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-rw-r--r--cpp/src/Ice/CommunicatorI.h168
1 files changed, 84 insertions, 84 deletions
diff --git a/cpp/src/Ice/CommunicatorI.h b/cpp/src/Ice/CommunicatorI.h
index 51a585cafe3..7e78e07efab 100644
--- a/cpp/src/Ice/CommunicatorI.h
+++ b/cpp/src/Ice/CommunicatorI.h
@@ -1,84 +1,84 @@
-// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_COMMUNICATOR_I_H
-#define ICE_COMMUNICATOR_I_H
-
-#include <IceUtil/RecMutex.h>
-
-#include <Ice/ThreadPoolF.h>
-#include <Ice/Initialize.h>
-#include <Ice/Communicator.h>
-
-namespace Ice
-{
-
-class CommunicatorI : public Communicator, public ::IceUtil::RecMutex
-{
-public:
-
- virtual void destroy();
- virtual void shutdown();
- virtual void waitForShutdown();
-
- virtual ObjectPrx stringToProxy(const std::string&);
- virtual std::string proxyToString(const ObjectPrx&);
-
- virtual ObjectAdapterPtr createObjectAdapter(const std::string&);
- virtual ObjectAdapterPtr createObjectAdapterFromProperty(const std::string&, const std::string&);
- virtual ObjectAdapterPtr createObjectAdapterWithEndpoints(const std::string&, const std::string&);
-
- virtual void addObjectFactory(const ObjectFactoryPtr&, const std::string&);
- virtual void removeObjectFactory(const std::string&);
- virtual ObjectFactoryPtr findObjectFactory(const std::string&);
-
- virtual void addUserExceptionFactory(const UserExceptionFactoryPtr&, const std::string&);
- virtual void removeUserExceptionFactory(const std::string&);
- virtual UserExceptionFactoryPtr findUserExceptionFactory(const std::string&);
-
- virtual PropertiesPtr getProperties();
-
- virtual LoggerPtr getLogger();
- virtual void setLogger(const LoggerPtr&);
-
- virtual void setDefaultRouter(const RouterPrx&);
-
- virtual PluginManagerPtr getPluginManager();
-
-private:
-
- CommunicatorI(int&, char*[], const PropertiesPtr&);
- virtual ~CommunicatorI();
-
- //
- // Certain initialization tasks need to be completed after the
- // constructor.
- //
- void finishSetup(int&, char*[]);
-
- friend ICE_API CommunicatorPtr initialize(int&, char*[], Int);
- friend ICE_API CommunicatorPtr initializeWithProperties(int&, char*[], const PropertiesPtr&, Int);
- friend ICE_API ::IceInternal::InstancePtr IceInternal::getInstance(const ::Ice::CommunicatorPtr&);
-
- ::IceInternal::InstancePtr _instance;
-
- //
- // We need _serverThreadPool directly in CommunicatorI. That's
- // because the shutdown() operation is signal-safe, and thus must
- // not access any mutex locks or _instance. It may only access
- // _serverThreadPool->initiateShutdown(), which is signal-safe as
- // well.
- //
- ::IceInternal::ThreadPoolPtr _serverThreadPool;
-};
-
-}
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef ICE_COMMUNICATOR_I_H
+#define ICE_COMMUNICATOR_I_H
+
+#include <IceUtil/RecMutex.h>
+
+#include <Ice/ThreadPoolF.h>
+#include <Ice/Initialize.h>
+#include <Ice/Communicator.h>
+
+namespace Ice
+{
+
+class CommunicatorI : public Communicator, public ::IceUtil::RecMutex
+{
+public:
+
+ virtual void destroy();
+ virtual void shutdown();
+ virtual void waitForShutdown();
+
+ virtual ObjectPrx stringToProxy(const std::string&);
+ virtual std::string proxyToString(const ObjectPrx&);
+
+ virtual ObjectAdapterPtr createObjectAdapter(const std::string&);
+ virtual ObjectAdapterPtr createObjectAdapterFromProperty(const std::string&, const std::string&);
+ virtual ObjectAdapterPtr createObjectAdapterWithEndpoints(const std::string&, const std::string&);
+
+ virtual void addObjectFactory(const ObjectFactoryPtr&, const std::string&);
+ virtual void removeObjectFactory(const std::string&);
+ virtual ObjectFactoryPtr findObjectFactory(const std::string&);
+
+ virtual void addUserExceptionFactory(const UserExceptionFactoryPtr&, const std::string&);
+ virtual void removeUserExceptionFactory(const std::string&);
+ virtual UserExceptionFactoryPtr findUserExceptionFactory(const std::string&);
+
+ virtual PropertiesPtr getProperties();
+
+ virtual LoggerPtr getLogger();
+ virtual void setLogger(const LoggerPtr&);
+
+ virtual void setDefaultRouter(const RouterPrx&);
+
+ virtual PluginManagerPtr getPluginManager();
+
+private:
+
+ CommunicatorI(int&, char*[], const PropertiesPtr&);
+ virtual ~CommunicatorI();
+
+ //
+ // Certain initialization tasks need to be completed after the
+ // constructor.
+ //
+ void finishSetup(int&, char*[]);
+
+ friend ICE_API CommunicatorPtr initialize(int&, char*[], Int);
+ friend ICE_API CommunicatorPtr initializeWithProperties(int&, char*[], const PropertiesPtr&, Int);
+ friend ICE_API ::IceInternal::InstancePtr IceInternal::getInstance(const ::Ice::CommunicatorPtr&);
+
+ ::IceInternal::InstancePtr _instance;
+
+ //
+ // We need _serverThreadPool directly in CommunicatorI. That's
+ // because the shutdown() operation is signal-safe, and thus must
+ // not access any mutex locks or _instance. It may only access
+ // _serverThreadPool->initiateShutdown(), which is signal-safe as
+ // well.
+ //
+ ::IceInternal::ThreadPoolPtr _serverThreadPool;
+};
+
+}
+
+#endif