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-rw-r--r--cpp/include/Ice/Object.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/cpp/include/Ice/Object.h b/cpp/include/Ice/Object.h
index 9861f6c8dc9..c21f46e13ff 100644
--- a/cpp/include/Ice/Object.h
+++ b/cpp/include/Ice/Object.h
@@ -1,124 +1,124 @@
-// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_OBJECT_H
-#define ICE_OBJECT_H
-
-#include <IceUtil/Shared.h>
-#include <IceUtil/Mutex.h>
-#include <Ice/ObjectF.h>
-#include <Ice/ProxyF.h>
-#include <Ice/StreamF.h>
-#include <Ice/Current.h>
-
-namespace IceInternal
-{
-
-class Incoming;
-class BasicStream;
-
-enum DispatchStatus
-{
- DispatchOK,
- DispatchUserException,
- DispatchLocationForward,
- DispatchObjectNotExist,
- DispatchFacetNotExist,
- DispatchOperationNotExist,
- DispatchUnknownLocalException,
- DispatchUnknownUserException,
- DispatchUnknownException
-};
-
-}
-
-namespace Ice
-{
-
-class ICE_API LocationForward
-{
-public:
-
- LocationForward(const LocationForward&);
- LocationForward(const ObjectPrx&);
-
-protected:
-
- ObjectPrx _prx;
- friend class ::IceProxy::Ice::Object;
- friend class ::IceInternal::Incoming;
-};
-
-class ICE_API Object : virtual public ::IceUtil::Shared
-{
-public:
-
- Object();
-
- virtual bool operator==(const Object&) const;
- virtual bool operator!=(const Object&) const;
- virtual bool operator<(const Object&) const;
- virtual ::Ice::Int ice_hash() const;
-
- static const ::std::string __ids[];
-
- virtual bool ice_isA(const ::std::string&, const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
-
- virtual void ice_ping(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
-
- virtual ::std::vector< ::std::string> ice_ids(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&);
-
- virtual const ::std::string& ice_id(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&);
-
- ::std::vector< ::std::string> ice_facets(const Current& = Current());
- ::IceInternal::DispatchStatus ___ice_facets(::IceInternal::Incoming&, const Current&);
-
- static const ::std::string& ice_staticId();
-
- static ::std::string __all[];
- virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
-
- virtual void __write(::IceInternal::BasicStream*) const;
- virtual void __read(::IceInternal::BasicStream*);
-
- virtual void __marshal(const ::Ice::StreamPtr&) const;
- virtual void __unmarshal(const ::Ice::StreamPtr&);
-
- void ice_marshal(const ::std::string&, const ::Ice::StreamPtr&);
- static void ice_unmarshal(const ::std::string&, const ::Ice::StreamPtr&, ObjectPtr&);
-
- void ice_addFacet(const ObjectPtr&, const ::std::string&);
- void ice_removeFacet(const ::std::string&);
- void ice_removeAllFacets();
- ObjectPtr ice_findFacet(const ::std::string&);
-
-private:
-
- std::map<std::string, ObjectPtr> _activeFacetMap;
- std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint;
- ::IceUtil::Mutex _activeFacetMapMutex;
-};
-
-class ICE_API Blobject : virtual public Object
-{
-public:
-
- // Returns true if ok, false if user exception.
- virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
- virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
-};
-
-}
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef ICE_OBJECT_H
+#define ICE_OBJECT_H
+
+#include <IceUtil/Shared.h>
+#include <IceUtil/Mutex.h>
+#include <Ice/ObjectF.h>
+#include <Ice/ProxyF.h>
+#include <Ice/StreamF.h>
+#include <Ice/Current.h>
+
+namespace IceInternal
+{
+
+class Incoming;
+class BasicStream;
+
+enum DispatchStatus
+{
+ DispatchOK,
+ DispatchUserException,
+ DispatchLocationForward,
+ DispatchObjectNotExist,
+ DispatchFacetNotExist,
+ DispatchOperationNotExist,
+ DispatchUnknownLocalException,
+ DispatchUnknownUserException,
+ DispatchUnknownException
+};
+
+}
+
+namespace Ice
+{
+
+class ICE_API LocationForward
+{
+public:
+
+ LocationForward(const LocationForward&);
+ LocationForward(const ObjectPrx&);
+
+protected:
+
+ ObjectPrx _prx;
+ friend class ::IceProxy::Ice::Object;
+ friend class ::IceInternal::Incoming;
+};
+
+class ICE_API Object : virtual public ::IceUtil::Shared
+{
+public:
+
+ Object();
+
+ virtual bool operator==(const Object&) const;
+ virtual bool operator!=(const Object&) const;
+ virtual bool operator<(const Object&) const;
+ virtual ::Ice::Int ice_hash() const;
+
+ static const ::std::string __ids[];
+
+ virtual bool ice_isA(const ::std::string&, const Current& = Current());
+ ::IceInternal::DispatchStatus ___ice_isA(::IceInternal::Incoming&, const Current&);
+
+ virtual void ice_ping(const Current& = Current());
+ ::IceInternal::DispatchStatus ___ice_ping(::IceInternal::Incoming&, const Current&);
+
+ virtual ::std::vector< ::std::string> ice_ids(const Current& = Current());
+ ::IceInternal::DispatchStatus ___ice_ids(::IceInternal::Incoming&, const Current&);
+
+ virtual const ::std::string& ice_id(const Current& = Current());
+ ::IceInternal::DispatchStatus ___ice_id(::IceInternal::Incoming&, const Current&);
+
+ ::std::vector< ::std::string> ice_facets(const Current& = Current());
+ ::IceInternal::DispatchStatus ___ice_facets(::IceInternal::Incoming&, const Current&);
+
+ static const ::std::string& ice_staticId();
+
+ static ::std::string __all[];
+ virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
+
+ virtual void __write(::IceInternal::BasicStream*) const;
+ virtual void __read(::IceInternal::BasicStream*);
+
+ virtual void __marshal(const ::Ice::StreamPtr&) const;
+ virtual void __unmarshal(const ::Ice::StreamPtr&);
+
+ void ice_marshal(const ::std::string&, const ::Ice::StreamPtr&);
+ static void ice_unmarshal(const ::std::string&, const ::Ice::StreamPtr&, ObjectPtr&);
+
+ void ice_addFacet(const ObjectPtr&, const ::std::string&);
+ void ice_removeFacet(const ::std::string&);
+ void ice_removeAllFacets();
+ ObjectPtr ice_findFacet(const ::std::string&);
+
+private:
+
+ std::map<std::string, ObjectPtr> _activeFacetMap;
+ std::map<std::string, ObjectPtr>::iterator _activeFacetMapHint;
+ ::IceUtil::Mutex _activeFacetMapMutex;
+};
+
+class ICE_API Blobject : virtual public Object
+{
+public:
+
+ // Returns true if ok, false if user exception.
+ virtual bool ice_invoke(const std::vector<Byte>&, std::vector<Byte>&, const Current&) = 0;
+ virtual ::IceInternal::DispatchStatus __dispatch(::IceInternal::Incoming&, const Current&);
+};
+
+}
+
+#endif