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-rw-r--r--cpp/src/IceGrid/AdminI.h83
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diff --git a/cpp/src/IceGrid/AdminI.h b/cpp/src/IceGrid/AdminI.h
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+// **********************************************************************
+//
+// Copyright (c) 2003-2005 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+#ifndef ICE_GRID_ADMIN_I_H
+#define ICE_GRID_ADMIN_I_H
+
+#include <IceGrid/Internal.h>
+
+namespace IceGrid
+{
+
+class Registry;
+typedef IceUtil::Handle<Registry> RegistryPtr;
+
+class AdminI : public Admin, public IceUtil::Mutex
+{
+public:
+
+ AdminI(const Ice::CommunicatorPtr&, const NodeRegistryPtr&, const ApplicationRegistryPtr&,
+ const ServerRegistryPtr&, const AdapterRegistryPtr&, const ObjectRegistryPtr&,
+ const RegistryPtr&);
+ virtual ~AdminI();
+
+ virtual void addApplication(const ApplicationDescriptorPtr&, const Ice::Current&);
+ virtual void updateApplication(const ApplicationDescriptorPtr&, const Ice::Current&);
+ virtual void removeApplication(const std::string&, const Ice::Current&);
+ virtual ApplicationDescriptorPtr getApplicationDescriptor(const ::std::string&, const Ice::Current&) const;
+ virtual Ice::StringSeq getAllApplicationNames(const Ice::Current&) const;
+
+ virtual void addServer(const ServerDescriptorPtr&, const Ice::Current&);
+ virtual void updateServer(const ServerDescriptorPtr&, const Ice::Current&);
+ virtual void removeServer(const ::std::string&, const Ice::Current&);
+ virtual ServerDescriptorPtr getServerDescriptor(const ::std::string&, const Ice::Current&) const;
+
+ virtual ServerState getServerState(const ::std::string&, const Ice::Current&) const;
+ virtual Ice::Int getServerPid(const ::std::string&, const Ice::Current&) const;
+ virtual bool startServer(const ::std::string&, const Ice::Current&);
+ virtual void stopServer(const ::std::string&, const Ice::Current&);
+ virtual void sendSignal(const ::std::string&, const ::std::string&, const Ice::Current&);
+ virtual void writeMessage(const ::std::string&, const ::std::string&, Ice::Int, const Ice::Current&);
+ virtual Ice::StringSeq getAllServerNames(const Ice::Current&) const;
+ virtual ServerActivation getServerActivation(const ::std::string&, const Ice::Current&) const;
+ virtual void setServerActivation(const ::std::string&, ServerActivation, const Ice::Current&);
+
+ virtual ::std::string getAdapterEndpoints(const ::std::string&, const ::Ice::Current&) const;
+ virtual Ice::StringSeq getAllAdapterIds(const ::Ice::Current&) const;
+
+ virtual void addObject(const ::Ice::ObjectPrx&, const ::Ice::Current&);
+ virtual void addObjectWithType(const ::Ice::ObjectPrx&, const ::std::string&, const ::Ice::Current&);
+ virtual void removeObject(const ::Ice::Identity&, const ::Ice::Current&);
+ virtual ObjectDescriptor getObjectDescriptor(const Ice::Identity&, const ::Ice::Current&) const;
+ virtual ObjectDescriptorSeq getAllObjectDescriptors(const std::string&, const ::Ice::Current&) const;
+
+ virtual bool pingNode(const std::string&, const Ice::Current&) const;
+ virtual void shutdownNode(const std::string&, const Ice::Current&);
+ virtual void removeNode(const std::string&, const Ice::Current&);
+ virtual std::string getNodeHostname(const std::string&, const Ice::Current&) const;
+ virtual Ice::StringSeq getAllNodeNames(const ::Ice::Current&) const;
+
+ virtual void shutdown(const Ice::Current&);
+
+ virtual Ice::SliceChecksumDict getSliceChecksums(const Ice::Current&) const;
+
+private:
+
+ Ice::CommunicatorPtr _communicator;
+ NodeRegistryPtr _nodeRegistry;
+ ApplicationRegistryPtr _applicationRegistry;
+ ServerRegistryPtr _serverRegistry;
+ AdapterRegistryPtr _adapterRegistry;
+ ObjectRegistryPtr _objectRegistry;
+ RegistryPtr _registry;
+};
+
+}
+
+#endif