summaryrefslogtreecommitdiff
path: root/cpp/include/Freeze/Application.h
diff options
context:
space:
mode:
Diffstat (limited to 'cpp/include/Freeze/Application.h')
-rw-r--r--cpp/include/Freeze/Application.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/cpp/include/Freeze/Application.h b/cpp/include/Freeze/Application.h
index decbed3f696..5050a360be8 100644
--- a/cpp/include/Freeze/Application.h
+++ b/cpp/include/Freeze/Application.h
@@ -1,48 +1,48 @@
-// **********************************************************************
-//
-// Copyright (c) 2001
-// MutableRealms, Inc.
-// Huntsville, AL, USA
-//
-// All Rights Reserved
-//
-// **********************************************************************
-
-#ifndef FREEZE_APPLICATION_H
-#define FREEZE_APPLICATION_H
-
-#ifdef _WIN32
-# ifdef FREEZE_API_EXPORTS
-# define FREEZE_API __declspec(dllexport)
-# else
-# define FREEZE_API __declspec(dllimport)
-# endif
-#else
-# define FREEZE_API /**/
-#endif
-
-#include <Ice/Application.h>
-#include <Freeze/Freeze.h>
-
-namespace Freeze
-{
-
-class FREEZE_API Application : public Ice::Application
-{
-public:
-
- Application(const std::string&);
- virtual ~Application();
-
- virtual int runFreeze(int, char*[], const DBEnvironmentPtr&) = 0;
-
-private:
-
- virtual int run(int, char*[]);
-
- const std::string _dbEnvName;
-};
-
-};
-
-#endif
+// **********************************************************************
+//
+// Copyright (c) 2001
+// MutableRealms, Inc.
+// Huntsville, AL, USA
+//
+// All Rights Reserved
+//
+// **********************************************************************
+
+#ifndef FREEZE_APPLICATION_H
+#define FREEZE_APPLICATION_H
+
+#ifdef _WIN32
+# ifdef FREEZE_API_EXPORTS
+# define FREEZE_API __declspec(dllexport)
+# else
+# define FREEZE_API __declspec(dllimport)
+# endif
+#else
+# define FREEZE_API /**/
+#endif
+
+#include <Ice/Application.h>
+#include <Freeze/Freeze.h>
+
+namespace Freeze
+{
+
+class FREEZE_API Application : public Ice::Application
+{
+public:
+
+ Application(const std::string&);
+ virtual ~Application();
+
+ virtual int runFreeze(int, char*[], const DBEnvironmentPtr&) = 0;
+
+private:
+
+ virtual int run(int, char*[]);
+
+ const std::string _dbEnvName;
+};
+
+};
+
+#endif