diff options
author | Marc Laukien <marc@zeroc.com> | 2004-12-06 17:38:47 +0000 |
---|---|---|
committer | Marc Laukien <marc@zeroc.com> | 2004-12-06 17:38:47 +0000 |
commit | db5e2c34dfae4be6384074f1dd2bf5ed695d2649 (patch) | |
tree | 75ca59afbad0892780f2468e544ddbd6968f4165 /cpp/src | |
parent | fixes (diff) | |
download | ice-db5e2c34dfae4be6384074f1dd2bf5ed695d2649.tar.bz2 ice-db5e2c34dfae4be6384074f1dd2bf5ed695d2649.tar.xz ice-db5e2c34dfae4be6384074f1dd2bf5ed695d2649.zip |
fixes
Diffstat (limited to 'cpp/src')
32 files changed, 1087 insertions, 1087 deletions
diff --git a/cpp/src/Freeze/freeze.dsp b/cpp/src/Freeze/freeze.dsp index 84f23004631..afbdf4ee9a9 100644 --- a/cpp/src/Freeze/freeze.dsp +++ b/cpp/src/Freeze/freeze.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Freeze" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="freeze" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=Freeze - Win32 Debug
+CFG=freeze - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Freeze.mak".
+!MESSAGE NMAKE /f "freeze.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Freeze.mak" CFG="Freeze - Win32 Debug"
+!MESSAGE NMAKE /f "freeze.mak" CFG="Freeze - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Freeze - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "Freeze - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "freeze - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "freeze - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\freeze.lib ..\..\lib copy $(OutDir)\freeze20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\freezed.lib ..\..\lib copy $(OutDir)\freeze20d.pdb # Begin Target
-# Name "Freeze - Win32 Release"
-# Name "Freeze - Win32 Debug"
+# Name "freeze - Win32 Release"
+# Name "freeze - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -194,23 +194,23 @@ SOURCE=.\Util.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\Freeze\Application.h
+SOURCE=..\..\include\freeze\Application.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Catalog.h
+SOURCE=..\..\include\freeze\Catalog.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\CatalogData.h
+SOURCE=..\..\include\freeze\CatalogData.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Connection.h
+SOURCE=..\..\include\freeze\Connection.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\ConnectionF.h
+SOURCE=..\..\include\freeze\ConnectionF.h
# End Source File
# Begin Source File
@@ -218,15 +218,15 @@ SOURCE=.\ConnectionI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\DB.h
+SOURCE=..\..\include\freeze\DB.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Evictor.h
+SOURCE=..\..\include\freeze\Evictor.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\EvictorF.h
+SOURCE=..\..\include\freeze\EvictorF.h
# End Source File
# Begin Source File
@@ -238,19 +238,19 @@ SOURCE=.\EvictorIteratorI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\EvictorStorage.h
+SOURCE=..\..\include\freeze\EvictorStorage.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Exception.h
+SOURCE=..\..\include\freeze\Exception.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Freeze.h
+SOURCE=..\..\include\freeze\Freeze.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Index.h
+SOURCE=..\..\include\freeze\Index.h
# End Source File
# Begin Source File
@@ -258,11 +258,11 @@ SOURCE=.\IndexI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Initialize.h
+SOURCE=..\..\include\freeze\Initialize.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Map.h
+SOURCE=..\..\include\freeze\Map.h
# End Source File
# Begin Source File
@@ -274,11 +274,11 @@ SOURCE=.\ObjectStore.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\Transaction.h
+SOURCE=..\..\include\freeze\Transaction.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Freeze\TransactionHolder.h
+SOURCE=..\..\include\freeze\TransactionHolder.h
# End Source File
# Begin Source File
@@ -294,52 +294,52 @@ SOURCE=.\Util.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\Freeze\CatalogData.ice
+SOURCE=..\..\slice\freeze\CatalogData.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\CatalogData.ice
+InputPath=..\..\slice\freeze\CatalogData.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/CatalogData.ice \
- move CatalogData.h ..\..\include\Freeze \
+ move CatalogData.h ..\..\include\freeze \
..\..\bin\slice2freeze.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice --dict Freeze::Catalog,string,Freeze::CatalogData Catalog ../../slice/Freeze/CatalogData.ice \
- move Catalog.h ..\..\include\Freeze \
+ move Catalog.h ..\..\include\freeze \
-"..\..\include\Freeze\CatalogData.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\CatalogData.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"CatalogData.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"..\..\include\Freeze\Catalog.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Catalog.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Catalog.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\CatalogData.ice
+InputPath=..\..\slice\freeze\CatalogData.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/CatalogData.ice \
- move CatalogData.h ..\..\include\Freeze \
+ move CatalogData.h ..\..\include\freeze \
..\..\bin\slice2freeze.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice --dict Freeze::Catalog,string,Freeze::CatalogData Catalog ../../slice/Freeze/CatalogData.ice \
- move Catalog.h ..\..\include\Freeze \
+ move Catalog.h ..\..\include\freeze \
-"..\..\include\Freeze\CatalogData.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\CatalogData.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"CatalogData.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"..\..\include\Freeze\Catalog.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Catalog.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Catalog.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -351,38 +351,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\Connection.ice
+SOURCE=..\..\slice\freeze\Connection.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__CONNE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Connection.ice
+InputPath=..\..\slice\freeze\Connection.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Connection.ice \
- move Connection.h ..\..\include\Freeze \
+ move Connection.h ..\..\include\freeze \
-"..\..\include\Freeze\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Connection.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__CONNE="..\..\bin\slice2cpp.exe"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Connection.ice
+InputPath=..\..\slice\freeze\Connection.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Connection.ice \
- move Connection.h ..\..\include\Freeze \
+ move Connection.h ..\..\include\freeze \
-"..\..\include\Freeze\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Connection.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -394,38 +394,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\ConnectionF.ice
+SOURCE=..\..\slice\freeze\ConnectionF.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__CONNEC="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\ConnectionF.ice
+InputPath=..\..\slice\freeze\ConnectionF.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/ConnectionF.ice \
- move ConnectionF.h ..\..\include\Freeze \
+ move ConnectionF.h ..\..\include\freeze \
-"..\..\include\Freeze\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ConnectionF.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__CONNEC="..\..\bin\slice2cpp.exe"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\ConnectionF.ice
+InputPath=..\..\slice\freeze\ConnectionF.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/ConnectionF.ice \
- move ConnectionF.h ..\..\include\Freeze \
+ move ConnectionF.h ..\..\include\freeze \
-"..\..\include\Freeze\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ConnectionF.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -437,38 +437,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\DB.ice
+SOURCE=..\..\slice\freeze\DB.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__DB_IC="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\DB.ice
+InputPath=..\..\slice\freeze\DB.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/DB.ice \
- move DB.h ..\..\include\Freeze \
+ move DB.h ..\..\include\freeze \
-"..\..\include\Freeze\DB.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\DB.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"DB.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__DB_IC="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\DB.ice
+InputPath=..\..\slice\freeze\DB.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/DB.ice \
- move DB.h ..\..\include\Freeze \
+ move DB.h ..\..\include\freeze \
-"..\..\include\Freeze\DB.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\DB.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"DB.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -480,38 +480,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\Evictor.ice
+SOURCE=..\..\slice\freeze\Evictor.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__EVICT="..\..\bin\slice2freeze.exe" "..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Evictor.ice
+InputPath=..\..\slice\freeze\Evictor.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Evictor.ice \
- move Evictor.h ..\..\include\Freeze \
+ move Evictor.h ..\..\include\freeze \
-"..\..\include\Freeze\Evictor.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Evictor.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Evictor.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__EVICT="..\..\bin\slice2freeze.exe" "..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Evictor.ice
+InputPath=..\..\slice\freeze\Evictor.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Evictor.ice \
- move Evictor.h ..\..\include\Freeze \
+ move Evictor.h ..\..\include\freeze \
-"..\..\include\Freeze\Evictor.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Evictor.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Evictor.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -523,30 +523,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\EvictorF.ice
+SOURCE=..\..\slice\freeze\EvictorF.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__EVICTO="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\EvictorF.ice
+InputPath=..\..\slice\freeze\EvictorF.ice
-"..\..\include\Freeze\EvictorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\EvictorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/EvictorF.ice
- move EvictorF.h ..\..\include\Freeze
+ move EvictorF.h ..\..\include\freeze
del EvictorF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__EVICTO="..\..\bin\slice2cpp.exe"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\EvictorF.ice
+InputPath=..\..\slice\freeze\EvictorF.ice
-"..\..\include\Freeze\EvictorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\EvictorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/EvictorF.ice
- move EvictorF.h ..\..\include\Freeze
+ move EvictorF.h ..\..\include\freeze
del EvictorF.cpp
# End Custom Build
@@ -556,38 +556,38 @@ InputPath=..\..\slice\Freeze\EvictorF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\EvictorStorage.ice
+SOURCE=..\..\slice\freeze\EvictorStorage.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__EVICTOR="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\EvictorStorage.ice
+InputPath=..\..\slice\freeze\EvictorStorage.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/EvictorStorage.ice \
- move EvictorStorage.h ..\..\include\Freeze \
+ move EvictorStorage.h ..\..\include\freeze \
-"..\..\include\Freeze\EvictorStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\EvictorStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"EvictorStorage.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__EVICTOR="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\EvictorStorage.ice
+InputPath=..\..\slice\freeze\EvictorStorage.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/EvictorStorage.ice \
- move EvictorStorage.h ..\..\include\Freeze \
+ move EvictorStorage.h ..\..\include\freeze \
-"..\..\include\Freeze\EvictorStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\EvictorStorage.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"EvictorStorage.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -599,38 +599,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\Exception.ice
+SOURCE=..\..\slice\freeze\Exception.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Exception.ice
+InputPath=..\..\slice\freeze\Exception.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Exception.ice \
- move Exception.h ..\..\include\Freeze \
+ move Exception.h ..\..\include\freeze \
-"..\..\include\Freeze\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Exception.ice
+InputPath=..\..\slice\freeze\Exception.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Exception.ice \
- move Exception.h ..\..\include\Freeze \
+ move Exception.h ..\..\include\freeze \
-"..\..\include\Freeze\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -642,38 +642,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Freeze\Transaction.ice
+SOURCE=..\..\slice\freeze\Transaction.ice
-!IF "$(CFG)" == "Freeze - Win32 Release"
+!IF "$(CFG)" == "freeze - Win32 Release"
USERDEP__TRANS="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Transaction.ice
+InputPath=..\..\slice\freeze\Transaction.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Transaction.ice \
- move Transaction.h ..\..\include\Freeze \
+ move Transaction.h ..\..\include\freeze \
-"..\..\include\Freeze\Transaction.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Transaction.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Transaction.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Freeze - Win32 Debug"
+!ELSEIF "$(CFG)" == "freeze - Win32 Debug"
USERDEP__TRANS="..\..\bin\slice2cpp.exe"
# Begin Custom Build
-InputPath=..\..\slice\Freeze\Transaction.ice
+InputPath=..\..\slice\freeze\Transaction.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export FREEZE_API --include-dir Freeze -I../../slice ../../slice/Freeze/Transaction.ice \
- move Transaction.h ..\..\include\Freeze \
+ move Transaction.h ..\..\include\freeze \
-"..\..\include\Freeze\Transaction.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\freeze\Transaction.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Transaction.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
diff --git a/cpp/src/FreezeScript/dumpdb.dsp b/cpp/src/FreezeScript/dumpdb.dsp index 0668daef382..b0437f70aed 100644 --- a/cpp/src/FreezeScript/dumpdb.dsp +++ b/cpp/src/FreezeScript/dumpdb.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="DumpDB" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="dumpdb" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=DumpDB - Win32 Debug
+CFG=dumpdb - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "DumpDB.mak".
+!MESSAGE NMAKE /f "dumpdb.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "DumpDB.mak" CFG="DumpDB - Win32 Debug"
+!MESSAGE NMAKE /f "dumpdb.mak" CFG="DumpDB - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "DumpDB - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "DumpDB - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "dumpdb - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "dumpdb - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=DumpDB - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "DumpDB - Win32 Release"
+!IF "$(CFG)" == "dumpdb - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "DumpDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "dumpdb - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "DumpDB - Win32 Release"
-# Name "DumpDB - Win32 Debug"
+# Name "dumpdb - Win32 Release"
+# Name "dumpdb - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -111,7 +111,7 @@ SOURCE=.\Data.cpp # End Source File
# Begin Source File
-SOURCE=.\DumpDB.cpp
+SOURCE=.\dumpdb.cpp
# End Source File
# Begin Source File
@@ -205,7 +205,7 @@ SOURCE=.\Util.h SOURCE=.\Grammar.y
-!IF "$(CFG)" == "DumpDB - Win32 Release"
+!IF "$(CFG)" == "dumpdb - Win32 Release"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -223,7 +223,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "DumpDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "dumpdb - Win32 Debug"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -248,7 +248,7 @@ BuildCmds= \ SOURCE=.\Scanner.l
-!IF "$(CFG)" == "DumpDB - Win32 Release"
+!IF "$(CFG)" == "dumpdb - Win32 Release"
# Begin Custom Build
InputPath=.\Scanner.l
@@ -260,7 +260,7 @@ InputPath=.\Scanner.l # End Custom Build
-!ELSEIF "$(CFG)" == "DumpDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "dumpdb - Win32 Debug"
# Begin Custom Build
InputPath=.\Scanner.l
diff --git a/cpp/src/FreezeScript/transformdb.dsp b/cpp/src/FreezeScript/transformdb.dsp index 7b99453db75..038d06d0b3d 100644 --- a/cpp/src/FreezeScript/transformdb.dsp +++ b/cpp/src/FreezeScript/transformdb.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="TransformDB" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="transformdb" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=TransformDB - Win32 Debug
+CFG=transformdb - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "TransformDB.mak".
