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-rw-r--r--cpp/src/Ice/ConnectionI.cpp46
1 files changed, 13 insertions, 33 deletions
diff --git a/cpp/src/Ice/ConnectionI.cpp b/cpp/src/Ice/ConnectionI.cpp
index 38d6cac7992..dc50521f6cb 100644
--- a/cpp/src/Ice/ConnectionI.cpp
+++ b/cpp/src/Ice/ConnectionI.cpp
@@ -1152,41 +1152,21 @@ Ice::ConnectionI::setAdapter(const ObjectAdapterPtr& adapter)
assert(_state < StateClosing);
- //
- // Before we set an adapter (or reset it) we wait until the
- // dispatch count with any old adapter is zero.
- //
- // A deadlock can occur if we wait while an operation is
- // outstanding on this adapter that holds a lock while calling
- // this function (e.g., __getDelegate).
- //
- // In order to avoid such a deadlock, we only wait if the new
- // adapter is different than the current one.
- //
- // TODO: Verify that this fix solves all cases.
- //
- if(_adapter.get() != adapter.get())
- {
- while(_dispatchCount > 0)
- {
- wait();
- }
+ _adapter = adapter;
- //
- // We never change the thread pool with which we were
- // initially registered, even if we add or remove an object
- // adapter.
- //
- _adapter = adapter;
- if(_adapter)
- {
- _servantManager = dynamic_cast<ObjectAdapterI*>(_adapter.get())->getServantManager();
- }
- else
- {
- _servantManager = 0;
- }
+ if(_adapter)
+ {
+ _servantManager = dynamic_cast<ObjectAdapterI*>(_adapter.get())->getServantManager();
}
+ else
+ {
+ _servantManager = 0;
+ }
+
+ //
+ // We never change the thread pool with which we were initially
+ // registered, even if we add or remove an object adapter.
+ //
}
ObjectAdapterPtr