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-rw-r--r--cpp/include/Ice/DynamicLibrary.h186
1 files changed, 93 insertions, 93 deletions
diff --git a/cpp/include/Ice/DynamicLibrary.h b/cpp/include/Ice/DynamicLibrary.h
index fd69f5a4fbd..ac520e2f946 100644
--- a/cpp/include/Ice/DynamicLibrary.h
+++ b/cpp/include/Ice/DynamicLibrary.h
@@ -1,93 +1,93 @@
-// **********************************************************************
-//
-// Copyright (c) 2002
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_DYNAMIC_LIBRARY_H
-#define ICE_DYNAMIC_LIBRARY_H
-
-#include <Ice/DynamicLibraryF.h>
-#include <IceUtil/Shared.h>
-
-namespace IceInternal
-{
-
-class ICE_API DynamicLibrary : public ::IceUtil::Shared
-{
-public:
-
- DynamicLibrary();
- ~DynamicLibrary();
-
-#ifdef _WIN32
- typedef FARPROC symbol_type;
-#else
- typedef void* symbol_type;
-#endif
-
- //
- // Load an entry point. This is really a convenience function
- // which combines calls to load() and getSymbol(). However,
- // it does add some value.
- //
- // An entry point has the following format:
- //
- // name[,version]:function
- //
- // The name of the library is constructed from the given
- // information. If no version is supplied, the Ice version
- // is used. For example, consider the following entry point:
- //
- // foo:create
- //
- // This would result in libfoo.so.0.0.1 (Unix) and foo001.dll (Windows),
- // where the Ice version is 0.0.1.
- //
- // Now consider this entry point:
- //
- // foo,1.1:create
- //
- // The library names in this case are libfoo.so.1.1 (Unix) and
- // foo11.dll (Windows).
- //
- // On Windows platforms, a 'd' is appended to the version for debug
- // builds.
- //
- // Returns 0 if a failure occurred.
- //
- symbol_type loadEntryPoint(const std::string&);
-
- //
- // Open a library with the given path.
- //
- bool load(const std::string&);
-
- //
- // Retrieve a symbol from the library. Returns 0 if no match is found.
- //
- symbol_type getSymbol(const std::string&);
-
- //
- // Get the error message for the last failure.
- //
- const std::string& getErrorMessage() const;
-
-private:
-
-#ifdef _WIN32
- HINSTANCE _hnd;
-#else
- void* _hnd;
-#endif
-
- std::string _err;
-};
-
-}
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2002
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef ICE_DYNAMIC_LIBRARY_H
+#define ICE_DYNAMIC_LIBRARY_H
+
+#include <Ice/DynamicLibraryF.h>
+#include <IceUtil/Shared.h>
+
+namespace IceInternal
+{
+
+class ICE_API DynamicLibrary : public ::IceUtil::Shared
+{
+public:
+
+ DynamicLibrary();
+ ~DynamicLibrary();
+
+#ifdef _WIN32
+ typedef FARPROC symbol_type;
+#else
+ typedef void* symbol_type;
+#endif
+
+ //
+ // Load an entry point. This is really a convenience function
+ // which combines calls to load() and getSymbol(). However,
+ // it does add some value.
+ //
+ // An entry point has the following format:
+ //
+ // name[,version]:function
+ //
+ // The name of the library is constructed from the given
+ // information. If no version is supplied, the Ice version
+ // is used. For example, consider the following entry point:
+ //
+ // foo:create
+ //
+ // This would result in libfoo.so.0.0.1 (Unix) and foo001.dll (Windows),
+ // where the Ice version is 0.0.1.
+ //
+ // Now consider this entry point:
+ //
+ // foo,1.1:create
+ //
+ // The library names in this case are libfoo.so.1.1 (Unix) and
+ // foo11.dll (Windows).
+ //
+ // On Windows platforms, a 'd' is appended to the version for debug
+ // builds.
+ //
+ // Returns 0 if a failure occurred.
+ //
+ symbol_type loadEntryPoint(const std::string&);
+
+ //
+ // Open a library with the given path.
+ //
+ bool load(const std::string&);
+
+ //
+ // Retrieve a symbol from the library. Returns 0 if no match is found.
+ //
+ symbol_type getSymbol(const std::string&);
+
+ //
+ // Get the error message for the last failure.
+ //
+ const std::string& getErrorMessage() const;
+
+private:
+
+#ifdef _WIN32
+ HINSTANCE _hnd;
+#else
+ void* _hnd;
+#endif
+
+ std::string _err;
+};
+
+}
+
+#endif