diff options
Diffstat (limited to 'cppe/test/IceE/thread/StartTest.cpp')
-rw-r--r-- | cppe/test/IceE/thread/StartTest.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/cppe/test/IceE/thread/StartTest.cpp b/cppe/test/IceE/thread/StartTest.cpp new file mode 100644 index 00000000000..50ef54f7995 --- /dev/null +++ b/cppe/test/IceE/thread/StartTest.cpp @@ -0,0 +1,107 @@ +// ********************************************************************** +// +// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved. +// +// This copy of Ice is licensed to you under the terms described in the +// ICE_LICENSE file included in this distribution. +// +// ********************************************************************** + +#include <IceE/IceE.h> + +#include <stdio.h> + +#include <StartTest.h> +#include <TestCommon.h> + +using namespace std; +using namespace IceE; + +static const string createTestName("thread start"); +
+static IceE::Mutex threadCountMutex;
+static int threadCount = 0;
+ +class StartTestThread : public Thread +{ +public: + + StartTestThread() + { + } + + virtual void run() + { + IceE::Mutex::Lock sync(threadCountMutex); + --threadCount; + } +}; + +typedef Handle<StartTestThread> StartTestThreadPtr; + +StartTest::StartTest() : + TestBase(createTestName) +{ +} + +void +StartTest::run() +{ + // + // Check that calling start() more than once raises ThreadStartedException. + // + StartTestThreadPtr t = new StartTestThread(); + ThreadControl control = t->start(); + control.join(); + try + { + t->start(); + test(false); + } + catch(const ThreadStartedException&) + { + } +
+ threadCount = 0; + // + // Now let's create a bunch of short-lived threads + // +#ifdef _WIN32_WCE + for(int i = 0; i < 50; i++) + { + for(int j = 0; j < 5; j++) + { + { + IceE::Mutex::Lock sync(threadCountMutex); + ++threadCount; + } + Thread* t = new StartTestThread; + t->start().detach(); + } + + // Wait for the threads to all terminate. I don't want to use + // a monitor here, since monitor hasn't been tested yet. + while(true) + { + { + IceE::Mutex::Lock sync(threadCountMutex); + if(threadCount == 0) + { + break; + } + } + ThreadControl::sleep(Time::milliSeconds(5)); + } + } +#else + for(int i = 0; i < 50; i++) + { + for(int j = 0; j < 50; j++) + { + Thread* t = new StartTestThread; + t->start().detach(); + } + ThreadControl::sleep(Time::milliSeconds(5)); + } +#endif +} |