+!MESSAGE NMAKE /f "transformdb.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "TransformDB.mak" CFG="TransformDB - Win32 Debug"
+!MESSAGE NMAKE /f "transformdb.mak" CFG="TransformDB - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "TransformDB - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "TransformDB - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "transformdb - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "transformdb - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=TransformDB - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "TransformDB - Win32 Release"
+!IF "$(CFG)" == "transformdb - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "TransformDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "transformdb - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "TransformDB - Win32 Release"
-# Name "TransformDB - Win32 Debug"
+# Name "transformdb - Win32 Release"
+# Name "transformdb - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -143,7 +143,7 @@ SOURCE=.\TransformAnalyzer.cpp # End Source File
# Begin Source File
-SOURCE=.\TransformDB.cpp
+SOURCE=.\transformdb.cpp
# End Source File
# Begin Source File
@@ -221,7 +221,7 @@ SOURCE=.\Util.h SOURCE=.\Grammar.y
-!IF "$(CFG)" == "TransformDB - Win32 Release"
+!IF "$(CFG)" == "transformdb - Win32 Release"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -239,7 +239,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "TransformDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "transformdb - Win32 Debug"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -264,7 +264,7 @@ BuildCmds= \ SOURCE=.\Scanner.l
-!IF "$(CFG)" == "TransformDB - Win32 Release"
+!IF "$(CFG)" == "transformdb - Win32 Release"
# Begin Custom Build
InputPath=.\Scanner.l
@@ -276,7 +276,7 @@ InputPath=.\Scanner.l # End Custom Build
-!ELSEIF "$(CFG)" == "TransformDB - Win32 Debug"
+!ELSEIF "$(CFG)" == "transformdb - Win32 Debug"
# Begin Custom Build
InputPath=.\Scanner.l
diff --git a/cpp/src/Glacier/glacier.dsp b/cpp/src/Glacier/glacier.dsp index 057444f8c6f..41fe365d7c4 100644 --- a/cpp/src/Glacier/glacier.dsp +++ b/cpp/src/Glacier/glacier.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Glacier" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glacier" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=Glacier - Win32 Debug
+CFG=glacier - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Glacier.mak".
+!MESSAGE NMAKE /f "glacier.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Glacier.mak" CFG="Glacier - Win32 Debug"
+!MESSAGE NMAKE /f "glacier.mak" CFG="Glacier - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Glacier - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "Glacier - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "glacier - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "glacier - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\glacier.lib ..\..\lib copy $(OutDir)\glacier20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\glacierd.lib ..\..\lib copy $(OutDir)\glacier20d.p # Begin Target
-# Name "Glacier - Win32 Release"
-# Name "Glacier - Win32 Debug"
+# Name "glacier - Win32 Release"
+# Name "glacier - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -126,27 +126,27 @@ SOURCE=.\Starter.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\Glacier\Router.h
+SOURCE=..\..\include\glacier\Router.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier\Session.h
+SOURCE=..\..\include\glacier\Session.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier\SessionF.h
+SOURCE=..\..\include\glacier\SessionF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier\SessionManager.h
+SOURCE=..\..\include\glacier\SessionManager.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier\SessionManagerF.h
+SOURCE=..\..\include\glacier\SessionManagerF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier\Starter.h
+SOURCE=..\..\include\glacier\Starter.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -154,38 +154,38 @@ SOURCE=..\..\include\Glacier\Starter.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\Glacier\Router.ice
+SOURCE=..\..\slice\glacier\Router.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Router.ice
+InputPath=..\..\slice\glacier\Router.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Router.ice \
- move Router.h ..\..\include\Glacier \
+ move Router.h ..\..\include\glacier \
-"..\..\include\Glacier\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Router.ice
+InputPath=..\..\slice\glacier\Router.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Router.ice \
- move Router.h ..\..\include\Glacier \
+ move Router.h ..\..\include\glacier \
-"..\..\include\Glacier\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -197,38 +197,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier\Session.ice
+SOURCE=..\..\slice\glacier\Session.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__SESSI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Session.ice
+InputPath=..\..\slice\glacier\Session.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Session.ice \
- move Session.h ..\..\include\Glacier \
+ move Session.h ..\..\include\glacier \
-"..\..\include\Glacier\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Session.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__SESSI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Session.ice
+InputPath=..\..\slice\glacier\Session.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Session.ice \
- move Session.h ..\..\include\Glacier \
+ move Session.h ..\..\include\glacier \
-"..\..\include\Glacier\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Session.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -240,30 +240,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier\SessionF.ice
+SOURCE=..\..\slice\glacier\SessionF.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__SESSIO="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionF.ice
+InputPath=..\..\slice\glacier\SessionF.ice
-"..\..\include\Glacier\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionF.ice
- move SessionF.h ..\..\include\Glacier
+ move SessionF.h ..\..\include\glacier
del SessionF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__SESSIO="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionF.ice
+InputPath=..\..\slice\glacier\SessionF.ice
-"..\..\include\Glacier\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionF.ice
- move SessionF.h ..\..\include\Glacier
+ move SessionF.h ..\..\include\glacier
del SessionF.cpp
# End Custom Build
@@ -273,38 +273,38 @@ InputPath=..\..\slice\Glacier\SessionF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier\SessionManager.ice
+SOURCE=..\..\slice\glacier\SessionManager.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__SESSION="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionManager.ice
+InputPath=..\..\slice\glacier\SessionManager.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionManager.ice \
- move SessionManager.h ..\..\include\Glacier \
+ move SessionManager.h ..\..\include\glacier \
-"..\..\include\Glacier\SessionManager.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionManager.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"SessionManager.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__SESSION="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionManager.ice
+InputPath=..\..\slice\glacier\SessionManager.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionManager.ice \
- move SessionManager.h ..\..\include\Glacier \
+ move SessionManager.h ..\..\include\glacier \
-"..\..\include\Glacier\SessionManager.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionManager.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"SessionManager.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -316,30 +316,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier\SessionManagerF.ice
+SOURCE=..\..\slice\glacier\SessionManagerF.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__SESSIONM="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionManagerF.ice
+InputPath=..\..\slice\glacier\SessionManagerF.ice
-"..\..\include\Glacier\SessionManagerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionManagerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionManagerF.ice
- move SessionManagerF.h ..\..\include\Glacier
+ move SessionManagerF.h ..\..\include\glacier
del SessionManagerF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__SESSIONM="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\SessionManagerF.ice
+InputPath=..\..\slice\glacier\SessionManagerF.ice
-"..\..\include\Glacier\SessionManagerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\SessionManagerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/SessionManagerF.ice
- move SessionManagerF.h ..\..\include\Glacier
+ move SessionManagerF.h ..\..\include\glacier
del SessionManagerF.cpp
# End Custom Build
@@ -349,38 +349,38 @@ InputPath=..\..\slice\Glacier\SessionManagerF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier\Starter.ice
+SOURCE=..\..\slice\glacier\Starter.ice
-!IF "$(CFG)" == "Glacier - Win32 Release"
+!IF "$(CFG)" == "glacier - Win32 Release"
USERDEP__START="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Starter.ice
+InputPath=..\..\slice\glacier\Starter.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Starter.ice \
- move Starter.h ..\..\include\Glacier \
+ move Starter.h ..\..\include\glacier \
-"..\..\include\Glacier\Starter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Starter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Starter.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier - Win32 Debug"
USERDEP__START="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier\Starter.ice
+InputPath=..\..\slice\glacier\Starter.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --checksum --dll-export GLACIER_API --include-dir Glacier -I../../slice ../../slice/Glacier/Starter.ice \
- move Starter.h ..\..\include\Glacier \
+ move Starter.h ..\..\include\glacier \
-"..\..\include\Glacier\Starter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier\Starter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Starter.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
diff --git a/cpp/src/Glacier/glacierrouter.dsp b/cpp/src/Glacier/glacierrouter.dsp index 731878ef7d0..d214b1db540 100644 --- a/cpp/src/Glacier/glacierrouter.dsp +++ b/cpp/src/Glacier/glacierrouter.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="GlacierRouter" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glacierrouter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=GlacierRouter - Win32 Debug
+CFG=glacierrouter - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "GlacierRouter.mak".
+!MESSAGE NMAKE /f "glacierrouter.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "GlacierRouter.mak" CFG="GlacierRouter - Win32 Debug"
+!MESSAGE NMAKE /f "glacierrouter.mak" CFG="GlacierRouter - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "GlacierRouter - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "GlacierRouter - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacierrouter - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacierrouter - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=GlacierRouter - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "GlacierRouter - Win32 Release"
+!IF "$(CFG)" == "glacierrouter - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "GlacierRouter - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacierrouter - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "GlacierRouter - Win32 Release"
-# Name "GlacierRouter - Win32 Debug"
+# Name "glacierrouter - Win32 Release"
+# Name "glacierrouter - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -111,7 +111,7 @@ SOURCE=.\ClientBlobject.cpp # End Source File
# Begin Source File
-SOURCE=.\GlacierRouter.cpp
+SOURCE=.\glacierrouter.cpp
# End Source File
# Begin Source File
diff --git a/cpp/src/Glacier/glacierstarter.dsp b/cpp/src/Glacier/glacierstarter.dsp index a886eb6c8a5..fa50119a6ee 100644 --- a/cpp/src/Glacier/glacierstarter.dsp +++ b/cpp/src/Glacier/glacierstarter.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="GlacierStarter" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glacierstarter" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=GlacierStarter - Win32 Debug
+CFG=glacierstarter - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "GlacierStarter.mak".
+!MESSAGE NMAKE /f "glacierstarter.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "GlacierStarter.mak" CFG="GlacierStarter - Win32 Debug"
+!MESSAGE NMAKE /f "glacierstarter.mak" CFG="GlacierStarter - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "GlacierStarter - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "GlacierStarter - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacierstarter - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacierstarter - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=GlacierStarter - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "GlacierStarter - Win32 Release"
+!IF "$(CFG)" == "glacierstarter - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "GlacierStarter - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacierstarter - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,14 +96,14 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "GlacierStarter - Win32 Release"
-# Name "GlacierStarter - Win32 Debug"
+# Name "glacierstarter - Win32 Release"
+# Name "glacierstarter - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
-SOURCE=.\GlacierStarter.cpp
+SOURCE=.\glacierstarter.cpp
# End Source File
# Begin Source File
diff --git a/cpp/src/Glacier2/glacier2.dsp b/cpp/src/Glacier2/glacier2.dsp index 87c28e13c3b..b2c1a8c82d9 100755 --- a/cpp/src/Glacier2/glacier2.dsp +++ b/cpp/src/Glacier2/glacier2.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Glacier2" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glacier2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=Glacier2 - Win32 Debug
+CFG=glacier2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Glacier2.mak".
+!MESSAGE NMAKE /f "glacier2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Glacier2.mak" CFG="Glacier2 - Win32 Debug"
+!MESSAGE NMAKE /f "glacier2.mak" CFG="Glacier2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Glacier2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "Glacier2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "glacier2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "glacier2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\glacier2.lib ..\..\lib copy $(OutDir)\glacier220.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\glacier2d.lib ..\..\lib copy $(OutDir)\glacier220d # Begin Target
-# Name "Glacier2 - Win32 Release"
-# Name "Glacier2 - Win32 Debug"
+# Name "glacier2 - Win32 Release"
+# Name "glacier2 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -122,27 +122,27 @@ SOURCE=.\Router.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\Glacier2\PermissionsVerifier.h
+SOURCE=..\..\include\glacier2\PermissionsVerifier.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier2\PermissionsVerifierF.h
+SOURCE=..\..\include\glacier2\PermissionsVerifierF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier2\Session.h
+SOURCE=..\..\include\glacier2\Session.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier2\SessionF.h
+SOURCE=..\..\include\glacier2\SessionF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier2\Router.h
+SOURCE=..\..\include\glacier2\Router.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Glacier2\RouterF.h
+SOURCE=..\..\include\glacier2\RouterF.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -150,38 +150,38 @@ SOURCE=..\..\include\Glacier2\RouterF.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\Glacier2\PermissionsVerifier.ice
+SOURCE=..\..\slice\glacier2\PermissionsVerifier.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__PERMI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\PermissionsVerifier.ice
+InputPath=..\..\slice\glacier2\PermissionsVerifier.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/PermissionsVerifier.ice \
- move PermissionsVerifier.h ..\..\include\Glacier2 \
+ move PermissionsVerifier.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\PermissionsVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\PermissionsVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"PermissionsVerifier.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__PERMI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\PermissionsVerifier.ice
+InputPath=..\..\slice\glacier2\PermissionsVerifier.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/PermissionsVerifier.ice \
- move PermissionsVerifier.h ..\..\include\Glacier2 \
+ move PermissionsVerifier.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\PermissionsVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\PermissionsVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"PermissionsVerifier.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -193,30 +193,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier2\PermissionsVerifierF.ice
+SOURCE=..\..\slice\glacier2\PermissionsVerifierF.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__PERMIS="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\PermissionsVerifierF.ice
+InputPath=..\..\slice\glacier2\PermissionsVerifierF.ice
-"..\..\include\Glacier2\PermissionsVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\PermissionsVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/PermissionsVerifierF.ice
- move PermissionsVerifierF.h ..\..\include\Glacier2
+ move PermissionsVerifierF.h ..\..\include\glacier2
del PermissionsVerifierF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__PERMIS="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\PermissionsVerifierF.ice
+InputPath=..\..\slice\glacier2\PermissionsVerifierF.ice
-"..\..\include\Glacier2\PermissionsVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\PermissionsVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/PermissionsVerifierF.ice
- move PermissionsVerifierF.h ..\..\include\Glacier2
+ move PermissionsVerifierF.h ..\..\include\glacier2
del PermissionsVerifierF.cpp
# End Custom Build
@@ -226,38 +226,38 @@ InputPath=..\..\slice\Glacier2\PermissionsVerifierF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier2\Session.ice
+SOURCE=..\..\slice\glacier2\Session.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__PERMI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\Session.ice
+InputPath=..\..\slice\glacier2\Session.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/Session.ice \
- move Session.h ..\..\include\Glacier2 \
+ move Session.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Session.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__PERMI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\Session.ice
+InputPath=..\..\slice\glacier2\Session.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/Session.ice \
- move Session.h ..\..\include\Glacier2 \
+ move Session.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\Session.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Session.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -269,30 +269,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier2\SessionF.ice
+SOURCE=..\..\slice\glacier2\SessionF.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__PERMIS="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\SessionF.ice
+InputPath=..\..\slice\glacier2\SessionF.ice
-"..\..\include\Glacier2\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/SessionF.ice
- move SessionF.h ..\..\include\Glacier2
+ move SessionF.h ..\..\include\glacier2
del SessionF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__PERMIS="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\SessionF.ice
+InputPath=..\..\slice\glacier2\SessionF.ice
-"..\..\include\Glacier2\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\SessionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/SessionF.ice
- move SessionF.h ..\..\include\Glacier2
+ move SessionF.h ..\..\include\glacier2
del SessionF.cpp
# End Custom Build
@@ -302,38 +302,38 @@ InputPath=..\..\slice\Glacier2\SessionF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier2\Router.ice
+SOURCE=..\..\slice\glacier2\Router.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\Router.ice
+InputPath=..\..\slice\glacier2\Router.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/Router.ice \
- move Router.h ..\..\include\Glacier2 \
+ move Router.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\Router.ice
+InputPath=..\..\slice\glacier2\Router.ice
BuildCmds= \
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/Router.ice \
- move Router.h ..\..\include\Glacier2 \
+ move Router.h ..\..\include\glacier2 \
-"..\..\include\Glacier2\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -345,30 +345,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\Glacier2\RouterF.ice
+SOURCE=..\..\slice\glacier2\RouterF.ice
-!IF "$(CFG)" == "Glacier2 - Win32 Release"
+!IF "$(CFG)" == "glacier2 - Win32 Release"
USERDEP__ROUTER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\RouterF.ice
+InputPath=..\..\slice\glacier2\RouterF.ice
-"..\..\include\Glacier2\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/RouterF.ice
- move RouterF.h ..\..\include\Glacier2
+ move RouterF.h ..\..\include\glacier2
del RouterF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Glacier2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2 - Win32 Debug"
USERDEP__ROUTER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\Glacier2\RouterF.ice
+InputPath=..\..\slice\glacier2\RouterF.ice
-"..\..\include\Glacier2\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\glacier2\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --dll-export GLACIER2_API --include-dir Glacier2 -I../../slice ../../slice/Glacier2/RouterF.ice
- move RouterF.h ..\..\include\Glacier2
+ move RouterF.h ..\..\include\glacier2
del RouterF.cpp
# End Custom Build
diff --git a/cpp/src/Glacier2/glacier2router.dsp b/cpp/src/Glacier2/glacier2router.dsp index 046516df128..07e0087ce80 100755 --- a/cpp/src/Glacier2/glacier2router.dsp +++ b/cpp/src/Glacier2/glacier2router.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Glacier2Router" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="glacier2router" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=Glacier2Router - Win32 Debug
+CFG=glacier2router - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Glacier2Router.mak".
