diff options
Diffstat (limited to 'cpp/src/Ice/CommunicatorI.h')
-rw-r--r-- | cpp/src/Ice/CommunicatorI.h | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/cpp/src/Ice/CommunicatorI.h b/cpp/src/Ice/CommunicatorI.h index 51a585cafe3..7e78e07efab 100644 --- a/cpp/src/Ice/CommunicatorI.h +++ b/cpp/src/Ice/CommunicatorI.h @@ -1,84 +1,84 @@ -// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_COMMUNICATOR_I_H
-#define ICE_COMMUNICATOR_I_H
-
-#include <IceUtil/RecMutex.h>
-
-#include <Ice/ThreadPoolF.h>
-#include <Ice/Initialize.h>
-#include <Ice/Communicator.h>
-
-namespace Ice
-{
-
-class CommunicatorI : public Communicator, public ::IceUtil::RecMutex
-{
-public:
-
- virtual void destroy();
- virtual void shutdown();
- virtual void waitForShutdown();
-
- virtual ObjectPrx stringToProxy(const std::string&);
- virtual std::string proxyToString(const ObjectPrx&);
-
- virtual ObjectAdapterPtr createObjectAdapter(const std::string&);
- virtual ObjectAdapterPtr createObjectAdapterFromProperty(const std::string&, const std::string&);
- virtual ObjectAdapterPtr createObjectAdapterWithEndpoints(const std::string&, const std::string&);
-
- virtual void addObjectFactory(const ObjectFactoryPtr&, const std::string&);
- virtual void removeObjectFactory(const std::string&);
- virtual ObjectFactoryPtr findObjectFactory(const std::string&);
-
- virtual void addUserExceptionFactory(const UserExceptionFactoryPtr&, const std::string&);
- virtual void removeUserExceptionFactory(const std::string&);
- virtual UserExceptionFactoryPtr findUserExceptionFactory(const std::string&);
-
- virtual PropertiesPtr getProperties();
-
- virtual LoggerPtr getLogger();
- virtual void setLogger(const LoggerPtr&);
-
- virtual void setDefaultRouter(const RouterPrx&);
-
- virtual PluginManagerPtr getPluginManager();
-
-private:
-
- CommunicatorI(int&, char*[], const PropertiesPtr&);
- virtual ~CommunicatorI();
-
- //
- // Certain initialization tasks need to be completed after the
- // constructor.
- //
- void finishSetup(int&, char*[]);
-
- friend ICE_API CommunicatorPtr initialize(int&, char*[], Int);
- friend ICE_API CommunicatorPtr initializeWithProperties(int&, char*[], const PropertiesPtr&, Int);
- friend ICE_API ::IceInternal::InstancePtr IceInternal::getInstance(const ::Ice::CommunicatorPtr&);
-
- ::IceInternal::InstancePtr _instance;
-
- //
- // We need _serverThreadPool directly in CommunicatorI. That's
- // because the shutdown() operation is signal-safe, and thus must
- // not access any mutex locks or _instance. It may only access
- // _serverThreadPool->initiateShutdown(), which is signal-safe as
- // well.
- //
- ::IceInternal::ThreadPoolPtr _serverThreadPool;
-};
-
-}
-
-#endif
+// ********************************************************************** +// +// Copyright (c) 2001 +// MutableRealms, Inc. +// Huntsville, AL, USA +// +// All Rights Reserved +// +// ********************************************************************** + +#ifndef ICE_COMMUNICATOR_I_H +#define ICE_COMMUNICATOR_I_H + +#include <IceUtil/RecMutex.h> + +#include <Ice/ThreadPoolF.h> +#include <Ice/Initialize.h> +#include <Ice/Communicator.h> + +namespace Ice +{ + +class CommunicatorI : public Communicator, public ::IceUtil::RecMutex +{ +public: + + virtual void destroy(); + virtual void shutdown(); + virtual void waitForShutdown(); + + virtual ObjectPrx stringToProxy(const std::string&); + virtual std::string proxyToString(const ObjectPrx&); + + virtual ObjectAdapterPtr createObjectAdapter(const std::string&); + virtual ObjectAdapterPtr createObjectAdapterFromProperty(const std::string&, const std::string&); + virtual ObjectAdapterPtr createObjectAdapterWithEndpoints(const std::string&, const std::string&); + + virtual void addObjectFactory(const ObjectFactoryPtr&, const std::string&); + virtual void removeObjectFactory(const std::string&); + virtual ObjectFactoryPtr findObjectFactory(const std::string&); + + virtual void addUserExceptionFactory(const UserExceptionFactoryPtr&, const std::string&); + virtual void removeUserExceptionFactory(const std::string&); + virtual UserExceptionFactoryPtr findUserExceptionFactory(const std::string&); + + virtual PropertiesPtr getProperties(); + + virtual LoggerPtr getLogger(); + virtual void setLogger(const LoggerPtr&); + + virtual void setDefaultRouter(const RouterPrx&); + + virtual PluginManagerPtr getPluginManager(); + +private: + + CommunicatorI(int&, char*[], const PropertiesPtr&); + virtual ~CommunicatorI(); + + // + // Certain initialization tasks need to be completed after the + // constructor. + // + void finishSetup(int&, char*[]); + + friend ICE_API CommunicatorPtr initialize(int&, char*[], Int); + friend ICE_API CommunicatorPtr initializeWithProperties(int&, char*[], const PropertiesPtr&, Int); + friend ICE_API ::IceInternal::InstancePtr IceInternal::getInstance(const ::Ice::CommunicatorPtr&); + + ::IceInternal::InstancePtr _instance; + + // + // We need _serverThreadPool directly in CommunicatorI. That's + // because the shutdown() operation is signal-safe, and thus must + // not access any mutex locks or _instance. It may only access + // _serverThreadPool->initiateShutdown(), which is signal-safe as + // well. + // + ::IceInternal::ThreadPoolPtr _serverThreadPool; +}; + +} + +#endif |