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-rw-r--r--cpp/include/Ice/BasicStream.h290
1 files changed, 145 insertions, 145 deletions
diff --git a/cpp/include/Ice/BasicStream.h b/cpp/include/Ice/BasicStream.h
index 8c841f8c4ba..155a0c839a9 100644
--- a/cpp/include/Ice/BasicStream.h
+++ b/cpp/include/Ice/BasicStream.h
@@ -1,145 +1,145 @@
-// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef ICE_STREAM_H
-#define ICE_STREAM_H
-
-#include <Ice/InstanceF.h>
-#include <Ice/ObjectF.h>
-#include <Ice/ProxyF.h>
-#include <Ice/Buffer.h>
-#include <Ice/ObjectFactoryF.h>
-
-namespace Ice
-{
-
-class UserException;
-
-}
-
-namespace IceInternal
-{
-
-class ICE_API BasicStream : public Buffer
-{
-public:
-
- BasicStream(const InstancePtr&);
-
- InstancePtr instance() const;
-
- void swap(BasicStream&);
-
- void resize(int);
- void reserve(int);
-
- void startWriteEncaps();
- void endWriteEncaps();
- void startReadEncaps();
- void endReadEncaps();
- void checkReadEncaps();
- Ice::Int getReadEncapsSize();
- void skipEncaps();
-
- void writeSize(Ice::Int);
- void readSize(Ice::Int&);
-
- void writeBlob(const std::vector<Ice::Byte>&);
- void readBlob(std::vector<Ice::Byte>&, Ice::Int);
-
- // Performance critical function inlined, as writing single bytes
- // is used in many places in Ice code.
- void write(Ice::Byte v)
- {
- b.push_back(v);
- }
- void write(const std::vector<Ice::Byte>&);
- void read(Ice::Byte&);
- void read(std::vector<Ice::Byte>&);
-
- // Performance critical function inlined, as writing single bools
- // is used in many places in Ice code.
- void write(bool v)
- {
- b.push_back(static_cast<Ice::Byte>(v));
- }
- void write(const std::vector<bool>&);
- void read(bool&);
- void read(std::vector<bool>&);
-
- void write(Ice::Short);
- void write(const std::vector<Ice::Short>&);
- void read(Ice::Short&);
- void read(std::vector<Ice::Short>&);
-
- void write(Ice::Int);
- void write(const std::vector<Ice::Int>&);
- void read(Ice::Int&);
- void read(std::vector<Ice::Int>&);
-
- void write(Ice::Long);
- void write(const std::vector<Ice::Long>&);
- void read(Ice::Long&);
- void read(std::vector<Ice::Long>&);
-
- void write(Ice::Float);
- void write(const std::vector<Ice::Float>&);
- void read(Ice::Float&);
- void read(std::vector<Ice::Float>&);
-
- void write(Ice::Double);
- void write(const std::vector<Ice::Double>&);
- void read(Ice::Double&);
- void read(std::vector<Ice::Double>&);
-
- void write(const std::string&);
- void write(const std::vector<std::string>&);
- void read(std::string&);
- void read(std::vector<std::string>&);
-
- void write(const Ice::ObjectPrx&);
- void read(Ice::ObjectPrx&);
-
- void write(const Ice::ObjectPtr&);
- void read(const std::string&, const ::Ice::ObjectFactoryPtr&, Ice::ObjectPtr&);
-
- void write(const Ice::UserException&);
- ::Ice::Int throwException(const std::string*, const std::string*);
-
-private:
-
- //
- // Optimization. The instance may not be deleted while a
- // stack-allocated Incoming still holds it.