+!MESSAGE NMAKE /f "glacier2router.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Glacier2Router.mak" CFG="Glacier2Router - Win32 Debug"
+!MESSAGE NMAKE /f "glacier2router.mak" CFG="Glacier2Router - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Glacier2Router - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "Glacier2Router - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacier2router - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "glacier2router - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=Glacier2Router - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Glacier2Router - Win32 Release"
+!IF "$(CFG)" == "glacier2router - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Glacier2Router - Win32 Debug"
+!ELSEIF "$(CFG)" == "glacier2router - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "Glacier2Router - Win32 Release"
-# Name "Glacier2Router - Win32 Debug"
+# Name "glacier2router - Win32 Release"
+# Name "glacier2router - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -115,7 +115,7 @@ SOURCE=.\CryptPermissionsVerifierI.cpp # End Source File
# Begin Source File
-SOURCE=.\Glacier2Router.cpp
+SOURCE=.\glacier2router.cpp
# End Source File
# Begin Source File
diff --git a/cpp/src/Ice/DLLMain.cpp b/cpp/src/Ice/DLLMain.cpp index 375f78adadd..493c226876c 100755 --- a/cpp/src/Ice/DLLMain.cpp +++ b/cpp/src/Ice/DLLMain.cpp @@ -15,7 +15,7 @@ extern "C" { BOOL WINAPI -Ice_DLL_Main(HINSTANCE hDLL, DWORD reason, LPVOID reserved) +ice_DLL_Main(HINSTANCE hDLL, DWORD reason, LPVOID reserved) { if(!_CRT_INIT(hDLL, reason, reserved)) { diff --git a/cpp/src/Ice/ice.dsp b/cpp/src/Ice/ice.dsp index 6616229f9f8..0e8b8bb87f2 100644 --- a/cpp/src/Ice/ice.dsp +++ b/cpp/src/Ice/ice.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Ice" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="ice" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=Ice - Win32 Debug
+CFG=ice - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Ice.mak".
+!MESSAGE NMAKE /f "ice.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Ice.mak" CFG="Ice - Win32 Debug"
+!MESSAGE NMAKE /f "ice.mak" CFG="Ice - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Ice - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "Ice - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "ice - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "ice - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -54,7 +54,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 ws2_32.lib libbz2.lib advapi32.lib /nologo /entry:"Ice_DLL_Main" /dll /machine:I386 /out:"Release/ice20.dll" /implib:"Release/ice.lib"
+# ADD LINK32 ws2_32.lib libbz2.lib advapi32.lib /nologo /entry:"ice_DLL_Main" /dll /machine:I386 /out:"Release/ice20.dll" /implib:"Release/ice.lib"
# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\ice.lib ..\..\lib copy $(OutDir)\ice20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -87,7 +87,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386
-# ADD LINK32 ws2_32.lib libbz2d.lib advapi32.lib /nologo /entry:"Ice_DLL_Main" /dll /debug /machine:I386 /out:"Debug/ice20d.dll" /implib:"Debug/iced.lib"
+# ADD LINK32 ws2_32.lib libbz2d.lib advapi32.lib /nologo /entry:"ice_DLL_Main" /dll /debug /machine:I386 /out:"Debug/ice20d.dll" /implib:"Debug/iced.lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\iced.lib ..\..\lib copy $(OutDir)\ice20d.pdb ..\.. # Begin Target
-# Name "Ice - Win32 Release"
-# Name "Ice - Win32 Debug"
+# Name "ice - Win32 Release"
+# Name "ice - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -442,7 +442,7 @@ SOURCE=.\AcceptorF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Application.h
+SOURCE=..\..\include\ice\Application.h
# End Source File
# Begin Source File
@@ -450,19 +450,19 @@ SOURCE=.\BaseCerts.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\BasicStream.h
+SOURCE=..\..\include\ice\BasicStream.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Buffer.h
+SOURCE=..\..\include\ice\Buffer.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Communicator.h
+SOURCE=..\..\include\ice\Communicator.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\CommunicatorF.h
+SOURCE=..\..\include\ice\CommunicatorF.h
# End Source File
# Begin Source File
@@ -470,15 +470,15 @@ SOURCE=.\CommunicatorI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Config.h
+SOURCE=..\..\include\ice\Config.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Connection.h
+SOURCE=..\..\include\ice\Connection.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ConnectionF.h
+SOURCE=..\..\include\ice\ConnectionF.h
# End Source File
# Begin Source File
@@ -486,7 +486,7 @@ SOURCE=.\ConnectionFactory.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ConnectionFactoryF.h
+SOURCE=..\..\include\ice\ConnectionFactoryF.h
# End Source File
# Begin Source File
@@ -494,7 +494,7 @@ SOURCE=.\ConnectionI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ConnectionIF.h
+SOURCE=..\..\include\ice\ConnectionIF.h
# End Source File
# Begin Source File
@@ -502,7 +502,7 @@ SOURCE=.\ConnectionMonitor.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ConnectionMonitorF.h
+SOURCE=..\..\include\ice\ConnectionMonitorF.h
# End Source File
# Begin Source File
@@ -514,7 +514,7 @@ SOURCE=.\ConnectorF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Current.h
+SOURCE=..\..\include\ice\Current.h
# End Source File
# Begin Source File
@@ -526,7 +526,7 @@ SOURCE=.\DefaultsAndOverridesF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Direct.h
+SOURCE=..\..\include\ice\Direct.h
# End Source File
# Begin Source File
@@ -534,15 +534,15 @@ SOURCE=.\Endpoint.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\EndpointF.h
+SOURCE=..\..\include\ice\EndpointF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\EndpointFactory.h
+SOURCE=..\..\include\ice\EndpointFactory.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\EndpointFactoryF.h
+SOURCE=..\..\include\ice\EndpointFactoryF.h
# End Source File
# Begin Source File
@@ -570,51 +570,51 @@ SOURCE=.\EventLoggerMsg.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Exception.h
+SOURCE=..\..\include\ice\Exception.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\FactoryTable.h
+SOURCE=..\..\include\ice\FactoryTable.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\FactoryTableDef.h
+SOURCE=..\..\include\ice\FactoryTableDef.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Functional.h
+SOURCE=..\..\include\ice\Functional.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Handle.h
+SOURCE=..\..\include\ice\Handle.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Ice.h
+SOURCE=..\..\include\ice\Ice.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Identity.h
+SOURCE=..\..\include\ice\Identity.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\IdentityUtil.h
+SOURCE=..\..\include\ice\IdentityUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Incoming.h
+SOURCE=..\..\include\ice\Incoming.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\IncomingAsync.h
+SOURCE=..\..\include\ice\IncomingAsync.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\IncomingAsyncF.h
+SOURCE=..\..\include\ice\IncomingAsyncF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Initialize.h
+SOURCE=..\..\include\ice\Initialize.h
# End Source File
# Begin Source File
@@ -622,27 +622,27 @@ SOURCE=.\Instance.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\InstanceF.h
+SOURCE=..\..\include\ice\InstanceF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LocalException.h
+SOURCE=..\..\include\ice\LocalException.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LocalObject.h
+SOURCE=..\..\include\ice\LocalObject.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LocalObjectF.h
+SOURCE=..\..\include\ice\LocalObjectF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Locator.h
+SOURCE=..\..\include\ice\Locator.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LocatorF.h
+SOURCE=..\..\include\ice\LocatorF.h
# End Source File
# Begin Source File
@@ -654,11 +654,11 @@ SOURCE=.\LocatorInfoF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Logger.h
+SOURCE=..\..\include\ice\Logger.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LoggerF.h
+SOURCE=..\..\include\ice\LoggerF.h
# End Source File
# Begin Source File
@@ -666,11 +666,11 @@ SOURCE=.\LoggerI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\LoggerUtil.h
+SOURCE=..\..\include\ice\LoggerUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Native.h
+SOURCE=..\..\include\ice\Native.h
# End Source File
# Begin Source File
@@ -678,15 +678,15 @@ SOURCE=.\Network.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Object.h
+SOURCE=..\..\include\ice\Object.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectAdapter.h
+SOURCE=..\..\include\ice\ObjectAdapter.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectAdapterF.h
+SOURCE=..\..\include\ice\ObjectAdapterF.h
# End Source File
# Begin Source File
@@ -694,7 +694,7 @@ SOURCE=.\ObjectAdapterFactory.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectAdapterFactoryF.h
+SOURCE=..\..\include\ice\ObjectAdapterFactoryF.h
# End Source File
# Begin Source File
@@ -702,15 +702,15 @@ SOURCE=.\ObjectAdapterI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectF.h
+SOURCE=..\..\include\ice\ObjectF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectFactory.h
+SOURCE=..\..\include\ice\ObjectFactory.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ObjectFactoryF.h
+SOURCE=..\..\include\ice\ObjectFactoryF.h
# End Source File
# Begin Source File
@@ -722,15 +722,15 @@ SOURCE=.\ObjectFactoryManagerF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Outgoing.h
+SOURCE=..\..\include\ice\Outgoing.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\OutgoingAsync.h
+SOURCE=..\..\include\ice\OutgoingAsync.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\OutgoingAsyncF.h
+SOURCE=..\..\include\ice\OutgoingAsyncF.h
# End Source File
# Begin Source File
@@ -738,11 +738,11 @@ SOURCE=.\PicklerI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Plugin.h
+SOURCE=..\..\include\ice\Plugin.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\PluginF.h
+SOURCE=..\..\include\ice\PluginF.h
# End Source File
# Begin Source File
@@ -750,19 +750,19 @@ SOURCE=.\PluginManagerI.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Process.h
+SOURCE=..\..\include\ice\Process.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProcessF.h
+SOURCE=..\..\include\ice\ProcessF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Properties.h
+SOURCE=..\..\include\ice\Properties.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\PropertiesF.h
+SOURCE=..\..\include\ice\PropertiesF.h
# End Source File
# Begin Source File
@@ -774,19 +774,19 @@ SOURCE=.\Protocol.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProtocolPluginFacade.h
+SOURCE=..\..\include\ice\ProtocolPluginFacade.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProtocolPluginFacadeF.h
+SOURCE=..\..\include\ice\ProtocolPluginFacadeF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Proxy.h
+SOURCE=..\..\include\ice\Proxy.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProxyF.h
+SOURCE=..\..\include\ice\ProxyF.h
# End Source File
# Begin Source File
@@ -794,11 +794,11 @@ SOURCE=.\ProxyFactory.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProxyFactoryF.h
+SOURCE=..\..\include\ice\ProxyFactoryF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ProxyHandle.h
+SOURCE=..\..\include\ice\ProxyHandle.h
# End Source File
# Begin Source File
@@ -806,7 +806,7 @@ SOURCE=.\Reference.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ReferenceF.h
+SOURCE=..\..\include\ice\ReferenceF.h
# End Source File
# Begin Source File
@@ -818,15 +818,15 @@ SOURCE=.\ReferenceFactoryF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Router.h
+SOURCE=..\..\include\ice\Router.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\RouterF.h
+SOURCE=..\..\include\ice\RouterF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\RouterInfo.h
+SOURCE=..\..\include\ice\RouterInfo.h
# End Source File
# Begin Source File
@@ -838,19 +838,19 @@ SOURCE=.\RouterInfoF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\RoutingTable.h
+SOURCE=..\..\include\ice\RoutingTable.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\RoutingTableF.h
+SOURCE=..\..\include\ice\RoutingTableF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ServantLocator.h
+SOURCE=..\..\include\ice\ServantLocator.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ServantLocatorF.h
+SOURCE=..\..\include\ice\ServantLocatorF.h
# End Source File
# Begin Source File
@@ -858,35 +858,35 @@ SOURCE=.\ServantManager.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\ServantManagerF.h
+SOURCE=..\..\include\ice\ServantManagerF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Service.h
+SOURCE=..\..\include\ice\Service.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\SliceChecksumDict.h
+SOURCE=..\..\include\ice\SliceChecksumDict.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\SliceChecksums.h
+SOURCE=..\..\include\ice\SliceChecksums.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Stats.h
+SOURCE=..\..\include\ice\Stats.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\StatsF.h
+SOURCE=..\..\include\ice\StatsF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\Stream.h
+SOURCE=..\..\include\ice\Stream.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\StreamF.h
+SOURCE=..\..\include\ice\StreamF.h
# End Source File
# Begin Source File
@@ -950,11 +950,11 @@ SOURCE=.\UnknownEndpoint.h # End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\UserExceptionFactory.h
+SOURCE=..\..\include\ice\UserExceptionFactory.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Ice\UserExceptionFactoryF.h
+SOURCE=..\..\include\ice\UserExceptionFactoryF.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -964,7 +964,7 @@ SOURCE=..\..\include\Ice\UserExceptionFactoryF.h SOURCE=..\..\slice\Ice\BuiltinSequences.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__BUILT="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -972,17 +972,17 @@ InputPath=..\..\slice\Ice\BuiltinSequences.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/BuiltinSequences.ice \
- move BuiltinSequences.h. ..\..\include\Ice \
+ move BuiltinSequences.h. ..\..\include\ice \
-"..\..\include\Ice\BuiltinSequences.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\BuiltinSequences.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"BuiltinSequences.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__BUILT="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -990,10 +990,10 @@ InputPath=..\..\slice\Ice\BuiltinSequences.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/BuiltinSequences.ice \
- move BuiltinSequences.h. ..\..\include\Ice \
+ move BuiltinSequences.h. ..\..\include\ice \
-"..\..\include\Ice\BuiltinSequences.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\BuiltinSequences.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"BuiltinSequences.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1007,7 +1007,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\Communicator.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__COMMU="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1015,17 +1015,17 @@ InputPath=..\..\slice\Ice\Communicator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice -DICE_CPP --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Communicator.ice \
- move Communicator.h ..\..\include\Ice \
+ move Communicator.h ..\..\include\ice \
-"..\..\include\Ice\Communicator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Communicator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Communicator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__COMMU="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1033,10 +1033,10 @@ InputPath=..\..\slice\Ice\Communicator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice -DICE_CPP --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Communicator.ice \
- move Communicator.h ..\..\include\Ice \
+ move Communicator.h ..\..\include\ice \
-"..\..\include\Ice\Communicator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Communicator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Communicator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1050,28 +1050,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\CommunicatorF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__COMMUN="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\CommunicatorF.ice
-"..\..\include\Ice\CommunicatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\CommunicatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/CommunicatorF.ice
- move CommunicatorF.h ..\..\include\Ice
+ move CommunicatorF.h ..\..\include\ice
del CommunicatorF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__COMMUN="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\CommunicatorF.ice
-"..\..\include\Ice\CommunicatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\CommunicatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/CommunicatorF.ice
- move CommunicatorF.h ..\..\include\Ice
+ move CommunicatorF.h ..\..\include\ice
del CommunicatorF.cpp
# End Custom Build
@@ -1083,7 +1083,7 @@ InputPath=..\..\slice\Ice\CommunicatorF.ice SOURCE=..\..\slice\Ice\Connection.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__CONNE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1091,17 +1091,17 @@ InputPath=..\..\slice\Ice\Connection.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice -DICE_CPP --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Connection.ice \
- move Connection.h ..\..\include\Ice \
+ move Connection.h ..\..\include\ice \
-"..\..\include\Ice\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Connection.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__CONNE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1109,10 +1109,10 @@ InputPath=..\..\slice\Ice\Connection.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice -DICE_CPP --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Connection.ice \
- move Connection.h ..\..\include\Ice \
+ move Connection.h ..\..\include\ice \
-"..\..\include\Ice\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Connection.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Connection.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1126,28 +1126,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\ConnectionF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__CONNEC="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ConnectionF.ice
