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// **********************************************************************
//
// Copyright (c) 2003-2010 ZeroC, Inc. All rights reserved.
//
// This copy of Ice is licensed to you under the terms described in the
// ICE_LICENSE file included in this distribution.
//
// **********************************************************************
#include <BankI.h>
#include <BetI.h>
#include <IceUtil/IceUtil.h>
using namespace std;
bool
BankI::buyChips(int chips, const Casino::PlayerPrx& p, const Ice::Current&)
{
outstandingChips += chips;
chipsSold += chips;
CasinoStore::PersistentPlayerPrx player = CasinoStore::PersistentPlayerPrx::uncheckedCast(p);
try
{
player->win(chips);
}
catch(const Ice::ObjectNotExistException&)
{
_evictor->getCurrentTransaction()->rollback();
return false;
}
return true;
}
Casino::PlayerPrxSeq
BankI::getPlayers(const Ice::Current& current) const
{
Casino::PlayerPrxSeq result;
Freeze::EvictorIteratorPtr p = _playerEvictor->getIterator("", 10);
while(p->hasNext())
{
Ice::Identity ident = p->next();
result.push_back(Casino::PlayerPrx::uncheckedCast(current.adapter->createProxy(ident)));
}
return result;
}
int
BankI::getOutstandingChips(const Ice::Current&) const
{
return outstandingChips;
}
int
BankI::getEarnings(const Ice::Current&) const
{
return chipsSold - outstandingChips;
}
int
BankI::getLiveBetCount(const Ice::Current&) const
{
return _betResolver->getBetCount();
}
bool
BankI::checkAllChips(const Ice::Current& current) const
{
int playerTotal = 0;
Casino::PlayerPrxSeq players = getPlayers(current);
size_t i;
for(i = 0; i < players.size(); ++i)
{
playerTotal += players[i]->getChips();
}
cout << "The players hold a total of " << playerTotal << " chips" << endl;
int betTotal = 0;
vector<CasinoStore::PersistentBetPrx> bets = getBets(current.adapter);
for(i = 0; i < bets.size(); ++i)
{
betTotal += bets[i]->getChipsInPlay();
}
cout << "The bets hold a total of " << betTotal << " chips" << endl;
cout << "players + bets chips == " << (playerTotal + betTotal) << endl;
cout <<"The bank has " << outstandingChips << " outstanding chips" << endl;
return (playerTotal + betTotal) == outstandingChips;
}
Casino::BetPrx
BankI::createBet(int amount, int lifetime, const Ice::Current&)
{
#if defined(_MSC_VER) && (_MSC_VER < 1300)
Ice::Identity ident;
ident.name = IceUtil::generateUUID();
ident.category = "bet";
#else
Ice::Identity ident = { IceUtil::generateUUID(), "bet" };
#endif
Ice::Long closeTime = IceUtil::Time::now().toMilliSeconds() + lifetime;
outstandingChips += amount;
Ice::ObjectPtr betI = new BetI(amount, closeTime, _prx, _betEvictor, _bankEdge);
CasinoStore::PersistentBetPrx newBet =
CasinoStore::PersistentBetPrx::uncheckedCast(_betEvictor->add(betI, ident));
_betResolver->add(newBet, closeTime);
return newBet;
}
void
BankI::win(int count, const Ice::Current&)
{
outstandingChips -= count;
}
void
BankI::returnAllChips(const CasinoStore::PersistentPlayerPrx& p, const Ice::Current&)
{
int count = 0;
try
{
count = p->getChips();
}
catch(const Ice::ObjectNotExistException&)
{
//
// impossible
//
assert(0);
throw Freeze::DatabaseException(__FILE__, __LINE__, "returnAllChips: player does not exist");
}
if(count != 0)
{
try
{
p->withdraw(count);
}
catch(const Casino::OutOfChipsException&)
{
//
// Impossible
//
assert(0);
throw Freeze::DatabaseException(__FILE__, __LINE__, "returnAllChips: out of chips");
}
outstandingChips -= count;
chipsSold -= count;
}
}
void
BankI::reloadBets(const Ice::Current& current)
{
vector<CasinoStore::PersistentBetPrx> bets = getBets(current.adapter);
for(size_t i = 0; i < bets.size(); ++i)
{
_betResolver->add(bets[i], bets[i]->getCloseTime());
}
}
BankI::BankI()
{
}
BankI::BankI(const CasinoStore::PersistentBankPrx& prx,
const Freeze::TransactionalEvictorPtr& evictor, const Freeze::TransactionalEvictorPtr& playerEvictor,
const Freeze::TransactionalEvictorPtr& betEvictor, BetResolver& betResolver, int bankEdge)
{
chipsSold = 0;
outstandingChips = 0;
init(prx, evictor, playerEvictor, betEvictor, betResolver, bankEdge);
}
void
BankI::init(const CasinoStore::PersistentBankPrx& prx,
const Freeze::TransactionalEvictorPtr& evictor, const Freeze::TransactionalEvictorPtr& playerEvictor,
const Freeze::TransactionalEvictorPtr& betEvictor, BetResolver& betResolver, int bankEdge)
{
_prx = prx;
_evictor = evictor;
_playerEvictor = playerEvictor;
_betEvictor = betEvictor;
_betResolver = &betResolver;
_bankEdge = bankEdge;
}
vector<CasinoStore::PersistentBetPrx>
BankI::getBets(const Ice::ObjectAdapterPtr& adapter) const
{
vector<CasinoStore::PersistentBetPrx> result;
Freeze::EvictorIteratorPtr p = _betEvictor->getIterator("", 100);
while(p->hasNext())
{
Ice::Identity ident = p->next();
result.push_back(CasinoStore::PersistentBetPrx::uncheckedCast(adapter->createProxy(ident)));
}
return result;
}
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