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-rw-r--r--cpp/test/Freeze/complex/NodeI.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/cpp/test/Freeze/complex/NodeI.h b/cpp/test/Freeze/complex/NodeI.h
index e1c091f24f9..703ff7247e2 100644
--- a/cpp/test/Freeze/complex/NodeI.h
+++ b/cpp/test/Freeze/complex/NodeI.h
@@ -1,110 +1,110 @@
-// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef NODE_I_H
-#define NODE_I_H
-
-#include <Complex.h>
-#include <Ice/ObjectFactory.h>
-
-namespace Complex
-{
-
-class NumberNodeI : public NumberNode
-{
-public:
-
- NumberNodeI()
- {
- }
-
- NumberNodeI(int number)
- {
- _number = number;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _number;
- }
-};
-
-class AddNodeI : public AddNode
-{
-public:
-
- AddNodeI()
- {
- }
-
- AddNodeI(const NodePtr& left, const NodePtr& right)
- {
- _left = left;
- _right = right;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _left->calc() + _right->calc();
- }
-};
-
-class MultiplyNodeI : public MultiplyNode
-{
-public:
-
- MultiplyNodeI()
- {
- }
-
- MultiplyNodeI(const NodePtr& left, const NodePtr& right)
- {
- _left = left;
- _right = right;
- }
-
- virtual int calc(const Ice::Current&)
- {
- return _left->calc() * _right->calc();
- }
-};
-
-class ObjectFactoryI : public Ice::ObjectFactory
-{
-public:
-
- virtual Ice::ObjectPtr create(const std::string& type)
- {
- if(type == "::Complex::MultiplyNode")
- {
- return new MultiplyNodeI();
- }
- if(type == "::Complex::AddNode")
- {
- return new AddNodeI();
- }
- if(type == "::Complex::NumberNode")
- {
- return new NumberNodeI();
- }
- std::cout << "create: " << type << std::endl;
- assert(false);
- return 0;
- }
-
- virtual void destroy()
- {
- // Nothing to do
- }
-};
-
-} // End namespace Complex
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef NODE_I_H
+#define NODE_I_H
+
+#include <Complex.h>
+#include <Ice/ObjectFactory.h>
+
+namespace Complex
+{
+
+class NumberNodeI : public NumberNode
+{
+public:
+
+ NumberNodeI()
+ {
+ }
+
+ NumberNodeI(int number)
+ {
+ _number = number;
+ }
+
+ virtual int calc(const Ice::Current&)
+ {
+ return _number;
+ }
+};
+
+class AddNodeI : public AddNode
+{
+public:
+
+ AddNodeI()
+ {
+ }
+
+ AddNodeI(const NodePtr& left, const NodePtr& right)
+ {
+ _left = left;
+ _right = right;
+ }
+
+ virtual int calc(const Ice::Current&)
+ {
+ return _left->calc() + _right->calc();
+ }
+};
+
+class MultiplyNodeI : public MultiplyNode
+{
+public:
+
+ MultiplyNodeI()
+ {
+ }
+
+ MultiplyNodeI(const NodePtr& left, const NodePtr& right)
+ {
+ _left = left;
+ _right = right;
+ }
+
+ virtual int calc(const Ice::Current&)
+ {
+ return _left->calc() * _right->calc();
+ }
+};
+
+class ObjectFactoryI : public Ice::ObjectFactory
+{
+public:
+
+ virtual Ice::ObjectPtr create(const std::string& type)
+ {
+ if(type == "::Complex::MultiplyNode")
+ {
+ return new MultiplyNodeI();
+ }
+ if(type == "::Complex::AddNode")
+ {
+ return new AddNodeI();
+ }
+ if(type == "::Complex::NumberNode")
+ {
+ return new NumberNodeI();
+ }
+ std::cout << "create: " << type << std::endl;
+ assert(false);
+ return 0;
+ }
+
+ virtual void destroy()
+ {
+ // Nothing to do
+ }
+};
+
+} // End namespace Complex
+
+#endif