-"..\..\include\Ice\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ConnectionF.ice
- move ConnectionF.h ..\..\include\Ice
+ move ConnectionF.h ..\..\include\ice
del ConnectionF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__CONNEC="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ConnectionF.ice
-"..\..\include\Ice\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ConnectionF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ConnectionF.ice
- move ConnectionF.h ..\..\include\Ice
+ move ConnectionF.h ..\..\include\ice
del ConnectionF.cpp
# End Custom Build
@@ -1159,7 +1159,7 @@ InputPath=..\..\slice\Ice\ConnectionF.ice SOURCE=..\..\slice\Ice\Current.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__CURRE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1167,17 +1167,17 @@ InputPath=..\..\slice\Ice\Current.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Current.ice \
- move Current.h ..\..\include\Ice \
+ move Current.h ..\..\include\ice \
-"..\..\include\Ice\Current.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Current.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Current.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__CURRE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1185,10 +1185,10 @@ InputPath=..\..\slice\Ice\Current.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Current.ice \
- move Current.h ..\..\include\Ice \
+ move Current.h ..\..\include\ice \
-"..\..\include\Ice\Current.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Current.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Current.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1202,7 +1202,7 @@ BuildCmds= \ SOURCE=.\EventLoggerMsg.mc
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
# Begin Custom Build
InputPath=.\EventLoggerMsg.mc
@@ -1220,7 +1220,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
# Begin Custom Build
InputPath=.\EventLoggerMsg.mc
@@ -1245,7 +1245,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\FacetMap.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__FACET="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1253,17 +1253,17 @@ InputPath=..\..\slice\Ice\FacetMap.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/FacetMap.ice \
- move FacetMap.h ..\..\include\Ice \
+ move FacetMap.h ..\..\include\ice \
-"..\..\include\Ice\FacetMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\FacetMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FacetMap.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__FACET="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1271,10 +1271,10 @@ InputPath=..\..\slice\Ice\FacetMap.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/FacetMap.ice \
- move FacetMap.h ..\..\include\Ice \
+ move FacetMap.h ..\..\include\ice \
-"..\..\include\Ice\FacetMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\FacetMap.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FacetMap.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1288,7 +1288,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\Identity.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__IDENT="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1296,17 +1296,17 @@ InputPath=..\..\slice\Ice\Identity.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Identity.ice \
- move Identity.h ..\..\include\Ice \
+ move Identity.h ..\..\include\ice \
-"..\..\include\Ice\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__IDENT="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1314,10 +1314,10 @@ InputPath=..\..\slice\Ice\Identity.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Identity.ice \
- move Identity.h ..\..\include\Ice \
+ move Identity.h ..\..\include\ice \
-"..\..\include\Ice\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Identity.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Identity.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1331,7 +1331,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\LocalException.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__LOCAL="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1339,17 +1339,17 @@ InputPath=..\..\slice\Ice\LocalException.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LocalException.ice \
- move LocalException.h ..\..\include\Ice \
+ move LocalException.h ..\..\include\ice \
-"..\..\include\Ice\LocalException.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LocalException.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"LocalException.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__LOCAL="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1357,10 +1357,10 @@ InputPath=..\..\slice\Ice\LocalException.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LocalException.ice \
- move LocalException.h ..\..\include\Ice \
+ move LocalException.h ..\..\include\ice \
-"..\..\include\Ice\LocalException.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LocalException.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"LocalException.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1374,7 +1374,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\Locator.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__LOCAT="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1382,17 +1382,17 @@ InputPath=..\..\slice\Ice\Locator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Locator.ice \
- move Locator.h ..\..\include\Ice \
+ move Locator.h ..\..\include\ice \
-"..\..\include\Ice\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__LOCAT="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1400,10 +1400,10 @@ InputPath=..\..\slice\Ice\Locator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Locator.ice \
- move Locator.h ..\..\include\Ice \
+ move Locator.h ..\..\include\ice \
-"..\..\include\Ice\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Locator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Locator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1417,28 +1417,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\LocatorF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__LOCATO="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\LocatorF.ice
-"..\..\include\Ice\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LocatorF.ice
- move LocatorF.h ..\..\include\Ice
+ move LocatorF.h ..\..\include\ice
del LocatorF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__LOCATO="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\LocatorF.ice
-"..\..\include\Ice\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LocatorF.ice
- move LocatorF.h ..\..\include\Ice
+ move LocatorF.h ..\..\include\ice
# End Custom Build
@@ -1449,7 +1449,7 @@ InputPath=..\..\slice\Ice\LocatorF.ice SOURCE=..\..\slice\Ice\Logger.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__LOGGE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1457,17 +1457,17 @@ InputPath=..\..\slice\Ice\Logger.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Logger.ice \
- move Logger.h ..\..\include\Ice \
+ move Logger.h ..\..\include\ice \
-"..\..\include\Ice\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__LOGGE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1475,10 +1475,10 @@ InputPath=..\..\slice\Ice\Logger.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Logger.ice \
- move Logger.h ..\..\include\Ice \
+ move Logger.h ..\..\include\ice \
-"..\..\include\Ice\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Logger.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Logger.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1492,27 +1492,27 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\LoggerF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__LOGGER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\LoggerF.ice
-"..\..\include\Ice\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LoggerF.ice
- move LoggerF.h ..\..\include\Ice
+ move LoggerF.h ..\..\include\ice
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__LOGGER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\LoggerF.ice
-"..\..\include\Ice\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\LoggerF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/LoggerF.ice
- move LoggerF.h ..\..\include\Ice
+ move LoggerF.h ..\..\include\ice
del LoggerF.cpp
# End Custom Build
@@ -1524,7 +1524,7 @@ InputPath=..\..\slice\Ice\LoggerF.ice SOURCE=..\..\slice\Ice\ObjectAdapter.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__OBJEC="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1532,17 +1532,17 @@ InputPath=..\..\slice\Ice\ObjectAdapter.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectAdapter.ice \
- move ObjectAdapter.h ..\..\include\Ice \
+ move ObjectAdapter.h ..\..\include\ice \
-"..\..\include\Ice\ObjectAdapter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectAdapter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ObjectAdapter.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__OBJEC="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1550,10 +1550,10 @@ InputPath=..\..\slice\Ice\ObjectAdapter.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectAdapter.ice \
- move ObjectAdapter.h ..\..\include\Ice \
+ move ObjectAdapter.h ..\..\include\ice \
-"..\..\include\Ice\ObjectAdapter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectAdapter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ObjectAdapter.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1567,28 +1567,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\ObjectAdapterF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__OBJECT="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ObjectAdapterF.ice
-"..\..\include\Ice\ObjectAdapterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectAdapterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectAdapterF.ice
- move ObjectAdapterF.h ..\..\include\Ice
+ move ObjectAdapterF.h ..\..\include\ice
del ObjectAdapterF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__OBJECT="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ObjectAdapterF.ice
-"..\..\include\Ice\ObjectAdapterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectAdapterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectAdapterF.ice
- move ObjectAdapterF.h ..\..\include\Ice
+ move ObjectAdapterF.h ..\..\include\ice
del ObjectAdapterF.cpp
# End Custom Build
@@ -1600,7 +1600,7 @@ InputPath=..\..\slice\Ice\ObjectAdapterF.ice SOURCE=..\..\slice\Ice\ObjectFactory.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__OBJECTF="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1608,17 +1608,17 @@ InputPath=..\..\slice\Ice\ObjectFactory.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectFactory.ice \
- move ObjectFactory.h ..\..\include\Ice \
+ move ObjectFactory.h ..\..\include\ice \
-"..\..\include\Ice\ObjectFactory.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectFactory.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ObjectFactory.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__OBJECTF="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1626,10 +1626,10 @@ InputPath=..\..\slice\Ice\ObjectFactory.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectFactory.ice \
- move ObjectFactory.h ..\..\include\Ice \
+ move ObjectFactory.h ..\..\include\ice \
-"..\..\include\Ice\ObjectFactory.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectFactory.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ObjectFactory.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1643,28 +1643,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\ObjectFactoryF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__OBJECTFA="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ObjectFactoryF.ice
-"..\..\include\Ice\ObjectFactoryF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectFactoryF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectFactoryF.ice
- move ObjectFactoryF.h ..\..\include\Ice
+ move ObjectFactoryF.h ..\..\include\ice
del ObjectFactoryF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__OBJECTFA="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ObjectFactoryF.ice
-"..\..\include\Ice\ObjectFactoryF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ObjectFactoryF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ObjectFactoryF.ice
- move ObjectFactoryF.h ..\..\include\Ice
+ move ObjectFactoryF.h ..\..\include\ice
del ObjectFactoryF.cpp
# End Custom Build
@@ -1676,7 +1676,7 @@ InputPath=..\..\slice\Ice\ObjectFactoryF.ice SOURCE=..\..\slice\Ice\Plugin.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PLUGI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1684,17 +1684,17 @@ InputPath=..\..\slice\Ice\Plugin.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Plugin.ice \
- move Plugin.h ..\..\include\Ice \
+ move Plugin.h ..\..\include\ice \
-"..\..\include\Ice\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Plugin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PLUGI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1702,10 +1702,10 @@ InputPath=..\..\slice\Ice\Plugin.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Plugin.ice \
- move Plugin.h ..\..\include\Ice \
+ move Plugin.h ..\..\include\ice \
-"..\..\include\Ice\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Plugin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1719,28 +1719,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\PluginF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PLUGIN="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\PluginF.ice
-"..\..\include\Ice\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/PluginF.ice
- move PluginF.h ..\..\include\Ice
+ move PluginF.h ..\..\include\ice
del PluginF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PLUGIN="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\PluginF.ice
-"..\..\include\Ice\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/PluginF.ice
- move PluginF.h ..\..\include\Ice
+ move PluginF.h ..\..\include\ice
del PluginF.cpp
# End Custom Build
@@ -1752,7 +1752,7 @@ InputPath=..\..\slice\Ice\PluginF.ice SOURCE=..\..\slice\Ice\Process.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PROCE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1760,17 +1760,17 @@ InputPath=..\..\slice\Ice\Process.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Process.ice \
- move Process.h ..\..\include\Ice \
+ move Process.h ..\..\include\ice \
-"..\..\include\Ice\Process.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Process.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Process.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PROCE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1778,10 +1778,10 @@ InputPath=..\..\slice\Ice\Process.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Process.ice \
- move Process.h ..\..\include\Ice \
+ move Process.h ..\..\include\ice \
-"..\..\include\Ice\Process.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Process.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Process.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1795,28 +1795,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\ProcessF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PROCES="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ProcessF.ice
-"..\..\include\Ice\ProcessF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ProcessF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ProcessF.ice
- move ProcessF.h ..\..\include\Ice
+ move ProcessF.h ..\..\include\ice
del ProcessF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PROCES="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ProcessF.ice
-"..\..\include\Ice\ProcessF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ProcessF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ProcessF.ice
- move ProcessF.h ..\..\include\Ice
+ move ProcessF.h ..\..\include\ice
del ProcessF.cpp
# End Custom Build
@@ -1828,7 +1828,7 @@ InputPath=..\..\slice\Ice\ProcessF.ice SOURCE=..\..\slice\Ice\Properties.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PROPE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1836,17 +1836,17 @@ InputPath=..\..\slice\Ice\Properties.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Properties.ice \
- move Properties.h ..\..\include\Ice \
+ move Properties.h ..\..\include\ice \
-"..\..\include\Ice\Properties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Properties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Properties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PROPE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1854,10 +1854,10 @@ InputPath=..\..\slice\Ice\Properties.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Properties.ice \
- move Properties.h ..\..\include\Ice \
+ move Properties.h ..\..\include\ice \
-"..\..\include\Ice\Properties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Properties.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Properties.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1871,28 +1871,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\PropertiesF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__PROPER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\PropertiesF.ice
-"..\..\include\Ice\PropertiesF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\PropertiesF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/PropertiesF.ice
- move PropertiesF.h ..\..\include\Ice
+ move PropertiesF.h ..\..\include\ice
del PropertiesF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__PROPER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\PropertiesF.ice
-"..\..\include\Ice\PropertiesF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\PropertiesF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/PropertiesF.ice
- move PropertiesF.h ..\..\include\Ice
+ move PropertiesF.h ..\..\include\ice
del PropertiesF.cpp
# End Custom Build
@@ -1904,7 +1904,7 @@ InputPath=..\..\slice\Ice\PropertiesF.ice SOURCE=..\..\slice\Ice\Router.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1912,17 +1912,17 @@ InputPath=..\..\slice\Ice\Router.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Router.ice \
- move Router.h ..\..\include\Ice \
+ move Router.h ..\..\include\ice \
-"..\..\include\Ice\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__ROUTE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -1930,10 +1930,10 @@ InputPath=..\..\slice\Ice\Router.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Router.ice \
- move Router.h ..\..\include\Ice \
