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Diffstat (limited to 'csharp/test/Ice/optional/TestI.cs')
-rw-r--r-- | csharp/test/Ice/optional/TestI.cs | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/csharp/test/Ice/optional/TestI.cs b/csharp/test/Ice/optional/TestI.cs new file mode 100644 index 00000000000..44e09fcaa92 --- /dev/null +++ b/csharp/test/Ice/optional/TestI.cs @@ -0,0 +1,318 @@ +// ********************************************************************** +// +// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved. +// +// This copy of Ice is licensed to you under the terms described in the +// ICE_LICENSE file included in this distribution. +// +// ********************************************************************** + +using System; +using System.Collections.Generic; + +public class InitialI : Test.Initial +{ + public override void shutdown(Ice.Current current) + { + current.adapter.getCommunicator().shutdown(); + } + + public override Ice.Object pingPong(Ice.Object obj, Ice.Current current) + { + return obj; + } + + public override void opOptionalException(Ice.Optional<int> a, Ice.Optional<string> b, + Ice.Optional<Test.OneOptional> o, Ice.Current current) + { + throw new Test.OptionalException(false, a, b, o); + } + + public override void opDerivedException(Ice.Optional<int> a, Ice.Optional<string> b, + Ice.Optional<Test.OneOptional> o, Ice.Current current) + { + throw new Test.DerivedException(false, a, b, o, b, o); + } + + public override void opRequiredException(Ice.Optional<int> a, Ice.Optional<string> b, + Ice.Optional<Test.OneOptional> o, Ice.Current current) + { + Test.RequiredException e = new Test.RequiredException(); + e.a = a; + e.b = b; + e.o = o; + if(b.HasValue) + { + e.ss = b.Value; + } + if(o.HasValue) + { + e.o2 = o.Value; + } + throw e; + } + + public override Ice.Optional<byte> opByte(Ice.Optional<byte> p1, out Ice.Optional<byte> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<bool> opBool(Ice.Optional<bool> p1, out Ice.Optional<bool> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<short> opShort(Ice.Optional<short> p1, out Ice.Optional<short> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<int> opInt(Ice.Optional<int> p1, out Ice.Optional<int> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<long> opLong(Ice.Optional<long> p1, out Ice.Optional<long> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<float> opFloat(Ice.Optional<float> p1, out Ice.Optional<float> p3, Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<double> opDouble(Ice.Optional<double> p1, out Ice.Optional<double> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<string> opString(Ice.Optional<string> p1, out Ice.Optional<string> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.MyEnum> opMyEnum(Ice.Optional<Test.MyEnum> p1, out Ice.Optional<Test.MyEnum> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.SmallStruct> opSmallStruct(Ice.Optional<Test.SmallStruct> p1, + out Ice.Optional<Test.SmallStruct> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.FixedStruct> opFixedStruct(Ice.Optional<Test.FixedStruct> p1, + out Ice.Optional<Test.FixedStruct> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.VarStruct> opVarStruct(Ice.Optional<Test.VarStruct> p1, + out Ice.Optional<Test.VarStruct> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.OneOptional> opOneOptional(Ice.Optional<Test.OneOptional> p1, + out Ice.Optional<Test.OneOptional> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.OneOptionalPrx> opOneOptionalProxy(Ice.Optional<Test.OneOptionalPrx> p1, + out Ice.Optional<Test.OneOptionalPrx> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<byte[]> opByteSeq(Ice.Optional<byte[]> p1, out Ice.Optional<byte[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<bool[]> opBoolSeq(Ice.Optional<bool[]> p1, out Ice.Optional<bool[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<short[]> opShortSeq(Ice.Optional<short[]> p1, out Ice.Optional<short[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<int[]> opIntSeq(Ice.Optional<int[]> p1, out Ice.Optional<int[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<long[]> opLongSeq(Ice.Optional<long[]> p1, out Ice.Optional<long[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<float[]> opFloatSeq(Ice.Optional<float[]> p1, out Ice.Optional<float[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<double[]> opDoubleSeq(Ice.Optional<double[]> p1, out Ice.Optional<double[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<String[]> opStringSeq(Ice.Optional<String[]> p1, out Ice.Optional<String[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.SmallStruct[]> opSmallStructSeq(Ice.Optional<Test.SmallStruct[]> p1, + out Ice.Optional<Test.SmallStruct[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<List<Test.SmallStruct>> opSmallStructList(Ice.Optional<List<Test.SmallStruct>> p1, + out Ice.Optional<List<Test.SmallStruct>> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.FixedStruct[]> opFixedStructSeq(Ice.Optional<Test.FixedStruct[]> p1, + out Ice.Optional<Test.FixedStruct[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<LinkedList<Test.FixedStruct>> opFixedStructList( + Ice.Optional<LinkedList<Test.FixedStruct>> p1, + out Ice.Optional<LinkedList<Test.FixedStruct>> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Test.VarStruct[]> opVarStructSeq(Ice.Optional<Test.VarStruct[]> p1, + out Ice.Optional<Test.VarStruct[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + +#if COMPACT || SILVERLIGHT + public override Ice.Optional<byte[]> opSerializable(Ice.Optional<byte[]> p1, out Ice.Optional<byte[]> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } +#else + public override Ice.Optional<Test.SerializableClass> opSerializable(Ice.Optional<Test.SerializableClass> p1, + out Ice.Optional<Test.SerializableClass> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } +#endif + + public override Ice.Optional<Dictionary<int, int>> opIntIntDict(Ice.Optional<Dictionary<int, int>> p1, + out Ice.Optional<Dictionary<int, int>> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override Ice.Optional<Dictionary<string, int>> opStringIntDict(Ice.Optional<Dictionary<string, int>> p1, + out Ice.Optional<Dictionary<string, int>> p3, + Ice.Current current) + { + p3 = p1; + return p1; + } + + public override void opClassAndUnknownOptional(Test.A p, Ice.Current current) + { + } + + public override void sendOptionalClass(bool req, Ice.Optional<Test.OneOptional> o, Ice.Current current) + { + } + + public override void returnOptionalClass(bool req, out Ice.Optional<Test.OneOptional> o, Ice.Current current) + { + o = new Test.OneOptional(53); + } + + public override bool supportsRequiredParams(Ice.Current current) + { + return false; + } + + public override bool supportsJavaSerializable(Ice.Current current) + { + return false; + } + + public override bool supportsCsharpSerializable(Ice.Current current) + { +#if COMPACT || SILVERLIGHT + return false; +#else + return true; +#endif + } + + public override bool supportsCppStringView(Ice.Current current) + { + return false; + } +} |