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-rwxr-xr-xcpp/src/Ice/ConnectionFactory.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/cpp/src/Ice/ConnectionFactory.cpp b/cpp/src/Ice/ConnectionFactory.cpp
index 0073c442dca..21e642ce572 100755
--- a/cpp/src/Ice/ConnectionFactory.cpp
+++ b/cpp/src/Ice/ConnectionFactory.cpp
@@ -1309,7 +1309,7 @@ IceInternal::IncomingConnectionFactory::flushAsyncBatchRequests(const Communicat
}
}
-#ifdef ICE_USE_IOCP
+#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
bool
IceInternal::IncomingConnectionFactory::startAsync(SocketOperation)
{
@@ -1657,13 +1657,13 @@ IceInternal::IncomingConnectionFactory::setState(State state)
state = StateFinished;
}
-#ifdef ICE_USE_IOCP
+#if defined(ICE_USE_IOCP) || defined(ICE_OS_WINRT)
//
- // With IOCP, we close the acceptor now to cancel all the pending asynchronous
- // operations. It's important to wait for the pending asynchronous operations
- // to return before ConnectionI::finished(). Otherwise, if there was a pending
- // message waiting to be sent, the connection wouldn't know whether or not the
- // send failed or succeeded, potentially breaking at-most-once semantics.
+ // With IOCP and WinRT, we close the acceptor now to cancel all the pending
+ // asynchronous operations. It's important to wait for the pending asynchronous
+ // operations to return before ConnectionI::finished(). Otherwise, if there was
+ // a pending message waiting to be sent, the connection wouldn't know whether
+ // or not the send failed or succeeded, potentially breaking at-most-once semantics.
//
if(_acceptor)
{
@@ -1685,7 +1685,7 @@ IceInternal::IncomingConnectionFactory::setState(State state)
case StateFinished:
{
assert(_state == StateClosed);
-#ifndef ICE_USE_IOCP
+#if !defined(ICE_USE_IOCP) && !defined(ICE_OS_WINRT)
if(_acceptor)
{
_acceptor->close();