+ move Router.h ..\..\include\ice \
-"..\..\include\Ice\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Router.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Router.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -1947,28 +1947,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\RouterF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__ROUTER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\RouterF.ice
-"..\..\include\Ice\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/RouterF.ice
- move RouterF.h ..\..\include\Ice
+ move RouterF.h ..\..\include\ice
del RouterF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__ROUTER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\RouterF.ice
-"..\..\include\Ice\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\RouterF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/RouterF.ice
- move RouterF.h ..\..\include\Ice
+ move RouterF.h ..\..\include\ice
del RouterF.cpp
# End Custom Build
@@ -1980,7 +1980,7 @@ InputPath=..\..\slice\Ice\RouterF.ice SOURCE=..\..\slice\Ice\ServantLocator.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__SERVA="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -1988,17 +1988,17 @@ InputPath=..\..\slice\Ice\ServantLocator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ServantLocator.ice \
- move ServantLocator.h ..\..\include\Ice \
+ move ServantLocator.h ..\..\include\ice \
-"..\..\include\Ice\ServantLocator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ServantLocator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ServantLocator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__SERVA="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -2006,10 +2006,10 @@ InputPath=..\..\slice\Ice\ServantLocator.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ServantLocator.ice \
- move ServantLocator.h ..\..\include\Ice \
+ move ServantLocator.h ..\..\include\ice \
-"..\..\include\Ice\ServantLocator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ServantLocator.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"ServantLocator.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -2023,28 +2023,28 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\ServantLocatorF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__SERVAN="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ServantLocatorF.ice
-"..\..\include\Ice\ServantLocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ServantLocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ServantLocatorF.ice
- move ServantLocatorF.h ..\..\include\Ice
+ move ServantLocatorF.h ..\..\include\ice
del ServantLocatorF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__SERVAN="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\ServantLocatorF.ice
-"..\..\include\Ice\ServantLocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\ServantLocatorF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/ServantLocatorF.ice
- move ServantLocatorF.h ..\..\include\Ice
+ move ServantLocatorF.h ..\..\include\ice
del ServantLocatorF.cpp
# End Custom Build
@@ -2056,9 +2056,9 @@ InputPath=..\..\slice\Ice\ServantLocatorF.ice SOURCE=..\..\slice\Ice\SliceChecksumDict.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
-USERDEP__SLICE="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
+USERDEP__SLice="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\SliceChecksumDict.ice
@@ -2067,16 +2067,16 @@ BuildCmds= \ move SliceChecksumDict.h ..\..\include\Ice \
-"..\..\include\Ice\SliceChecksumDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\SliceChecksumDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"SliceChecksumDict.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
-USERDEP__SLICE="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
+USERDEP__SLice="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\SliceChecksumDict.ice
@@ -2085,7 +2085,7 @@ BuildCmds= \ move SliceChecksumDict.h ..\..\include\Ice \
-"..\..\include\Ice\SliceChecksumDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\SliceChecksumDict.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"SliceChecksumDict.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -2099,7 +2099,7 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\Stats.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__STATS="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -2107,17 +2107,17 @@ InputPath=..\..\slice\Ice\Stats.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Stats.ice \
- move Stats.h ..\..\include\Ice \
+ move Stats.h ..\..\include\ice \
-"..\..\include\Ice\Stats.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Stats.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Stats.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__STATS="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -2125,10 +2125,10 @@ InputPath=..\..\slice\Ice\Stats.ice BuildCmds= \
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/Stats.ice \
- move Stats.h ..\..\include\Ice \
+ move Stats.h ..\..\include\ice \
-"..\..\include\Ice\Stats.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\Stats.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Stats.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -2142,27 +2142,27 @@ BuildCmds= \ SOURCE=..\..\slice\Ice\StatsF.ice
-!IF "$(CFG)" == "Ice - Win32 Release"
+!IF "$(CFG)" == "ice - Win32 Release"
USERDEP__STATSF="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\StatsF.ice
-"..\..\include\Ice\StatsF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\StatsF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/StatsF.ice
- move StatsF.h ..\..\include\Ice
+ move StatsF.h ..\..\include\ice
# End Custom Build
-!ELSEIF "$(CFG)" == "Ice - Win32 Debug"
+!ELSEIF "$(CFG)" == "ice - Win32 Debug"
USERDEP__STATSF="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
InputPath=..\..\slice\Ice\StatsF.ice
-"..\..\include\Ice\StatsF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\ice\StatsF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
..\..\bin\slice2cpp.exe --ice --dll-export ICE_API --include-dir Ice -I../../slice ../../slice/Ice/StatsF.ice
- move StatsF.h ..\..\include\Ice
+ move StatsF.h ..\..\include\ice
del StatsF.cpp
# End Custom Build
diff --git a/cpp/src/IceBox/icebox.dsp b/cpp/src/IceBox/icebox.dsp index 76d463e5e4f..ddae3e0427f 100644 --- a/cpp/src/IceBox/icebox.dsp +++ b/cpp/src/IceBox/icebox.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceBox" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icebox" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceBox - Win32 Debug
+CFG=icebox - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceBox.mak".
+!MESSAGE NMAKE /f "icebox.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceBox.mak" CFG="IceBox - Win32 Debug"
+!MESSAGE NMAKE /f "icebox.mak" CFG="IceBox - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceBox - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceBox - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icebox - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icebox - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceBox - Win32 Release"
+!IF "$(CFG)" == "icebox - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icebox.lib ..\..\lib copy $(OutDir)\icebox20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceBox - Win32 Debug"
+!ELSEIF "$(CFG)" == "icebox - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\iceboxd.lib ..\..\lib copy $(OutDir)\icebox20d.pdb # Begin Target
-# Name "IceBox - Win32 Release"
-# Name "IceBox - Win32 Debug"
+# Name "icebox - Win32 Release"
+# Name "icebox - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -110,7 +110,7 @@ SOURCE=.\Exception.cpp # End Source File
# Begin Source File
-SOURCE=.\IceBox.cpp
+SOURCE=.\icebox.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -118,7 +118,7 @@ SOURCE=.\IceBox.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IceBox\IceBox.h
+SOURCE=..\..\include\icebox\IceBox.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -126,41 +126,41 @@ SOURCE=..\..\include\IceBox\IceBox.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IceBox\IceBox.ice
+SOURCE=..\..\slice\icebox\IceBox.ice
-!IF "$(CFG)" == "IceBox - Win32 Release"
+!IF "$(CFG)" == "icebox - Win32 Release"
USERDEP__ICEBO="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceBox\IceBox.ice
+InputPath=..\..\slice\icebox\IceBox.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_BOX_API --include-dir IceBox -I../../slice ../../slice/IceBox/IceBox.ice \
- move IceBox.h ..\..\include\IceBox \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_BOX_API --include-dir icebox -I../../slice ../../slice/IceBox/IceBox.ice \
+ move icebox.h ..\..\include\IceBox \
-"..\..\include\IceBox\IceBox.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icebox\IceBox.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IceBox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icebox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceBox - Win32 Debug"
+!ELSEIF "$(CFG)" == "icebox - Win32 Debug"
USERDEP__ICEBO="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceBox\IceBox.ice
+InputPath=..\..\slice\icebox\IceBox.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_BOX_API --include-dir IceBox -I../../slice ../../slice/IceBox/IceBox.ice \
- move IceBox.h ..\..\include\IceBox \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_BOX_API --include-dir icebox -I../../slice ../../slice/IceBox/IceBox.ice \
+ move icebox.h ..\..\include\IceBox \
-"..\..\include\IceBox\IceBox.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icebox\IceBox.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IceBox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icebox.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
diff --git a/cpp/src/IceBox/iceboxC.dsp b/cpp/src/IceBox/iceboxC.dsp index 333209ddba0..8f4cd2526e1 100644 --- a/cpp/src/IceBox/iceboxC.dsp +++ b/cpp/src/IceBox/iceboxC.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceBoxC" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="iceboxC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IceBoxC - Win32 Debug
+CFG=iceboxC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceBoxC.mak".
+!MESSAGE NMAKE /f "iceboxC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceBoxC.mak" CFG="IceBoxC - Win32 Debug"
+!MESSAGE NMAKE /f "iceboxC.mak" CFG="IceBoxC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceBoxC - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IceBoxC - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "iceboxC - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "iceboxC - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IceBoxC - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceBoxC - Win32 Release"
+!IF "$(CFG)" == "iceboxC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceBoxC - Win32 Debug"
+!ELSEIF "$(CFG)" == "iceboxC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IceBoxC - Win32 Release"
-# Name "IceBoxC - Win32 Debug"
+# Name "iceboxC - Win32 Release"
+# Name "iceboxC - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IceBox/iceboxS.dsp b/cpp/src/IceBox/iceboxS.dsp index 1395ef179fc..57479d86af2 100644 --- a/cpp/src/IceBox/iceboxS.dsp +++ b/cpp/src/IceBox/iceboxS.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceBoxS" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="iceboxS" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IceBoxS - Win32 Debug
+CFG=iceboxS - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceBoxS.mak".
+!MESSAGE NMAKE /f "iceboxS.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceBoxS.mak" CFG="IceBoxS - Win32 Debug"
+!MESSAGE NMAKE /f "iceboxS.mak" CFG="IceBoxS - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceBoxS - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IceBoxS - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "iceboxS - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "iceboxS - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IceBoxS - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceBoxS - Win32 Release"
+!IF "$(CFG)" == "iceboxS - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceBoxS - Win32 Debug"
+!ELSEIF "$(CFG)" == "iceboxS - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IceBoxS - Win32 Release"
-# Name "IceBoxS - Win32 Debug"
+# Name "iceboxS - Win32 Release"
+# Name "iceboxS - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePack/icepack.dsp b/cpp/src/IcePack/icepack.dsp index a44d8e4d696..26e32e654d7 100644 --- a/cpp/src/IcePack/icepack.dsp +++ b/cpp/src/IcePack/icepack.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePack" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepack" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IcePack - Win32 Debug
+CFG=icepack - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePack.mak".
+!MESSAGE NMAKE /f "icepack.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePack.mak" CFG="IcePack - Win32 Debug"
+!MESSAGE NMAKE /f "icepack.mak" CFG="IcePack - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePack - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IcePack - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepack - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepack - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePack - Win32 Release"
+!IF "$(CFG)" == "icepack - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icepack.lib ..\..\lib copy $(OutDir)\icepack20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePack - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepack - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\icepackd.lib ..\..\lib copy $(OutDir)\icepack20d.p # Begin Target
-# Name "IcePack - Win32 Release"
-# Name "IcePack - Win32 Debug"
+# Name "icepack - Win32 Release"
+# Name "icepack - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -122,15 +122,15 @@ SOURCE=.\Query.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IcePack\Admin.h
+SOURCE=..\..\include\icepack\Admin.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePack\Exception.h
+SOURCE=..\..\include\icepack\Exception.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePack\Query.h
+SOURCE=..\..\include\icepack\Query.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -138,38 +138,38 @@ SOURCE=..\..\include\IcePack\Query.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IcePack\Admin.ice
+SOURCE=..\..\slice\icepack\Admin.ice
-!IF "$(CFG)" == "IcePack - Win32 Release"
+!IF "$(CFG)" == "icepack - Win32 Release"
USERDEP__ADMIN="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Admin.ice
+InputPath=..\..\slice\icepack\Admin.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Admin.ice \
- move Admin.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Admin.ice \
+ move Admin.h ..\..\include\icepack \
-"..\..\include\IcePack\Admin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Admin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Admin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePack - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepack - Win32 Debug"
USERDEP__ADMIN="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Admin.ice
+InputPath=..\..\slice\icepack\Admin.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Admin.ice \
- move Admin.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Admin.ice \
+ move Admin.h ..\..\include\icepack \
-"..\..\include\IcePack\Admin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Admin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Admin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -181,38 +181,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IcePack\Exception.ice
+SOURCE=..\..\slice\icepack\Exception.ice
-!IF "$(CFG)" == "IcePack - Win32 Release"
+!IF "$(CFG)" == "icepack - Win32 Release"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Exception.ice
+InputPath=..\..\slice\icepack\Exception.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Exception.ice \
- move Exception.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Exception.ice \
+ move Exception.h ..\..\include\icepack \
-"..\..\include\IcePack\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePack - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepack - Win32 Debug"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Exception.ice
+InputPath=..\..\slice\icepack\Exception.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Exception.ice \
- move Exception.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Exception.ice \
+ move Exception.h ..\..\include\icepack \
-"..\..\include\IcePack\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -224,38 +224,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IcePack\Query.ice
+SOURCE=..\..\slice\icepack\Query.ice
-!IF "$(CFG)" == "IcePack - Win32 Release"
+!IF "$(CFG)" == "icepack - Win32 Release"
USERDEP__QUERY="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Query.ice
+InputPath=..\..\slice\icepack\Query.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Query.ice \
- move Query.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Query.ice \
+ move Query.h ..\..\include\icepack \
-"..\..\include\IcePack\Query.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Query.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Query.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePack - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepack - Win32 Debug"
USERDEP__QUERY="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePack\Query.ice
+InputPath=..\..\slice\icepack\Query.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir IcePack -I../../slice ../../slice/IcePack/Query.ice \
- move Query.h ..\..\include\IcePack \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PACK_API --include-dir icepack -I../../slice ../../slice/IcePack/Query.ice \
+ move Query.h ..\..\include\icepack \
-"..\..\include\IcePack\Query.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepack\Query.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Query.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
diff --git a/cpp/src/IcePack/icepackC.dsp b/cpp/src/IcePack/icepackC.dsp index c23f4d67af9..7dcbab6e9c5 100644 --- a/cpp/src/IcePack/icepackC.dsp +++ b/cpp/src/IcePack/icepackC.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePackC" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepackC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePackC - Win32 Debug
+CFG=icepackC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePackC.mak".
