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-rw-r--r--cpp/src/IceGrid/SessionManager.h352
1 files changed, 176 insertions, 176 deletions
diff --git a/cpp/src/IceGrid/SessionManager.h b/cpp/src/IceGrid/SessionManager.h
index c72924dbc53..7ce8ba23b0b 100644
--- a/cpp/src/IceGrid/SessionManager.h
+++ b/cpp/src/IceGrid/SessionManager.h
@@ -26,245 +26,245 @@ class SessionKeepAliveThread : public IceUtil::Thread, public IceUtil::Monitor<I
{
enum State
{
- Disconnected,
- Connected,
- InProgress,
- Destroyed
+ Disconnected,
+ Connected,
+ InProgress,
+ Destroyed
};
enum Action
{
- Connect,
- Disconnect,
- KeepAlive,
- None
+ Connect,
+ Disconnect,
+ KeepAlive,
+ None
};
public:
SessionKeepAliveThread(const InternalRegistryPrx& registry) :
- _registry(registry),
- _state(InProgress),
- _nextAction(None)
+ _registry(registry),
+ _state(InProgress),
+ _nextAction(None)
{
}
virtual void
run()
{
- TPrx session;
- InternalRegistryPrx registry;
- IceUtil::Time timeout = IceUtil::Time::seconds(15);
- Action action = Connect;
+ TPrx session;
+ InternalRegistryPrx registry;
+ IceUtil::Time timeout = IceUtil::Time::seconds(15);
+ Action action = Connect;
- while(true)
- {
- {
- Lock sync(*this);
- if(_state == Destroyed)
- {
- break;
- }
+ while(true)
+ {
+ {
+ Lock sync(*this);
+ if(_state == Destroyed)
+ {
+ break;
+ }
- //
- // Update the current state.
- //
- assert(_state == InProgress);
- _state = session ? Connected : Disconnected;
- _session = session;
- if(_session)
- {
- _registry = registry;
- }
+ //
+ // Update the current state.
+ //
+ assert(_state == InProgress);
+ _state = session ? Connected : Disconnected;
+ _session = session;
+ if(_session)
+ {
+ _registry = registry;
+ }
- if(_nextAction == Connect && _state == Connected)
- {
- _nextAction = KeepAlive;
- }
- else if(_nextAction == Disconnect && _state == Disconnected)
- {
- _nextAction = None;
- }
- else if(_nextAction == KeepAlive && _state == Disconnected)
- {
- _nextAction = Connect;
- }
- notifyAll();
+ if(_nextAction == Connect && _state == Connected)
+ {
+ _nextAction = KeepAlive;
+ }
+ else if(_nextAction == Disconnect && _state == Disconnected)
+ {
+ _nextAction = None;
+ }
+ else if(_nextAction == KeepAlive && _state == Disconnected)
+ {
+ _nextAction = Connect;
+ }
+ notifyAll();
- //
- // Wait if there's nothing to do and if we are
- // connected or if we've just tried to connect.
- //
- if(_nextAction == None)
- {
- if(_state == Connected || action == Connect || action == KeepAlive)
- {
- IceUtil::Time wakeTime = IceUtil::Time::now() + timeout;
- while(_state != Destroyed && _nextAction == None)
- {
- if(!timedWait(wakeTime - IceUtil::Time::now()))
- {
- break;
- }
- }
- }
- if(_nextAction == None)
- {
- _nextAction = session ? KeepAlive : Connect;
- }
- }
+ //
+ // Wait if there's nothing to do and if we are
+ // connected or if we've just tried to connect.
+ //
+ if(_nextAction == None)
+ {
+ if(_state == Connected || action == Connect || action == KeepAlive)
+ {
+ IceUtil::Time wakeTime = IceUtil::Time::now() + timeout;
+ while(_state != Destroyed && _nextAction == None)
+ {
+ if(!timedWait(wakeTime - IceUtil::Time::now()))
+ {
+ break;
+ }
+ }
+ }
+ if(_nextAction == None)
+ {
+ _nextAction = session ? KeepAlive : Connect;
+ }
+ }
- if(_state == Destroyed)
- {
- break;
- }
-
- assert(_nextAction != None);
-
- action = _nextAction;
- registry = InternalRegistryPrx::uncheckedCast(
- _registry->ice_timeout(static_cast<int>(timeout.toMilliSeconds())));
- _nextAction = None;
- _state = InProgress;
- notifyAll();
- }
+ if(_state == Destroyed)
+ {
+ break;
+ }
+
+ assert(_nextAction != None);
+
+ action = _nextAction;
+ registry = InternalRegistryPrx::uncheckedCast(
+ _registry->ice_timeout(static_cast<int>(timeout.toMilliSeconds())));
+ _nextAction = None;
+ _state = InProgress;
+ notifyAll();
+ }
- switch(action)
- {
- case Connect:
- assert(!session);
- session = createSession(registry, timeout);
- break;
- case Disconnect:
- assert(session);
- destroySession(session);
- session = 0;
- break;
- case KeepAlive:
- assert(session);
- if(!keepAlive(session))
- {
- session = createSession(registry, timeout);
- }
- break;
- case None:
- default:
- assert(false);
- }
- }
-
- //
- // Destroy the session.
