diff options
Diffstat (limited to 'cpp/include/Ice/Object.h')
-rw-r--r-- | cpp/include/Ice/Object.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/cpp/include/Ice/Object.h b/cpp/include/Ice/Object.h index 9861f6c8dc9..c21f46e13ff 100644 --- a/cpp/include/Ice/Object.h +++ b/cpp/include/Ice/Object.h @@ -1,124 +1,124 @@ -// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_OBJECT_H
-#define ICE_OBJECT_H
-
-#include <IceUtil/Shared.h>
-#include <IceUtil/Mutex.h>
-#include <Ice/ObjectF.h>
-#include <Ice/ProxyF.h>
-#include <Ice/StreamF.h>
-#include <Ice/Current.h>
-
-namespace IceInternal
-{
-
-class Incoming;
-class BasicStream;
-
-enum DispatchStatus
-{
- DispatchOK,
- DispatchUserException,
- DispatchLocationForward,
- DispatchObjectNotExist,
- DispatchFacetNotExist,
- DispatchOperationNotExist,
- DispatchUnknownLocalException,
- DispatchUnknownUserException,
- DispatchUnknownException
-};
-
-}
-
-namespace Ice
-{
-
-class ICE_API LocationForward
-{
-public:
-
- LocationForward(const LocationForward&);
- LocationForward(const ObjectPrx&);
-
-protected:
-
- ObjectPrx _prx;
- friend class ::IceProxy::Ice::Object;
- friend class ::IceInternal::Incoming;
-};
-
-class ICE_API Object : virtual public ::IceUtil::Shared
-{
-public:
-
- Object();
-
- virtual bool operator==(const Object&) const;
- virtual bool operator!=(const Object&) const;
- virtual bool operator<(const Object&) const;
- virtual ::Ice::Int ice_hash() const;
-
- static const ::std::string __ids[];
-
- virtual bool ice_isA(const ::std::string&, const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
-
- virtual void ice_ping(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
-
- virtual ::std::vector< ::std::string> ice_ids(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&);
-
- virtual const ::std::string& ice_id(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&);
-
- ::std::vector< ::std::string> ice_facets(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_facets(::IceInternal::Incoming&, const Current&);
-
- static const ::std::string& ice_staticId();
-
- static ::std::string __all[];
- virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
-
- virtual void __write(::IceInternal::BasicStream*) const;
- virtual void __read(::IceInternal::BasicStream*);
-
- virtual void __marshal(const ::Ice::StreamPtr&) const;
- virtual void __unmarshal(const ::Ice::StreamPtr&);
-
- void ice_marshal(const ::std::string&, const ::Ice::StreamPtr&);
- static void ice_unmarshal(const ::std::string&, const ::Ice::StreamPtr&, ObjectPtr&);
-
- void ice_addFacet(const ObjectPtr&, const ::std::string&);
- void ice_removeFacet(const ::std::string&);
- void ice_removeAllFacets();
- ObjectPtr ice_findFacet(const ::std::string&);
-
-private:
-
- std::map<std::string, ObjectPtr> _activeFacetMap;
- std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint;
- ::IceUtil::Mutex _activeFacetMapMutex;
-};
-
-class ICE_API Blobject : virtual public Object
-{
-public:
-
- // Returns true if ok, false if user exception.
- virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
- virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
-};
-
-}
-
-#endif
+// ********************************************************************** +// +// Copyright (c) 2001 +// MutableRealms, Inc. +// Huntsville, AL, USA +// +// All Rights Reserved +// +// ********************************************************************** + +#ifndef ICE_OBJECT_H +#define ICE_OBJECT_H + +#include <IceUtil/Shared.h> +#include <IceUtil/Mutex.h> +#include <Ice/ObjectF.h> +#include <Ice/ProxyF.h> +#include <Ice/StreamF.h> +#include <Ice/Current.h> + +namespace IceInternal +{ + +class Incoming; +class BasicStream; + +enum DispatchStatus +{ + DispatchOK, + DispatchUserException, + DispatchLocationForward, + DispatchObjectNotExist, + DispatchFacetNotExist, + DispatchOperationNotExist, + DispatchUnknownLocalException, + DispatchUnknownUserException, + DispatchUnknownException +}; + +} + +namespace Ice +{ + +class ICE_API LocationForward +{ +public: + + LocationForward(const LocationForward&); + LocationForward(const ObjectPrx&); + +protected: + + ObjectPrx _prx; + friend class ::IceProxy::Ice::Object; + friend class ::IceInternal::Incoming; +}; + +class ICE_API Object : virtual public ::IceUtil::Shared +{ +public: + + Object(); + + virtual bool operator==(const Object&) const; + virtual bool operator!=(const Object&) const; + virtual bool operator<(const Object&) const; + virtual ::Ice::Int ice_hash() const; + + static const ::std::string __ids[]; + + virtual bool ice_isA(const ::std::string&, const Current& = Current()); + ::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&); + + virtual void ice_ping(const Current& = Current()); + ::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&); + + virtual ::std::vector< ::std::string> ice_ids(const Current& = Current()); + ::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&); + + virtual const ::std::string& ice_id(const Current& = Current()); + ::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&); + + ::std::vector< ::std::string> ice_facets(const Current& = Current()); + ::IceInternal::DispatchStatus ___ice_facets(::IceInternal::Incoming&, const Current&); + + static const ::std::string& ice_staticId(); + + static ::std::string __all[]; + virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&); + + virtual void __write(::IceInternal::BasicStream*) const; + virtual void __read(::IceInternal::BasicStream*); + + virtual void __marshal(const ::Ice::StreamPtr&) const; + virtual void __unmarshal(const ::Ice::StreamPtr&); + + void ice_marshal(const ::std::string&, const ::Ice::StreamPtr&); + static void ice_unmarshal(const ::std::string&, const ::Ice::StreamPtr&, ObjectPtr&); + + void ice_addFacet(const ObjectPtr&, const ::std::string&); + void ice_removeFacet(const ::std::string&); + void ice_removeAllFacets(); + ObjectPtr ice_findFacet(const ::std::string&); + +private: + + std::map<std::string, ObjectPtr> _activeFacetMap; + std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint; + ::IceUtil::Mutex _activeFacetMapMutex; +}; + +class ICE_API Blobject : virtual public Object +{ +public: + + // Returns true if ok, false if user exception. + virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0; + virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&); +}; + +} + +#endif |