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-rw-r--r--csharp/test/Ice/timeout/Client.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/csharp/test/Ice/timeout/Client.cs b/csharp/test/Ice/timeout/Client.cs
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+// **********************************************************************
+//
+// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+using System;
+using System.Diagnostics;
+using System.Reflection;
+
+[assembly: CLSCompliant(true)]
+
+[assembly: AssemblyTitle("IceTest")]
+[assembly: AssemblyDescription("Ice test")]
+[assembly: AssemblyCompany("ZeroC, Inc.")]
+
+public class Client
+{
+ public static int run(string[] args, Ice.Communicator communicator)
+ {
+ Test.TimeoutPrx timeout = AllTests.allTests(communicator);
+ timeout.shutdown();
+ return 0;
+ }
+
+ public static int Main(string[] args)
+ {
+ int status = 0;
+ Ice.Communicator communicator = null;
+
+ try
+ {
+ Ice.InitializationData initData = new Ice.InitializationData();
+ initData.properties = Ice.Util.createProperties(ref args);
+
+ //
+ // We need to send messages large enough to cause the transport
+ // buffers to fill up.
+ //
+ initData.properties.setProperty("Ice.MessageSizeMax", "20000");
+
+ //
+ // For this test, we want to disable retries.
+ //
+ initData.properties.setProperty("Ice.RetryIntervals", "-1");
+
+ //
+ // This test kills connections, so we don't want warnings.
+ //
+ initData.properties.setProperty("Ice.Warn.Connections", "0");
+
+ //
+ // Limit the send buffer size, this test relies on the socket
+ // send() blocking after sending a given amount of data.
+ //
+ initData.properties.setProperty("Ice.TCP.SndSize", "50000");
+
+ communicator = Ice.Util.initialize(ref args, initData);
+ status = run(args, communicator);
+ }
+ catch(System.Exception ex)
+ {
+ Console.Error.WriteLine(ex);
+ status = 1;
+ }
+
+ if(communicator != null)
+ {
+ try
+ {
+ communicator.destroy();
+ }
+ catch(Ice.LocalException ex)
+ {
+ Console.Error.WriteLine(ex);
+ status = 1;
+ }
+ }
+
+ return status;
+ }
+}