- //
- if(_nextAction == Disconnect && session)
- {
- destroySession(session);
- }
+ switch(action)
+ {
+ case Connect:
+ assert(!session);
+ session = createSession(registry, timeout);
+ break;
+ case Disconnect:
+ assert(session);
+ destroySession(session);
+ session = 0;
+ break;
+ case KeepAlive:
+ assert(session);
+ if(!keepAlive(session))
+ {
+ session = createSession(registry, timeout);
+ }
+ break;
+ case None:
+ default:
+ assert(false);
+ }
+ }
+
+ //
+ // Destroy the session.
+ //
+ if(_nextAction == Disconnect && session)
+ {
+ destroySession(session);
+ }
}
virtual bool
waitForCreate()
{
- Lock sync(*this);
- while(_state != Destroyed && _state != Connected)
- {
- wait();
- }
- return _state != Destroyed;
+ Lock sync(*this);
+ while(_state != Destroyed && _state != Connected)
+ {
+ wait();
+ }
+ return _state != Destroyed;
}
virtual void
tryCreateSession(bool waitForTry = true)
{
- {
- Lock sync(*this);
- if(_state == Destroyed)
- {
- return;
- }
+ {
+ Lock sync(*this);
+ if(_state == Destroyed)
+ {
+ return;
+ }
- if(_state == Connected)
- {
- _nextAction = KeepAlive;
- }
- else
- {
- _nextAction = Connect;
- }
- notifyAll();
- }
+ if(_state == Connected)
+ {
+ _nextAction = KeepAlive;
+ }
+ else
+ {
+ _nextAction = Connect;
+ }
+ notifyAll();
+ }
- if(waitForTry)
- {
- Lock sync(*this);
- // Wait until the action is executed and the state changes.
- while(_nextAction == Connect || _nextAction == KeepAlive || _state == InProgress)
- {
- wait();
- }
- }
+ if(waitForTry)
+ {
+ Lock sync(*this);
+ // Wait until the action is executed and the state changes.
+ while(_nextAction == Connect || _nextAction == KeepAlive || _state == InProgress)
+ {
+ wait();
+ }
+ }
}
void
destroyActiveSession()
{
- Lock sync(*this);
- if(_state == Destroyed || _state == Disconnected)
- {
- return;
- }
- _nextAction = Disconnect;
- notifyAll();
+ Lock sync(*this);
+ if(_state == Destroyed || _state == Disconnected)
+ {
+ return;
+ }
+ _nextAction = Disconnect;
+ notifyAll();
}
bool
terminateIfDisconnected()
{
- Lock sync(*this);
- if(_state != Disconnected)
- {
- return false; // Nothing we can do for now.
- }
- assert(_state != Destroyed);
- _state = Destroyed;
- _nextAction = None;
- notifyAll();
- return true;
+ Lock sync(*this);
+ if(_state != Disconnected)
+ {
+ return false; // Nothing we can do for now.
+ }
+ assert(_state != Destroyed);
+ _state = Destroyed;
+ _nextAction = None;
+ notifyAll();
+ return true;
}
void
terminate(bool destroySession = true)
{
- Lock sync(*this);
- if(_state == Destroyed)
- {
- return;
- }
- assert(_state != Destroyed);
- _state = Destroyed;
- _nextAction = destroySession ? Disconnect : None;
- notifyAll();
+ Lock sync(*this);
+ if(_state == Destroyed)
+ {
+ return;
+ }
+ assert(_state != Destroyed);
+ _state = Destroyed;
+ _nextAction = destroySession ? Disconnect : None;
+ notifyAll();
}
TPrx
getSession()
{
- Lock sync(*this);
- return _session;
+ Lock sync(*this);
+ return _session;
}
void
setRegistry(const InternalRegistryPrx& registry)
{
- Lock sync(*this);
- _registry = registry;
+ Lock sync(*this);
+ _registry = registry;
}
InternalRegistryPrx
getRegistry() const
{
- Lock sync(*this);
- return _registry;
+ Lock sync(*this);
+ return _registry;
}
virtual TPrx createSession(InternalRegistryPrx&, IceUtil::Time&) = 0;