- //
- const InstancePtr& _instance;
-
- struct ReadEncaps
- {
- Container::size_type start;
- Ice::Byte encoding;
- std::vector<Ice::ObjectPtr> objectsRead;
- };
-
- struct WriteEncaps
- {
- Container::size_type start;
- std::map<Ice::ObjectPtr, Ice::Int> objectsWritten;
- };
-
- std::vector<ReadEncaps> _readEncapsStack;
- std::vector<WriteEncaps> _writeEncapsStack;
- ReadEncaps* _currentReadEncaps;
- WriteEncaps* _currentWriteEncaps;
-};
-
-}
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef ICE_STREAM_H
+#define ICE_STREAM_H
+
+#include <Ice/InstanceF.h>
+#include <Ice/ObjectF.h>
+#include <Ice/ProxyF.h>
+#include <Ice/Buffer.h>
+#include <Ice/ObjectFactoryF.h>
+
+namespace Ice
+{
+
+class UserException;
+
+}
+
+namespace IceInternal
+{
+
+class ICE_API BasicStream : public Buffer
+{
+public:
+
+ BasicStream(const InstancePtr&);
+
+ InstancePtr instance() const;
+
+ void swap(BasicStream&);
+
+ void resize(int);
+ void reserve(int);
+
+ void startWriteEncaps();
+ void endWriteEncaps();
+ void startReadEncaps();
+ void endReadEncaps();
+ void checkReadEncaps();
+ Ice::Int getReadEncapsSize();
+ void skipEncaps();
+
+ void writeSize(Ice::Int);
+ void readSize(Ice::Int&);
+
+ void writeBlob(const std::vector<Ice::Byte>&);
+ void readBlob(std::vector<Ice::Byte>&, Ice::Int);
+
+ // Performance critical function inlined, as writing single bytes
+ // is used in many places in Ice code.
+ void write(Ice::Byte v)
+ {
+ b.push_back(v);
+ }
+ void write(const std::vector<Ice::Byte>&);
+ void read(Ice::Byte&);
+ void read(std::vector<Ice::Byte>&);
+
+ // Performance critical function inlined, as writing single bools
+ // is used in many places in Ice code.
+ void write(bool v)
+ {
+ b.push_back(static_cast<Ice::Byte>(v));
+ }
+ void write(const std::vector<bool>&);
+ void read(bool&);
+ void read(std::vector<bool>&);
+
+ void write(Ice::Short);
+ void write(const std::vector<Ice::Short>&);
+ void read(Ice::Short&);
+ void read(std::vector<Ice::Short>&);
+
+ void write(Ice::Int);
+ void write(const std::vector<Ice::Int>&);
+ void read(Ice::Int&);
+ void read(std::vector<Ice::Int>&);
+
+ void write(Ice::Long);
+ void write(const std::vector<Ice::Long>&);
+ void read(Ice::Long&);
+ void read(std::vector<Ice::Long>&);
+
+ void write(Ice::Float);
+ void write(const std::vector<Ice::Float>&);
+ void read(Ice::Float&);
+ void read(std::vector<Ice::Float>&);
+
+ void write(Ice::Double);
+ void write(const std::vector<Ice::Double>&);
+ void read(Ice::Double&);
+ void read(std::vector<Ice::Double>&);
+
+ void write(const std::string&);
+ void write(const std::vector<std::string>&);
+ void read(std::string&);
+ void read(std::vector<std::string>&);
+
+ void write(const Ice::ObjectPrx&);
+ void read(Ice::ObjectPrx&);
+
+ void write(const Ice::ObjectPtr&);
+ void read(const std::string&, const ::Ice::ObjectFactoryPtr&, Ice::ObjectPtr&);
+
+ void write(const Ice::UserException&);
+ ::Ice::Int throwException(const std::string*, const std::string*);
+
+private:
+
+ //
+ // Optimization. The instance may not be deleted while a
+ // stack-allocated Incoming still holds it.
+ //
+ const InstancePtr& _instance;
+
+ struct ReadEncaps
+ {
+ Container::size_type start;
+ Ice::Byte encoding;
+ std::vector<Ice::ObjectPtr> objectsRead;
+ };
+
+ struct WriteEncaps
+ {
+ Container::size_type start;
+ std::map<Ice::ObjectPtr, Ice::Int> objectsWritten;
+ };
+
+ std::vector<ReadEncaps> _readEncapsStack;
+ std::vector<WriteEncaps> _writeEncapsStack;
+ ReadEncaps* _currentReadEncaps;
+ WriteEncaps* _currentWriteEncaps;
+};
+
+}
+
+#endif