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-rw-r--r--cpp/src/Ice/PropertyNames.cpp4
-rw-r--r--cpp/src/Ice/PropertyNames.h2
-rwxr-xr-xcpp/src/Ice/Service.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/cpp/src/Ice/PropertyNames.cpp b/cpp/src/Ice/PropertyNames.cpp
index 00636a8f1e3..17e4df91d15 100644
--- a/cpp/src/Ice/PropertyNames.cpp
+++ b/cpp/src/Ice/PropertyNames.cpp
@@ -7,7 +7,7 @@
//
// **********************************************************************
//
-// Generated by makeprops.py from file ../config/PropertyNames.xml, Thu Nov 29 17:38:46 2007
+// Generated by makeprops.py from file ../config/PropertyNames.xml, Mon Jan 7 11:13:34 2008
// IMPORTANT: Do not edit this file -- any edits made here will be lost!
@@ -73,7 +73,7 @@ const IceInternal::Property IcePropsData[] =
IceInternal::Property("Ice.ImplicitContext", false, 0),
IceInternal::Property("Ice.InitPlugins", false, 0),
IceInternal::Property("Ice.MessageSizeMax", false, 0),
- IceInternal::Property("Ice.MonitorConnections", false, 0),
+ IceInternal::Property("Ice.MonitorConnections", true, 0),
IceInternal::Property("Ice.Nohup", false, 0),
IceInternal::Property("Ice.NullHandleAbort", false, 0),
IceInternal::Property("Ice.Override.Compress", false, 0),
diff --git a/cpp/src/Ice/PropertyNames.h b/cpp/src/Ice/PropertyNames.h
index 34a3bb3af23..a9c885f395d 100644
--- a/cpp/src/Ice/PropertyNames.h
+++ b/cpp/src/Ice/PropertyNames.h
@@ -7,7 +7,7 @@
//
// **********************************************************************
//
-// Generated by makeprops.py from file ../config/PropertyNames.xml, Thu Nov 29 17:38:46 2007
+// Generated by makeprops.py from file ../config/PropertyNames.xml, Mon Jan 7 11:13:34 2008
// IMPORTANT: Do not edit this file -- any edits made here will be lost!
diff --git a/cpp/src/Ice/Service.cpp b/cpp/src/Ice/Service.cpp
index 28e3f5fa3ab..45a88f9478b 100755
--- a/cpp/src/Ice/Service.cpp
+++ b/cpp/src/Ice/Service.cpp
@@ -1904,7 +1904,7 @@ Ice::Service::runDaemon(int argc, char* argv[], const InitializationData& initDa
// properly. We do this before initializing the communicator because we need to
// ensure that signals are initialized before additional threads are created. The
// communicator thread pools currently use lazy initialization, but a thread can
- // be created if Ice.MonitorConnections is defined.
+ // be created to monitor connections.
//
_ctrlCHandler = new IceUtil::CtrlCHandler;