+!MESSAGE NMAKE /f "icepackC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePackC.mak" CFG="IcePackC - Win32 Debug"
+!MESSAGE NMAKE /f "icepackC.mak" CFG="IcePackC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePackC - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePackC - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepackC - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepackC - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePackC - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePackC - Win32 Release"
+!IF "$(CFG)" == "icepackC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePackC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePackC - Win32 Release"
-# Name "IcePackC - Win32 Debug"
+# Name "icepackC - Win32 Release"
+# Name "icepackC - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -149,7 +149,7 @@ SOURCE=.\Parser.h SOURCE=.\Grammar.y
-!IF "$(CFG)" == "IcePackC - Win32 Release"
+!IF "$(CFG)" == "icepackC - Win32 Release"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -167,7 +167,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackC - Win32 Debug"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -192,7 +192,7 @@ BuildCmds= \ SOURCE=.\Scanner.l
-!IF "$(CFG)" == "IcePackC - Win32 Release"
+!IF "$(CFG)" == "icepackC - Win32 Release"
# Begin Custom Build
InputPath=.\Scanner.l
@@ -204,7 +204,7 @@ InputPath=.\Scanner.l # End Custom Build
-!ELSEIF "$(CFG)" == "IcePackC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackC - Win32 Debug"
# Begin Custom Build
InputPath=.\Scanner.l
diff --git a/cpp/src/IcePack/icepacknode.dsp b/cpp/src/IcePack/icepacknode.dsp index 63c33bc957f..6ea0674fe2e 100755 --- a/cpp/src/IcePack/icepacknode.dsp +++ b/cpp/src/IcePack/icepacknode.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePackNode" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepacknode" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePackNode - Win32 Debug
+CFG=icepacknode - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePackNode.mak".
+!MESSAGE NMAKE /f "icepacknode.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePackNode.mak" CFG="IcePackNode - Win32 Debug"
+!MESSAGE NMAKE /f "icepacknode.mak" CFG="IcePackNode - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePackNode - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePackNode - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepacknode - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepacknode - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePackNode - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -55,12 +55,12 @@ LINK32=link.exe # SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=IcePackNode
+TargetName=icepacknode
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -87,7 +87,7 @@ LINK32=link.exe # SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=IcePackNode
+TargetName=icepacknode
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePackNode - Win32 Release"
-# Name "IcePackNode - Win32 Debug"
+# Name "icepacknode - Win32 Release"
+# Name "icepacknode - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -139,7 +139,7 @@ SOURCE=.\DescriptorVisitor.cpp # End Source File
# Begin Source File
-SOURCE=.\IcePackNode.cpp
+SOURCE=.\icepacknode.cpp
# End Source File
# Begin Source File
@@ -345,7 +345,7 @@ SOURCE=.\WaitQueue.h SOURCE=.\dummy1.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -361,7 +361,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -384,7 +384,7 @@ BuildCmds= \ SOURCE=.\dummy2.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
# Begin Custom Build
InputPath=.\dummy2.ice
@@ -399,7 +399,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__DUMMY2="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -422,7 +422,7 @@ BuildCmds= \ SOURCE=.\dummy3.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
USERDEP__DUMMY3="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -438,7 +438,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__DUMMY3="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -461,7 +461,7 @@ BuildCmds= \ SOURCE=.\dummy4.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
USERDEP__DUMMY4="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -477,7 +477,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__DUMMY4="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -500,7 +500,7 @@ BuildCmds= \ SOURCE=.\dummy5.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
USERDEP__DUMMY5="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -516,7 +516,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__DUMMY5="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -539,7 +539,7 @@ BuildCmds= \ SOURCE=.\Internal.ice
-!IF "$(CFG)" == "IcePackNode - Win32 Release"
+!IF "$(CFG)" == "icepacknode - Win32 Release"
USERDEP__INTER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -555,7 +555,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackNode - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepacknode - Win32 Debug"
USERDEP__INTER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
diff --git a/cpp/src/IcePack/icepackregistry.dsp b/cpp/src/IcePack/icepackregistry.dsp index 9c6bf91f9ed..4682a003969 100755 --- a/cpp/src/IcePack/icepackregistry.dsp +++ b/cpp/src/IcePack/icepackregistry.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePackRegistry" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepackregistry" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePackRegistry - Win32 Debug
+CFG=icepackregistry - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePackRegistry.mak".
+!MESSAGE NMAKE /f "icepackregistry.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePackRegistry.mak" CFG="IcePackRegistry - Win32 Debug"
+!MESSAGE NMAKE /f "icepackregistry.mak" CFG="IcePackRegistry - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePackRegistry - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePackRegistry - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepackregistry - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepackregistry - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePackRegistry - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePackRegistry - Win32 Release"
+!IF "$(CFG)" == "icepackregistry - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -55,12 +55,12 @@ LINK32=link.exe # SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=IcePackRegistry
+TargetName=icepackregistry
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePackRegistry - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackregistry - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -87,7 +87,7 @@ LINK32=link.exe # SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=IcePackRegistry
+TargetName=icepackregistry
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePackRegistry - Win32 Release"
-# Name "IcePackRegistry - Win32 Debug"
+# Name "icepackregistry - Win32 Release"
+# Name "icepackregistry - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -131,7 +131,7 @@ SOURCE=.\DescriptorVisitor.cpp # End Source File
# Begin Source File
-SOURCE=.\IcePackRegistry.cpp
+SOURCE=.\icepackregistry.cpp
# End Source File
# Begin Source File
@@ -273,7 +273,7 @@ SOURCE=.\TraceLevels.h SOURCE=.\dummy1.ice
-!IF "$(CFG)" == "IcePackRegistry - Win32 Release"
+!IF "$(CFG)" == "icepackregistry - Win32 Release"
USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -289,7 +289,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackRegistry - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackregistry - Win32 Debug"
USERDEP__DUMMY="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -312,7 +312,7 @@ BuildCmds= \ SOURCE=.\dummy2.ice
-!IF "$(CFG)" == "IcePackRegistry - Win32 Release"
+!IF "$(CFG)" == "icepackregistry - Win32 Release"
USERDEP__DUMMY2="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -328,7 +328,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackRegistry - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackregistry - Win32 Debug"
USERDEP__DUMMY2="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -351,7 +351,7 @@ BuildCmds= \ SOURCE=.\dummy3.ice
-!IF "$(CFG)" == "IcePackRegistry - Win32 Release"
+!IF "$(CFG)" == "icepackregistry - Win32 Release"
USERDEP__DUMMY3="..\..\bin\slice2freeze.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -367,7 +367,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackRegistry - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackregistry - Win32 Debug"
USERDEP__DUMMY3="..\..\bin\slice2freeze.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -390,7 +390,7 @@ BuildCmds= \ SOURCE=.\Internal.ice
-!IF "$(CFG)" == "IcePackRegistry - Win32 Release"
+!IF "$(CFG)" == "icepackregistry - Win32 Release"
USERDEP__INTER="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -406,7 +406,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePackRegistry - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepackregistry - Win32 Debug"
USERDEP__INTER="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
diff --git a/cpp/src/IcePatch/icepatch.dsp b/cpp/src/IcePatch/icepatch.dsp index 57de84660df..977837d5197 100644 --- a/cpp/src/IcePatch/icepatch.dsp +++ b/cpp/src/IcePatch/icepatch.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatch" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatch" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IcePatch - Win32 Debug
+CFG=icepatch - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch.mak".
+!MESSAGE NMAKE /f "icepatch.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch.mak" CFG="IcePatch - Win32 Debug"
+!MESSAGE NMAKE /f "icepatch.mak" CFG="IcePatch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatch - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IcePatch - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepatch - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepatch - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatch - Win32 Release"
+!IF "$(CFG)" == "icepatch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icepatch.lib ..\..\lib copy $(OutDir)\icepatch20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatch - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\icepatchd.lib ..\..\lib copy $(OutDir)\icepatch20d # Begin Target
-# Name "IcePatch - Win32 Release"
-# Name "IcePatch - Win32 Debug"
+# Name "icepatch - Win32 Release"
+# Name "icepatch - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -114,7 +114,7 @@ SOURCE=.\FileDescFactory.cpp # End Source File
# Begin Source File
-SOURCE=.\IcePatch.cpp
+SOURCE=.\icepatch.cpp
# End Source File
# Begin Source File
@@ -126,19 +126,19 @@ SOURCE=.\Util.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IcePatch\ClientUtil.h
+SOURCE=..\..\include\icepatch\ClientUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch\FileDescFactory.h
+SOURCE=..\..\include\icepatch\FileDescFactory.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch\IcePatch.h
+SOURCE=..\..\include\icepatch\IcePatch.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch\Util.h
+SOURCE=..\..\include\icepatch\Util.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -146,41 +146,41 @@ SOURCE=..\..\include\IcePatch\Util.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IcePatch\IcePatch.ice
+SOURCE=..\..\slice\icepatch\IcePatch.ice
-!IF "$(CFG)" == "IcePatch - Win32 Release"
+!IF "$(CFG)" == "icepatch - Win32 Release"
USERDEP__ICEPA="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch\IcePatch.ice
+InputPath=..\..\slice\icepatch\IcePatch.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH_API --include-dir IcePatch -I../../slice ../../slice/IcePatch/IcePatch.ice \
- move IcePatch.h ..\..\include\IcePatch \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH_API --include-dir icepatch -I../../slice ../../slice/IcePatch/IcePatch.ice \
+ move icepatch.h ..\..\include\IcePatch \
-"..\..\include\IcePatch\IcePatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch\IcePatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IcePatch.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icepatch.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePatch - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch - Win32 Debug"
USERDEP__ICEPA="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch\IcePatch.ice
+InputPath=..\..\slice\icepatch\IcePatch.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH_API --include-dir IcePatch -I../../slice ../../slice/IcePatch/IcePatch.ice \
- move IcePatch.h ..\..\include\IcePatch \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH_API --include-dir icepatch -I../../slice ../../slice/IcePatch/IcePatch.ice \
+ move icepatch.h ..\..\include\IcePatch \
-"..\..\include\IcePatch\IcePatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch\IcePatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IcePatch.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icepatch.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
diff --git a/cpp/src/IcePatch/icepatchC.dsp b/cpp/src/IcePatch/icepatchC.dsp index e215eabe1df..7ad48396488 100644 --- a/cpp/src/IcePatch/icepatchC.dsp +++ b/cpp/src/IcePatch/icepatchC.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatchC" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatchC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatchC - Win32 Debug
+CFG=icepatchC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchC.mak".
+!MESSAGE NMAKE /f "icepatchC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchC.mak" CFG="IcePatchC - Win32 Debug"
+!MESSAGE NMAKE /f "icepatchC.mak" CFG="IcePatchC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatchC - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatchC - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchC - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchC - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatchC - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatchC - Win32 Release"
+!IF "$(CFG)" == "icepatchC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -51,16 +51,16 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatchclient.exe"
+# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatchClient.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=icepatchclient
+TargetName=icepatchClient
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatchC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatchC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -83,11 +83,11 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatchclient.exe" /pdbtype:sept
+# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatchClient.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=icepatchclient
+TargetName=icepatchClient
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatchC - Win32 Release"
-# Name "IcePatchC - Win32 Debug"
+# Name "icepatchC - Win32 Release"
+# Name "icepatchC - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePatch/icepatchS.dsp b/cpp/src/IcePatch/icepatchS.dsp index 6a13a27c9c4..5dce3e6a19b 100644 --- a/cpp/src/IcePatch/icepatchS.dsp +++ b/cpp/src/IcePatch/icepatchS.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatchS" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatchS" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatchS - Win32 Debug
+CFG=icepatchS - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchS.mak".
+!MESSAGE NMAKE /f "icepatchS.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchS.mak" CFG="IcePatchS - Win32 Debug"
+!MESSAGE NMAKE /f "icepatchS.mak" CFG="IcePatchS - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatchS - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatchS - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchS - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchS - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatchS - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatchS - Win32 Release"
+!IF "$(CFG)" == "icepatchS - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -51,16 +51,16 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatchserver.exe"
+# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatchServer.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=icepatchserver
+TargetName=icepatchServer
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatchS - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatchS - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -83,11 +83,11 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatchserver.exe" /pdbtype:sept
+# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatchServer.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=icepatchserver
+TargetName=icepatchServer
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatchS - Win32 Release"
-# Name "IcePatchS - Win32 Debug"
+# Name "icepatchS - Win32 Release"
+# Name "icepatchS - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePatch/icepatchcalc.dsp b/cpp/src/IcePatch/icepatchcalc.dsp index 0004609e182..b9ff5acda24 100644 --- a/cpp/src/IcePatch/icepatchcalc.dsp +++ b/cpp/src/IcePatch/icepatchcalc.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatchCalc" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatchcalc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatchCalc - Win32 Debug
+CFG=icepatchcalc - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchCalc.mak".
