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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(UseDebugLibraries)' == 'true'">
<Ice_Configuration>Debug</Ice_Configuration>
</PropertyGroup>
<PropertyGroup Condition="'$(UseDebugLibraries)' != 'true'">
<Ice_Configuration>Release</Ice_Configuration>
</PropertyGroup>
<PropertyGroup Condition="'$(Ice_CppMapping)' == ''">
<Ice_CppMapping>cpp98</Ice_CppMapping>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='Win32'">
<Ice_Platform>Win32</Ice_Platform>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<Ice_Platform>x64</Ice_Platform>
</PropertyGroup>
<!-- When building UWP ARM we use the Win32 Slice compilers -->
<PropertyGroup Condition="'$(Platform)'=='ARM'">
<Ice_Platform>Win32</Ice_Platform>
</PropertyGroup>
<!-- Source distributions library, binary and include paths -->
<PropertyGroup Condition="Exists('$(IceSourceHome)')">
<IceBinPath>$(IceHome)\cpp\bin\$(Platform)\$(Ice_Configuration)</IceBinPath>
<IceLibraryPath>$(IceHome)\cpp\lib\$(Ice_Platform)\$(Ice_Configuration)</IceLibraryPath>
<IceIncludePath>$(IceHome)\cpp\include;$(IceHome)\cpp\include\generated\$(Ice_CppMapping)\$(Platform)\$(Ice_Configuration)</IceIncludePath>
<IceToolsPath>$(IceBinPath)</IceToolsPath>
<Path>$(IceBinPath);$(Path)</Path>
<LibraryPath>$(IceLibraryPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(IceIncludePath);$(IncludePath)</IncludePath>
</PropertyGroup>
</Project>
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