef CASINO_BANK_I_H
#define CASINO_BANK_I_H
#include <Freeze/Freeze.h>
#include <Casino.h>
#include <CasinoStore.h>
#include <BetResolver.h>
class BankI : public CasinoStore::PersistentBank
{
public:
virtual bool buyChips(int, const Casino::PlayerPrx&, const Ice::Current&);
virtual Casino::PlayerPrxSeq getPlayers(const Ice::Current&) const;
virtual int getOutstandingChips(const Ice::Current&) const;
virtual int getEarnings(const Ice::Current&) const;
virtual int getLiveBetCount(const Ice::Current&) const;
virtual bool checkAllChips(const Ice::Current&) const;
virtual Casino::BetPrx createBet(int, int, const Ice::Current&);
virtual void win(int, const Ice::Current&);
virtual void returnAllChips(const CasinoStore::PersistentPlayerPrx&, const Ice::Current&);
virtual void reloadBets(const Ice::Current&);
BankI();
BankI(const CasinoStore::PersistentBankPrx&,
const Freeze::TransactionalEvictorPtr&, const Freeze::TransactionalEvictorPtr&,
const Freeze::TransactionalEvictorPtr&, BetResolver&, int);
void
init(const CasinoStore::PersistentBankPrx&,
const Freeze::TransactionalEvictorPtr&, const Freeze::TransactionalEvictorPtr&,
const Freeze::TransactionalEvictorPtr&, BetResolver& betResolver, int);
private:
std::vector<CasinoStore::PersistentBetPrx> getBets(const Ice::ObjectAdapterPtr&) const;
#if (defined(_MSC_VER) && (_MSC_VER < 1300)) || defined(__BCPLUSPLUS__)
//
// Some compilers don't let local classes access private data members
//
public:
#endif
CasinoStore::PersistentBankPrx _prx;
Freeze::TransactionalEvictorPtr _evictor;
Freeze::TransactionalEvictorPtr _playerEvictor;
Freeze::TransactionalEvictorPtr _betEvictor;
BetResolver* _betResolver;
int _bankEdge;
};
#endif
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