+!MESSAGE NMAKE /f "icepatchcalc.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatchCalc.mak" CFG="IcePatchCalc - Win32 Debug"
+!MESSAGE NMAKE /f "icepatchcalc.mak" CFG="IcePatchCalc - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatchCalc - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatchCalc - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchcalc - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatchcalc - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatchCalc - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatchCalc - Win32 Release"
+!IF "$(CFG)" == "icepatchcalc - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatchCalc - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatchcalc - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatchCalc - Win32 Release"
-# Name "IcePatchCalc - Win32 Debug"
+# Name "icepatchcalc - Win32 Release"
+# Name "icepatchcalc - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePatch2/icepatch2.dsp b/cpp/src/IcePatch2/icepatch2.dsp index 05f2d46a6dd..3e603d15932 100755 --- a/cpp/src/IcePatch2/icepatch2.dsp +++ b/cpp/src/IcePatch2/icepatch2.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatch2" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatch2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IcePatch2 - Win32 Debug
+CFG=icepatch2 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2.mak".
+!MESSAGE NMAKE /f "icepatch2.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2.mak" CFG="IcePatch2 - Win32 Debug"
+!MESSAGE NMAKE /f "icepatch2.mak" CFG="IcePatch2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatch2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IcePatch2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepatch2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icepatch2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatch2 - Win32 Release"
+!IF "$(CFG)" == "icepatch2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icepatch2.lib ..\..\lib copy $(OutDir)\icepatch220.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatch2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\icepatch2d.lib ..\..\lib copy $(OutDir)\icepatch22 # Begin Target
-# Name "IcePatch2 - Win32 Release"
-# Name "IcePatch2 - Win32 Debug"
+# Name "icepatch2 - Win32 Release"
+# Name "icepatch2 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -126,19 +126,19 @@ SOURCE=.\Util.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IcePatch2\ClientUtil.h
+SOURCE=..\..\include\icepatch2\ClientUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch2\FileInfo.h
+SOURCE=..\..\include\icepatch2\FileInfo.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch2\FileServer.h
+SOURCE=..\..\include\icepatch2\FileServer.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IcePatch2\Util.h
+SOURCE=..\..\include\icepatch2\Util.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -146,38 +146,38 @@ SOURCE=..\..\include\IcePatch2\Util.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IcePatch2\FileInfo.ice
+SOURCE=..\..\slice\icepatch2\FileInfo.ice
-!IF "$(CFG)" == "IcePatch2 - Win32 Release"
+!IF "$(CFG)" == "icepatch2 - Win32 Release"
USERDEP__FILEI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch2\FileInfo.ice
+InputPath=..\..\slice\icepatch2\FileInfo.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir IcePatch2 -I../../slice ../../slice/IcePatch2/FileInfo.ice \
- move FileInfo.h ..\..\include\IcePatch2 \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir icepatch2 -I../../slice ../../slice/IcePatch2/FileInfo.ice \
+ move FileInfo.h ..\..\include\icepatch2 \
-"..\..\include\IcePatch2\FileInfo.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch2\FileInfo.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FileInfo.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePatch2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2 - Win32 Debug"
USERDEP__FILEI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch2\FileInfo.ice
+InputPath=..\..\slice\icepatch2\FileInfo.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir IcePatch2 -I../../slice ../../slice/IcePatch2/FileInfo.ice \
- move FileInfo.h ..\..\include\IcePatch2 \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir icepatch2 -I../../slice ../../slice/IcePatch2/FileInfo.ice \
+ move FileInfo.h ..\..\include\icepatch2 \
-"..\..\include\IcePatch2\FileInfo.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch2\FileInfo.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FileInfo.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -189,38 +189,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IcePatch2\FileServer.ice
+SOURCE=..\..\slice\icepatch2\FileServer.ice
-!IF "$(CFG)" == "IcePatch2 - Win32 Release"
+!IF "$(CFG)" == "icepatch2 - Win32 Release"
USERDEP__FILES="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch2\FileServer.ice
+InputPath=..\..\slice\icepatch2\FileServer.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir IcePatch2 -I../../slice ../../slice/IcePatch2/FileServer.ice \
- move FileServer.h ..\..\include\IcePatch2 \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir icepatch2 -I../../slice ../../slice/IcePatch2/FileServer.ice \
+ move FileServer.h ..\..\include\icepatch2 \
-"..\..\include\IcePatch2\FileServer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch2\FileServer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FileServer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IcePatch2 - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2 - Win32 Debug"
USERDEP__FILES="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IcePatch2\FileServer.ice
+InputPath=..\..\slice\icepatch2\FileServer.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir IcePatch2 -I../../slice ../../slice/IcePatch2/FileServer.ice \
- move FileServer.h ..\..\include\IcePatch2 \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_PATCH2_API --include-dir icepatch2 -I../../slice ../../slice/IcePatch2/FileServer.ice \
+ move FileServer.h ..\..\include\icepatch2 \
-"..\..\include\IcePatch2\FileServer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icepatch2\FileServer.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"FileServer.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
diff --git a/cpp/src/IcePatch2/icepatch2C.dsp b/cpp/src/IcePatch2/icepatch2C.dsp index a520a02f739..eded1eda523 100644 --- a/cpp/src/IcePatch2/icepatch2C.dsp +++ b/cpp/src/IcePatch2/icepatch2C.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatch2C" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatch2C" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatch2C - Win32 Debug
+CFG=icepatch2C - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2C.mak".
+!MESSAGE NMAKE /f "icepatch2C.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2C.mak" CFG="IcePatch2C - Win32 Debug"
+!MESSAGE NMAKE /f "icepatch2C.mak" CFG="IcePatch2C - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatch2C - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatch2C - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2C - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2C - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatch2C - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatch2C - Win32 Release"
+!IF "$(CFG)" == "icepatch2C - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -51,16 +51,16 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatch2client.exe"
+# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatch2Client.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=icepatch2client
+TargetName=icepatch2Client
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatch2C - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2C - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -83,11 +83,11 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatch2client.exe" /pdbtype:sept
+# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatch2Client.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=icepatch2client
+TargetName=icepatch2Client
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatch2C - Win32 Release"
-# Name "IcePatch2C - Win32 Debug"
+# Name "icepatch2C - Win32 Release"
+# Name "icepatch2C - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePatch2/icepatch2S.dsp b/cpp/src/IcePatch2/icepatch2S.dsp index cf714b911fc..a24475bbe82 100755 --- a/cpp/src/IcePatch2/icepatch2S.dsp +++ b/cpp/src/IcePatch2/icepatch2S.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatch2S" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatch2S" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatch2S - Win32 Debug
+CFG=icepatch2S - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2S.mak".
+!MESSAGE NMAKE /f "icepatch2S.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2S.mak" CFG="IcePatch2S - Win32 Debug"
+!MESSAGE NMAKE /f "icepatch2S.mak" CFG="IcePatch2S - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatch2S - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatch2S - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2S - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2S - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatch2S - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatch2S - Win32 Release"
+!IF "$(CFG)" == "icepatch2S - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -51,16 +51,16 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatch2server.exe"
+# ADD LINK32 setargv.obj /nologo /subsystem:console /machine:I386 /out:"Release/icepatch2Server.exe"
# SUBTRACT LINK32 /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
-TargetName=icepatch2server
+TargetName=icepatch2Server
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatch2S - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2S - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -83,11 +83,11 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatch2server.exe" /pdbtype:sept
+# ADD LINK32 setargv.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/icepatch2Server.exe" /pdbtype:sept
# SUBTRACT LINK32 /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
-TargetName=icepatch2server
+TargetName=icepatch2Server
SOURCE="$(InputPath)"
PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatch2S - Win32 Release"
-# Name "IcePatch2S - Win32 Debug"
+# Name "icepatch2S - Win32 Release"
+# Name "icepatch2S - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IcePatch2/icepatch2calc.dsp b/cpp/src/IcePatch2/icepatch2calc.dsp index eb33d6d86aa..7b4f15d7694 100644 --- a/cpp/src/IcePatch2/icepatch2calc.dsp +++ b/cpp/src/IcePatch2/icepatch2calc.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IcePatch2Calc" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icepatch2calc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IcePatch2Calc - Win32 Debug
+CFG=icepatch2calc - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2Calc.mak".
+!MESSAGE NMAKE /f "icepatch2calc.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IcePatch2Calc.mak" CFG="IcePatch2Calc - Win32 Debug"
+!MESSAGE NMAKE /f "icepatch2calc.mak" CFG="IcePatch2Calc - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IcePatch2Calc - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IcePatch2Calc - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2calc - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icepatch2calc - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IcePatch2Calc - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IcePatch2Calc - Win32 Release"
+!IF "$(CFG)" == "icepatch2calc - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IcePatch2Calc - Win32 Debug"
+!ELSEIF "$(CFG)" == "icepatch2calc - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IcePatch2Calc - Win32 Release"
-# Name "IcePatch2Calc - Win32 Debug"
+# Name "icepatch2calc - Win32 Release"
+# Name "icepatch2calc - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
diff --git a/cpp/src/IceSSL/icessl.dsp b/cpp/src/IceSSL/icessl.dsp index 8f1552026ff..b4a56198406 100644 --- a/cpp/src/IceSSL/icessl.dsp +++ b/cpp/src/IceSSL/icessl.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceSSL" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icessl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceSSL - Win32 Debug
+CFG=icessl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceSSL.mak".
+!MESSAGE NMAKE /f "icessl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceSSL.mak" CFG="IceSSL - Win32 Debug"
+!MESSAGE NMAKE /f "icessl.mak" CFG="IceSSL - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceSSL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceSSL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icessl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icessl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icessl.lib ..\..\lib copy $(OutDir)\icessl20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\icessld.lib ..\..\lib copy $(OutDir)\icessl20d.pdb # Begin Target
-# Name "IceSSL - Win32 Release"
-# Name "IceSSL - Win32 Debug"
+# Name "icessl - Win32 Release"
+# Name "icessl - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -250,15 +250,15 @@ SOURCE=.\CertificateDesc.h # End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\CertificateVerifier.h
+SOURCE=..\..\include\icessl\CertificateVerifier.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\CertificateVerifierF.h
+SOURCE=..\..\include\icessl\CertificateVerifierF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\CertificateVerifierOpenSSL.h
+SOURCE=..\..\include\icessl\CertificateVerifierOpenSSL.h
# End Source File
# Begin Source File
@@ -294,7 +294,7 @@ SOURCE=.\DHParamsF.h # End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\Exception.h
+SOURCE=..\..\include\icessl\Exception.h
# End Source File
# Begin Source File
@@ -322,43 +322,43 @@ SOURCE=.\OpenSSLUtils.h # End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\Plugin.h
+SOURCE=..\..\include\icessl\Plugin.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\PluginF.h
+SOURCE=..\..\include\icessl\PluginF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSACertificateGen.h
+SOURCE=..\..\include\icessl\RSACertificateGen.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSACertificateGenF.h
+SOURCE=..\..\include\icessl\RSACertificateGenF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAKeyPair.h
+SOURCE=..\..\include\icessl\RSAKeyPair.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAKeyPairF.h
+SOURCE=..\..\include\icessl\RSAKeyPairF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAPrivateKey.h
+SOURCE=..\..\include\icessl\RSAPrivateKey.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAPrivateKeyF.h
+SOURCE=..\..\include\icessl\RSAPrivateKeyF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAPublicKey.h
+SOURCE=..\..\include\icessl\RSAPublicKey.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceSSL\RSAPublicKeyF.h
+SOURCE=..\..\include\icessl\RSAPublicKeyF.h
# End Source File
# Begin Source File
@@ -422,38 +422,38 @@ SOURCE=.\TraceLevelsF.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IceSSL\CertificateVerifier.ice
+SOURCE=..\..\slice\icessl\CertificateVerifier.ice
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
USERDEP__CERTI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\CertificateVerifier.ice
+InputPath=..\..\slice\icessl\CertificateVerifier.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/CertificateVerifier.ice \
- move CertificateVerifier.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/CertificateVerifier.ice \
+ move CertificateVerifier.h ..\..\include\icessl \
-"..\..\include\IceSSL\CertificateVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\CertificateVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"CertificateVerifier.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
USERDEP__CERTI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\CertificateVerifier.ice
+InputPath=..\..\slice\icessl\CertificateVerifier.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/CertificateVerifier.ice \
- move CertificateVerifier.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/CertificateVerifier.ice \
+ move CertificateVerifier.h ..\..\include\icessl \
-"..\..\include\IceSSL\CertificateVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\CertificateVerifier.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"CertificateVerifier.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -465,30 +465,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IceSSL\CertificateVerifierF.ice
+SOURCE=..\..\slice\icessl\CertificateVerifierF.ice
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
USERDEP__CERTIF="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\CertificateVerifierF.ice
+InputPath=..\..\slice\icessl\CertificateVerifierF.ice
-"..\..\include\IceSSL\CertificateVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/CertificateVerifierF.ice
- move CertificateVerifierF.h ..\..\include\IceSSL
+"..\..\include\icessl\CertificateVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/CertificateVerifierF.ice
+ move CertificateVerifierF.h ..\..\include\icessl
del CertificateVerifierF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
USERDEP__CERTIF="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\CertificateVerifierF.ice
+InputPath=..\..\slice\icessl\CertificateVerifierF.ice
-"..\..\include\IceSSL\CertificateVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/CertificateVerifierF.ice
- move CertificateVerifierF.h ..\..\include\IceSSL
+"..\..\include\icessl\CertificateVerifierF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/CertificateVerifierF.ice
+ move CertificateVerifierF.h ..\..\include\icessl
del CertificateVerifierF.cpp
# End Custom Build
@@ -498,38 +498,38 @@ InputPath=..\..\slice\IceSSL\CertificateVerifierF.ice # End Source File
# Begin Source File
-SOURCE=..\..\slice\IceSSL\Exception.ice
+SOURCE=..\..\slice\icessl\Exception.ice
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\Exception.ice
+InputPath=..\..\slice\icessl\Exception.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/Exception.ice \
- move Exception.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/Exception.ice \
+ move Exception.h ..\..\include\icessl \
-"..\..\include\IceSSL\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
USERDEP__EXCEP="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\Exception.ice
+InputPath=..\..\slice\icessl\Exception.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/Exception.ice \
- move Exception.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/Exception.ice \
+ move Exception.h ..\..\include\icessl \
-"..\..\include\IceSSL\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\Exception.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Exception.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -541,38 +541,38 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IceSSL\Plugin.ice
+SOURCE=..\..\slice\icessl\Plugin.ice
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
USERDEP__PLUGI="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\Plugin.ice
+InputPath=..\..\slice\icessl\Plugin.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/Plugin.ice \
- move Plugin.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/Plugin.ice \
+ move Plugin.h ..\..\include\icessl \
-"..\..\include\IceSSL\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Plugin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
USERDEP__PLUGI="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\Plugin.ice
+InputPath=..\..\slice\icessl\Plugin.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/Plugin.ice \
- move Plugin.h ..\..\include\IceSSL \
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/Plugin.ice \
+ move Plugin.h ..\..\include\icessl \
-"..\..\include\IceSSL\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icessl\Plugin.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"Plugin.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
@@ -584,30 +584,30 @@ BuildCmds= \ # End Source File
# Begin Source File
-SOURCE=..\..\slice\IceSSL\PluginF.ice
+SOURCE=..\..\slice\icessl\PluginF.ice
-!IF "$(CFG)" == "IceSSL - Win32 Release"
+!IF "$(CFG)" == "icessl - Win32 Release"
USERDEP__PLUGIN="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\PluginF.ice
+InputPath=..\..\slice\icessl\PluginF.ice
-"..\..\include\IceSSL\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/PluginF.ice
- move PluginF.h ..\..\include\IceSSL
+"..\..\include\icessl\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/PluginF.ice
+ move PluginF.h ..\..\include\icessl
del PluginF.cpp
# End Custom Build
-!ELSEIF "$(CFG)" == "IceSSL - Win32 Debug"
+!ELSEIF "$(CFG)" == "icessl - Win32 Debug"
USERDEP__PLUGIN="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceSSL\PluginF.ice
+InputPath=..\..\slice\icessl\PluginF.ice
-"..\..\include\IceSSL\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir IceSSL -I../../slice ../../slice/IceSSL/PluginF.ice
- move PluginF.h ..\..\include\IceSSL
+"..\..\include\icessl\PluginF.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ ..\..\bin\slice2cpp.exe --ice --dll-export ICE_SSL_API --include-dir icessl -I../../slice ../../slice/IceSSL/PluginF.ice
+ move PluginF.h ..\..\include\icessl
del PluginF.cpp
# End Custom Build
diff --git a/cpp/src/IceStorm/icestorm.dsp b/cpp/src/IceStorm/icestorm.dsp index 4b55037b3fe..23b8098b846 100644 --- a/cpp/src/IceStorm/icestorm.dsp +++ b/cpp/src/IceStorm/icestorm.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceStorm" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icestorm" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceStorm - Win32 Debug
+CFG=icestorm - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceStorm.mak".
