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-rw-r--r--cpp/src/FreezeScript/GrammarUtil.h136
1 files changed, 0 insertions, 136 deletions
diff --git a/cpp/src/FreezeScript/GrammarUtil.h b/cpp/src/FreezeScript/GrammarUtil.h
deleted file mode 100644
index 5605bc34c70..00000000000
--- a/cpp/src/FreezeScript/GrammarUtil.h
+++ /dev/null
@@ -1,136 +0,0 @@
-// **********************************************************************
-//
-// Copyright (c) 2003-2015 ZeroC, Inc. All rights reserved.
-//
-// This copy of Ice is licensed to you under the terms described in the
-// ICE_LICENSE file included in this distribution.
-//
-// **********************************************************************
-
-#ifndef FREEZE_SCRIPT_GRAMMAR_UTIL_H
-#define FREEZE_SCRIPT_GRAMMAR_UTIL_H
-
-#include <FreezeScript/Parser.h>
-
-namespace FreezeScript
-{
-
-extern DataFactoryPtr parseDataFactory;
-extern ErrorReporterPtr parseErrorReporter;
-extern NodePtr parseResult;
-extern int parseLine;
-
-int getInput(char*, int);
-
-class StringTok;
-class IdentifierTok;
-class BoolTok;
-class IntegerTok;
-class FloatingTok;
-class NodeListTok;
-
-typedef ::IceUtil::Handle<StringTok> StringTokPtr;
-typedef ::IceUtil::Handle<IdentifierTok> IdentifierTokPtr;
-typedef ::IceUtil::Handle<BoolTok> BoolTokPtr;
-typedef ::IceUtil::Handle<IntegerTok> IntegerTokPtr;
-typedef ::IceUtil::Handle<FloatingTok> FloatingTokPtr;
-typedef ::IceUtil::Handle<NodeListTok> NodeListTokPtr;
-
-// ----------------------------------------------------------------------
-// Token
-// ----------------------------------------------------------------------
-
-class Token : public Node
-{
-public:
-
- Token() { }
- virtual DataPtr evaluate(const SymbolTablePtr&) { return 0; }
- virtual void print(std::ostream&) const {}
-};
-
-// ----------------------------------------------------------------------
-// StringTok
-// ----------------------------------------------------------------------
-
-class StringTok : public Token
-{
-public:
-
- StringTok() { }
-
- std::string v;
-};
-
-// ----------------------------------------------------------------------
-// BoolTok
-// ----------------------------------------------------------------------
-
-class BoolTok : public Token
-{
-public:
-
- BoolTok() { }
- bool v;
-};
-
-// ----------------------------------------------------------------------
-// IntegerTok
-// ----------------------------------------------------------------------
-
-class IntegerTok : public Token
-{
-public:
-
- IntegerTok() { }
- IceUtil::Int64 v;
-};
-
-// ----------------------------------------------------------------------
-// FloatingTok
-// ----------------------------------------------------------------------
-
-class FloatingTok : public Token
-{
-public:
-
- FloatingTok() { }
- double v;
-};
-
-class NodeListTok : public Token
-{
-public:
-
- NodeListTok() { }
- NodeList v;
-};
-
-} // End of namespace FreezeScript
-
-//
-// Stuff for flex and bison
-//
-
-#define YYSTYPE FreezeScript::NodePtr
-#define YY_DECL int freeze_script_lex(YYSTYPE* yylvalp)
-YY_DECL;
-int freeze_script_parse();
-
-//
-// I must set the initial stack depth to the maximum stack depth to
-// disable bison stack resizing. The bison stack resizing routines use
-// simple malloc/alloc/memcpy calls, which do not work for the
-// YYSTYPE, since YYSTYPE is a C++ type, with constructor, destructor,
-// assignment operator, etc.
-//
-#define YYMAXDEPTH 10000
-#define YYINITDEPTH YYMAXDEPTH // Initial depth is set to max depth, for the reasons described above.
-
-//
-// Newer bison versions allow to disable stack resizing by defining
-// yyoverflow.
-//
-#define yyoverflow(a, b, c, d, e, f) freeze_script_error(a)
-
-#endif