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-rw-r--r--cpp/demo/Database/Oracle/occi/Server.cpp130
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diff --git a/cpp/demo/Database/Oracle/occi/Server.cpp b/cpp/demo/Database/Oracle/occi/Server.cpp
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+++ b/cpp/demo/Database/Oracle/occi/Server.cpp
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+// **********************************************************************
+//
+// Copyright (c) 2003-2006 ZeroC, Inc. All rights reserved.
+//
+// This copy of Ice is licensed to you under the terms described in the
+// ICE_LICENSE file included in this distribution.
+//
+// **********************************************************************
+
+
+#include <EmpI.h>
+#include <DeptI.h>
+#include <DeptFactoryI.h>
+#include <Ice/Application.h>
+#include <Ice/ServantLocator.h>
+#include <occi.h>
+
+using namespace std;
+using namespace oracle::occi;
+
+class HRServer : public Ice::Application
+{
+public:
+
+ virtual int run(int, char*[]);
+};
+
+class DefaultServantLocator : public Ice::ServantLocator
+{
+public:
+
+ DefaultServantLocator(const Ice::ObjectPtr& servant) :
+ _servant(servant)
+ {
+ }
+
+ virtual Ice::ObjectPtr locate(const Ice::Current&, Ice::LocalObjectPtr&)
+ {
+ return _servant;
+ }
+
+ virtual void finished(const Ice::Current& curr,
+ const Ice::ObjectPtr& servant,
+ const Ice::LocalObjectPtr& cookie)
+ {
+ }
+
+ virtual void deactivate(const std::string&)
+ {
+ }
+
+private:
+ Ice::ObjectPtr _servant;
+};
+
+
+int
+main(int argc, char* argv[])
+{
+ HRServer app;
+ return app.main(argc, argv, "config.server");
+}
+
+int
+HRServer::run(int argc, char* argv[])
+{
+ const string username = communicator()->getProperties()
+ ->getPropertyWithDefault("Oracle.Username", "scott");
+ const string password = communicator()->getProperties()
+ ->getPropertyWithDefault("Oracle.Password", "password");
+ const string connectString = communicator()->getProperties()
+ ->getProperty("Oracle.ConnectString");
+
+ const string empCategory = "Emp";
+ const string deptCategory = "Dept";
+
+ Environment* env = 0;
+ StatelessConnectionPool* pool = 0;
+
+ try
+ {
+ //
+ // Using an enum parameter for a bitmask is not such a good idea!
+ //
+ env = Environment::createEnvironment(
+ Environment::Mode(Environment::THREADED_MUTEXED | Environment::OBJECT));
+
+ pool = env->createStatelessConnectionPool(
+ username, password, connectString, 5, 2, 1,
+ StatelessConnectionPool::HOMOGENEOUS);
+
+ Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("HR");
+
+ adapter->addServantLocator(new DefaultServantLocator(
+ new EmpI(env, pool, empCategory, deptCategory)),
+ empCategory);
+
+ adapter->addServantLocator(new DefaultServantLocator(
+ new DeptI(env, pool, empCategory)),
+ deptCategory);
+
+ adapter->add(new DeptFactoryI(pool, deptCategory),
+ communicator()->stringToIdentity("DeptFactory"));
+
+ adapter->activate();
+ communicator()->waitForShutdown();
+ }
+ catch(...)
+ {
+ if(pool != 0)
+ {
+ env->terminateStatelessConnectionPool(pool);
+ }
+ if(env != 0)
+ {
+ Environment::terminateEnvironment(env);
+ }
+ throw;
+ }
+
+ if(pool != 0)
+ {
+ env->terminateStatelessConnectionPool(pool);
+ }
+ if(env != 0)
+ {
+ Environment::terminateEnvironment(env);
+ }
+ return EXIT_SUCCESS;
+}