diff options
Diffstat (limited to 'cpp/test/Freeze/complex/NodeI.h')
-rw-r--r-- | cpp/test/Freeze/complex/NodeI.h | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/cpp/test/Freeze/complex/NodeI.h b/cpp/test/Freeze/complex/NodeI.h index e1c091f24f9..703ff7247e2 100644 --- a/cpp/test/Freeze/complex/NodeI.h +++ b/cpp/test/Freeze/complex/NodeI.h @@ -1,110 +1,110 @@ -// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef NODE_I_H
-#define NODE_I_H
-
-#include <Complex.h>
-#include <Ice/ObjectFactory.h>
-
-namespace Complex
-{
-
-class NumberNodeI : public NumberNode
-{
-public:
-
- NumberNodeI()
- {
- }
-
- NumberNodeI(int number)
- {
- _number = number;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _number;
- }
-};
-
-class AddNodeI : public AddNode
-{
-public:
-
- AddNodeI()
- {
- }
-
- AddNodeI(const NodePtr& left, const NodePtr& right)
- {
- _left = left;
- _right = right;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _left->calc() + _right->calc();
- }
-};
-
-class MultiplyNodeI : public MultiplyNode
-{
-public:
-
- MultiplyNodeI()
- {
- }
-
- MultiplyNodeI(const NodePtr& left, const NodePtr& right)
- {
- _left = left;
- _right = right;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _left->calc() * _right->calc();
- }
-};
-
-class ObjectFactoryI : public Ice::ObjectFactory
-{
-public:
-
- virtual Ice::ObjectPtr create(const std::string& type)
- {
- if(type == "::Complex::MultiplyNode")
- {
- return new MultiplyNodeI();
- }
- if(type == "::Complex::AddNode")
- {
- return new AddNodeI();
- }
- if(type == "::Complex::NumberNode")
- {
- return new NumberNodeI();
- }
- std::cout << "create: " << type << std::endl;
- assert(false);
- return 0;
- }
-
- virtual void destroy()
- {
- // Nothing to do
- }
-};
-
-} // End namespace Complex
-
-#endif
+// ********************************************************************** +// +// Copyright (c) 2001 +// MutableRealms, Inc. +// Huntsville, AL, USA +// +// All Rights Reserved +// +// ********************************************************************** + +#ifndef NODE_I_H +#define NODE_I_H + +#include <Complex.h> +#include <Ice/ObjectFactory.h> + +namespace Complex +{ + +class NumberNodeI : public NumberNode +{ +public: + + NumberNodeI() + { + } + + NumberNodeI(int number) + { + _number = number; + } + + virtual int calc(const Ice::Current&) + { + return _number; + } +}; + +class AddNodeI : public AddNode +{ +public: + + AddNodeI() + { + } + + AddNodeI(const NodePtr& left, const NodePtr& right) + { + _left = left; + _right = right; + } + + virtual int calc(const Ice::Current&) + { + return _left->calc() + _right->calc(); + } +}; + +class MultiplyNodeI : public MultiplyNode +{ +public: + + MultiplyNodeI() + { + } + + MultiplyNodeI(const NodePtr& left, const NodePtr& right) + { + _left = left; + _right = right; + } + + virtual int calc(const Ice::Current&) + { + return _left->calc() * _right->calc(); + } +}; + +class ObjectFactoryI : public Ice::ObjectFactory +{ +public: + + virtual Ice::ObjectPtr create(const std::string& type) + { + if(type == "::Complex::MultiplyNode") + { + return new MultiplyNodeI(); + } + if(type == "::Complex::AddNode") + { + return new AddNodeI(); + } + if(type == "::Complex::NumberNode") + { + return new NumberNodeI(); + } + std::cout << "create: " << type << std::endl; + assert(false); + return 0; + } + + virtual void destroy() + { + // Nothing to do + } +}; + +} // End namespace Complex + +#endif |