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-rw-r--r--cpp/src/Ice/SUdpClientControlChannel.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/cpp/src/Ice/SUdpClientControlChannel.cpp b/cpp/src/Ice/SUdpClientControlChannel.cpp
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index 00000000000..869bba92c0e
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+++ b/cpp/src/Ice/SUdpClientControlChannel.cpp
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+// **********************************************************************
+//
+// Copyright (c) 2002
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#include <Ice/SUdpClientControlChannel.h>
+#include <Ice/Instance.h>
+#include <Ice/Communicator.h>
+#include <Ice/ObjectAdapter.h>
+#include <Ice/IdentityUtil.h>
+#include <Ice/SUdpTransceiver.h>
+#include <sstream>
+
+using namespace std;
+using namespace Ice;
+using namespace IceSecurity::SecureUdp;
+
+void
+IceSecurity::SecureUdp::ClientControlChannel::serverHello(Long clientID, const ByteSeq& key, const Current&)
+{
+ IceUtil::Mutex::Lock sync(_mutex);
+ if (_transceiver != 0)
+ {
+ _transceiver->serverHello(clientID, key);
+ }
+}
+
+void
+IceSecurity::SecureUdp::ClientControlChannel::serverKeyChange(const ByteSeq& key, const Current&)
+{
+ IceUtil::Mutex::Lock sync(_mutex);
+ if (_transceiver != 0)
+ {
+ _transceiver->serverKeyChange(key);
+ }
+}
+
+void
+IceSecurity::SecureUdp::ClientControlChannel::serverGoodbye(const Current&)
+{
+ IceUtil::Mutex::Lock sync(_mutex);
+ if (_transceiver != 0)
+ {
+ _transceiver->serverGoodbye();
+ }
+}
+
+IceSecurity::SecureUdp::ClientControlChannel::ClientControlChannel(const SUdpTransceiverPtr& transceiver,
+ const InstancePtr& instance,
+ const std::string& host,
+ int port) :
+ ControlChannel(transceiver, instance),
+ _host(host),
+ _port(port)
+{
+ // Create the Client Channel's name
+ ostringstream objectName;
+ objectName << "sudpClient" << hex << (void *) this;
+
+ // This MUST be an SSL endpoint - secure handshake takes place over this.
+ ostringstream endpt;
+ endpt << "ssl";
+
+ // Create the ObjectAdapter's name
+ ostringstream objectAdapterName;
+ objectAdapterName << "sudpClientControl" << hex << (void *) this;
+
+ Ice::CommunicatorPtr communicator = _instance->communicator();
+
+ // Create our ObjectAdapter
+ _adapter = communicator->createObjectAdapterWithEndpoints(objectAdapterName.str(), endpt.str());
+
+ // The client control channel is the implementaion.
+ ClientChannelPtr clientChannel = this;
+
+ _adapter->add(clientChannel, Ice::stringToIdentity(objectName.str()));
+
+ // Okay, allow the object to begin accepting requests
+ _adapter->activate();
+}
+
+IceSecurity::SecureUdp::ClientControlChannel::~ClientControlChannel()
+{
+ // Make it impossible for the control channel to access the Transceiver
+ // after transceiver destruction.
+ unsetTransceiver();
+}