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diff --git a/csharp/test/Ice/optional/TestI.cs b/csharp/test/Ice/optional/TestI.cs
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+// **********************************************************************
+//
+// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+using System;
+using System.Collections.Generic;
+
+public class InitialI : Test.Initial
+{
+ public override void shutdown(Ice.Current current)
+ {
+ current.adapter.getCommunicator().shutdown();
+ }
+
+ public override Ice.Object pingPong(Ice.Object obj, Ice.Current current)
+ {
+ return obj;
+ }
+
+ public override void opOptionalException(Ice.Optional<int> a, Ice.Optional<string> b,
+ Ice.Optional<Test.OneOptional> o, Ice.Current current)
+ {
+ throw new Test.OptionalException(false, a, b, o);
+ }
+
+ public override void opDerivedException(Ice.Optional<int> a, Ice.Optional<string> b,
+ Ice.Optional<Test.OneOptional> o, Ice.Current current)
+ {
+ throw new Test.DerivedException(false, a, b, o, b, o);
+ }
+
+ public override void opRequiredException(Ice.Optional<int> a, Ice.Optional<string> b,
+ Ice.Optional<Test.OneOptional> o, Ice.Current current)
+ {
+ Test.RequiredException e = new Test.RequiredException();
+ e.a = a;
+ e.b = b;
+ e.o = o;
+ if(b.HasValue)
+ {
+ e.ss = b.Value;
+ }
+ if(o.HasValue)
+ {
+ e.o2 = o.Value;
+ }
+ throw e;
+ }
+
+ public override Ice.Optional<byte> opByte(Ice.Optional<byte> p1, out Ice.Optional<byte> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<bool> opBool(Ice.Optional<bool> p1, out Ice.Optional<bool> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<short> opShort(Ice.Optional<short> p1, out Ice.Optional<short> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<int> opInt(Ice.Optional<int> p1, out Ice.Optional<int> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<long> opLong(Ice.Optional<long> p1, out Ice.Optional<long> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<float> opFloat(Ice.Optional<float> p1, out Ice.Optional<float> p3, Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<double> opDouble(Ice.Optional<double> p1, out Ice.Optional<double> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<string> opString(Ice.Optional<string> p1, out Ice.Optional<string> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.MyEnum> opMyEnum(Ice.Optional<Test.MyEnum> p1, out Ice.Optional<Test.MyEnum> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.SmallStruct> opSmallStruct(Ice.Optional<Test.SmallStruct> p1,
+ out Ice.Optional<Test.SmallStruct> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.FixedStruct> opFixedStruct(Ice.Optional<Test.FixedStruct> p1,
+ out Ice.Optional<Test.FixedStruct> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.VarStruct> opVarStruct(Ice.Optional<Test.VarStruct> p1,
+ out Ice.Optional<Test.VarStruct> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.OneOptional> opOneOptional(Ice.Optional<Test.OneOptional> p1,
+ out Ice.Optional<Test.OneOptional> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.OneOptionalPrx> opOneOptionalProxy(Ice.Optional<Test.OneOptionalPrx> p1,
+ out Ice.Optional<Test.OneOptionalPrx> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<byte[]> opByteSeq(Ice.Optional<byte[]> p1, out Ice.Optional<byte[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<bool[]> opBoolSeq(Ice.Optional<bool[]> p1, out Ice.Optional<bool[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<short[]> opShortSeq(Ice.Optional<short[]> p1, out Ice.Optional<short[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<int[]> opIntSeq(Ice.Optional<int[]> p1, out Ice.Optional<int[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<long[]> opLongSeq(Ice.Optional<long[]> p1, out Ice.Optional<long[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<float[]> opFloatSeq(Ice.Optional<float[]> p1, out Ice.Optional<float[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<double[]> opDoubleSeq(Ice.Optional<double[]> p1, out Ice.Optional<double[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<String[]> opStringSeq(Ice.Optional<String[]> p1, out Ice.Optional<String[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.SmallStruct[]> opSmallStructSeq(Ice.Optional<Test.SmallStruct[]> p1,
+ out Ice.Optional<Test.SmallStruct[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<List<Test.SmallStruct>> opSmallStructList(Ice.Optional<List<Test.SmallStruct>> p1,
+ out Ice.Optional<List<Test.SmallStruct>> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.FixedStruct[]> opFixedStructSeq(Ice.Optional<Test.FixedStruct[]> p1,
+ out Ice.Optional<Test.FixedStruct[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<LinkedList<Test.FixedStruct>> opFixedStructList(
+ Ice.Optional<LinkedList<Test.FixedStruct>> p1,
+ out Ice.Optional<LinkedList<Test.FixedStruct>> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Test.VarStruct[]> opVarStructSeq(Ice.Optional<Test.VarStruct[]> p1,
+ out Ice.Optional<Test.VarStruct[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+#if COMPACT || SILVERLIGHT
+ public override Ice.Optional<byte[]> opSerializable(Ice.Optional<byte[]> p1, out Ice.Optional<byte[]> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+#else
+ public override Ice.Optional<Test.SerializableClass> opSerializable(Ice.Optional<Test.SerializableClass> p1,
+ out Ice.Optional<Test.SerializableClass> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+#endif
+
+ public override Ice.Optional<Dictionary<int, int>> opIntIntDict(Ice.Optional<Dictionary<int, int>> p1,
+ out Ice.Optional<Dictionary<int, int>> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override Ice.Optional<Dictionary<string, int>> opStringIntDict(Ice.Optional<Dictionary<string, int>> p1,
+ out Ice.Optional<Dictionary<string, int>> p3,
+ Ice.Current current)
+ {
+ p3 = p1;
+ return p1;
+ }
+
+ public override void opClassAndUnknownOptional(Test.A p, Ice.Current current)
+ {
+ }
+
+ public override void sendOptionalClass(bool req, Ice.Optional<Test.OneOptional> o, Ice.Current current)
+ {
+ }
+
+ public override void returnOptionalClass(bool req, out Ice.Optional<Test.OneOptional> o, Ice.Current current)
+ {
+ o = new Test.OneOptional(53);
+ }
+
+ public override bool supportsRequiredParams(Ice.Current current)
+ {
+ return false;
+ }
+
+ public override bool supportsJavaSerializable(Ice.Current current)
+ {
+ return false;
+ }
+
+ public override bool supportsCsharpSerializable(Ice.Current current)
+ {
+#if COMPACT || SILVERLIGHT
+ return false;
+#else
+ return true;
+#endif
+ }
+
+ public override bool supportsCppStringView(Ice.Current current)
+ {
+ return false;
+ }
+}