+!MESSAGE NMAKE /f "icestorm.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceStorm.mak" CFG="IceStorm - Win32 Debug"
+!MESSAGE NMAKE /f "icestorm.mak" CFG="IceStorm - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceStorm - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceStorm - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icestorm - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icestorm - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceStorm - Win32 Release"
+!IF "$(CFG)" == "icestorm - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icestorm.lib ..\..\lib copy $(OutDir)\icestorm20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceStorm - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestorm - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,14 +99,14 @@ PostBuild_Cmds=copy $(OutDir)\icestormd.lib ..\..\lib copy $(OutDir)\icestorm20d # Begin Target
-# Name "IceStorm - Win32 Release"
-# Name "IceStorm - Win32 Debug"
+# Name "icestorm - Win32 Release"
+# Name "icestorm - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
-SOURCE=.\IceStorm.cpp
+SOURCE=.\icestorm.cpp
# End Source File
# End Group
# Begin Group "Header Files"
@@ -114,7 +114,7 @@ SOURCE=.\IceStorm.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IceStorm\IceStorm.h
+SOURCE=..\..\include\icestorm\IceStorm.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -122,41 +122,41 @@ SOURCE=..\..\include\IceStorm\IceStorm.h # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
-SOURCE=..\..\slice\IceStorm\IceStorm.ice
+SOURCE=..\..\slice\icestorm\IceStorm.ice
-!IF "$(CFG)" == "IceStorm - Win32 Release"
+!IF "$(CFG)" == "icestorm - Win32 Release"
USERDEP__ICEST="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceStorm\IceStorm.ice
+InputPath=..\..\slice\icestorm\IceStorm.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_STORM_API --include-dir IceStorm -I../../slice ../../slice/IceStorm/IceStorm.ice \
- move IceStorm.h ..\..\include\IceStorm \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_STORM_API --include-dir icestorm -I../../slice ../../slice/IceStorm/IceStorm.ice \
+ move icestorm.h ..\..\include\IceStorm \
-"..\..\include\IceStorm\IceStorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icestorm\IceStorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IceStorm.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icestorm.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceStorm - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestorm - Win32 Debug"
USERDEP__ICEST="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
-InputPath=..\..\slice\IceStorm\IceStorm.ice
+InputPath=..\..\slice\icestorm\IceStorm.ice
BuildCmds= \
- ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_STORM_API --include-dir IceStorm -I../../slice ../../slice/IceStorm/IceStorm.ice \
- move IceStorm.h ..\..\include\IceStorm \
+ ..\..\bin\slice2cpp.exe --ice --checksum --dll-export ICE_STORM_API --include-dir icestorm -I../../slice ../../slice/IceStorm/IceStorm.ice \
+ move icestorm.h ..\..\include\IceStorm \
-"..\..\include\IceStorm\IceStorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"..\..\include\icestorm\IceStorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
-"IceStorm.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+"icestorm.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
diff --git a/cpp/src/IceStorm/icestormC.dsp b/cpp/src/IceStorm/icestormC.dsp index 56ca8b79738..4e9159aa04c 100644 --- a/cpp/src/IceStorm/icestormC.dsp +++ b/cpp/src/IceStorm/icestormC.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceStormC" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icestormC" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
-CFG=IceStormC - Win32 Debug
+CFG=icestormC - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceStormC.mak".
+!MESSAGE NMAKE /f "icestormC.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceStormC.mak" CFG="IceStormC - Win32 Debug"
+!MESSAGE NMAKE /f "icestormC.mak" CFG="IceStormC - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceStormC - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "IceStormC - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "icestormC - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "icestormC - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
@@ -28,7 +28,7 @@ CFG=IceStormC - Win32 Debug CPP=cl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceStormC - Win32 Release"
+!IF "$(CFG)" == "icestormC - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceStormC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormC - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -96,8 +96,8 @@ PostBuild_Cmds=copy $(OutDir)\$(TargetName).exe ..\..\bin # Begin Target
-# Name "IceStormC - Win32 Release"
-# Name "IceStormC - Win32 Debug"
+# Name "icestormC - Win32 Release"
+# Name "icestormC - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -145,7 +145,7 @@ SOURCE=.\WeightedGraph.h SOURCE=.\Grammar.y
-!IF "$(CFG)" == "IceStormC - Win32 Release"
+!IF "$(CFG)" == "icestormC - Win32 Release"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -163,7 +163,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceStormC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormC - Win32 Debug"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -188,7 +188,7 @@ BuildCmds= \ SOURCE=.\Scanner.l
-!IF "$(CFG)" == "IceStormC - Win32 Release"
+!IF "$(CFG)" == "icestormC - Win32 Release"
# Begin Custom Build
InputPath=.\Scanner.l
@@ -200,7 +200,7 @@ InputPath=.\Scanner.l # End Custom Build
-!ELSEIF "$(CFG)" == "IceStormC - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormC - Win32 Debug"
# Begin Custom Build
InputPath=.\Scanner.l
diff --git a/cpp/src/IceStorm/icestormS.dsp b/cpp/src/IceStorm/icestormS.dsp index d8f57aff9b8..52a5d53b710 100644 --- a/cpp/src/IceStorm/icestormS.dsp +++ b/cpp/src/IceStorm/icestormS.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceStormS" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icestormS" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceStormS - Win32 Debug
+CFG=icestormS - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceStormS.mak".
+!MESSAGE NMAKE /f "icestormS.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceStormS.mak" CFG="IceStormS - Win32 Debug"
+!MESSAGE NMAKE /f "icestormS.mak" CFG="IceStormS - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceStormS - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceStormS - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icestormS - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icestormS - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceStormS - Win32 Release"
+!IF "$(CFG)" == "icestormS - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -54,15 +54,15 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
-# ADD LINK32 /nologo /dll /machine:I386 /out:"Release/icestormservice20.dll" /implib:"Release/icestormservice.lib"
+# ADD LINK32 /nologo /dll /machine:I386 /out:"Release/icestormService20.dll" /implib:"Release/icestormservice.lib"
# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib
# Begin Special Build Tool
OutDir=.\Release
SOURCE="$(InputPath)"
-PostBuild_Cmds=copy $(OutDir)\icestormservice.lib ..\..\lib copy $(OutDir)\icestormservice20.dll ..\..\bin
+PostBuild_Cmds=copy $(OutDir)\icestormService.lib ..\..\lib copy $(OutDir)\icestormservice20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceStormS - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormS - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -87,20 +87,20 @@ BSC32=bscmake.exe # ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386
-# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/icestormservice20d.dll" /implib:"Debug/icestormserviced.lib"
+# ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/icestormService20d.dll" /implib:"Debug/icestormserviced.lib"
# SUBTRACT LINK32 /pdb:none /nodefaultlib
# Begin Special Build Tool
OutDir=.\Debug
SOURCE="$(InputPath)"
-PostBuild_Cmds=copy $(OutDir)\icestormserviced.lib ..\..\lib copy $(OutDir)\icestormservice20d.pdb ..\..\bin copy $(OutDir)\icestormservice20d.dll ..\..\bin
+PostBuild_Cmds=copy $(OutDir)\icestormServiced.lib ..\..\lib copy $(OutDir)\icestormservice20d.pdb ..\..\bin copy $(OutDir)\icestormservice20d.dll ..\..\bin
# End Special Build Tool
!ENDIF
# Begin Target
-# Name "IceStormS - Win32 Release"
-# Name "IceStormS - Win32 Debug"
+# Name "icestormS - Win32 Release"
+# Name "icestormS - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -241,7 +241,7 @@ SOURCE=.\TraceLevels.h SOURCE=.\IceStormInternal.ice
-!IF "$(CFG)" == "IceStormS - Win32 Release"
+!IF "$(CFG)" == "icestormS - Win32 Release"
USERDEP__ICEST="..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -257,7 +257,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceStormS - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormS - Win32 Debug"
USERDEP__ICEST="..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
@@ -280,7 +280,7 @@ BuildCmds= \ SOURCE=.\LinkRecord.ice
-!IF "$(CFG)" == "IceStormS - Win32 Release"
+!IF "$(CFG)" == "icestormS - Win32 Release"
USERDEP__LINKD="..\..\bin\slice2freeze.exe" "..\..\bin\slice2cpp.exe" "..\..\lib\slice.lib"
# Begin Custom Build
@@ -304,7 +304,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "IceStormS - Win32 Debug"
+!ELSEIF "$(CFG)" == "icestormS - Win32 Debug"
USERDEP__LINKD="..\..\bin\slice2freeze.exe" "..\..\bin\slice2cpp.exe" "..\..\lib\sliced.lib"
# Begin Custom Build
diff --git a/cpp/src/IceUtil/iceutil.dsp b/cpp/src/IceUtil/iceutil.dsp index 4b2a98125a4..9082c139f3b 100644 --- a/cpp/src/IceUtil/iceutil.dsp +++ b/cpp/src/IceUtil/iceutil.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceUtil" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="iceutil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceUtil - Win32 Debug
+CFG=iceutil - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceUtil.mak".
+!MESSAGE NMAKE /f "iceutil.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceUtil.mak" CFG="IceUtil - Win32 Debug"
+!MESSAGE NMAKE /f "iceutil.mak" CFG="IceUtil - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceUtil - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceUtil - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "iceutil - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "iceutil - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceUtil - Win32 Release"
+!IF "$(CFG)" == "iceutil - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\iceutil.lib ..\..\lib copy $(OutDir)\iceutil20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceUtil - Win32 Debug"
+!ELSEIF "$(CFG)" == "iceutil - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\iceutild.lib ..\..\lib copy $(OutDir)\iceutil20d.p # Begin Target
-# Name "IceUtil - Win32 Release"
-# Name "IceUtil - Win32 Debug"
+# Name "iceutil - Win32 Release"
+# Name "iceutil - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -194,67 +194,67 @@ SOURCE=.\UUID.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IceUtil\Base64.h
+SOURCE=..\..\include\iceutil\Base64.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Cond.h
+SOURCE=..\..\include\iceutil\Cond.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\CountDownLatch.h
+SOURCE=..\..\include\iceutil\CountDownLatch.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Config.h
+SOURCE=..\..\include\iceutil\Config.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\CtrlCHandler.h
+SOURCE=..\..\include\iceutil\CtrlCHandler.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Exception.h
+SOURCE=..\..\include\iceutil\Exception.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Functional.h
+SOURCE=..\..\include\iceutil\Functional.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\GC.h
+SOURCE=..\..\include\iceutil\GC.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\GCF.h
+SOURCE=..\..\include\iceutil\GCF.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\GCRecMutex.h
+SOURCE=..\..\include\iceutil\GCRecMutex.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\GCShared.h
+SOURCE=..\..\include\iceutil\GCShared.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Handle.h
+SOURCE=..\..\include\iceutil\Handle.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\IceUtil.h
+SOURCE=..\..\include\iceutil\IceUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\InputUtil.h
+SOURCE=..\..\include\iceutil\InputUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Lock.h
+SOURCE=..\..\include\iceutil\Lock.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\MD5.h
+SOURCE=..\..\include\iceutil\MD5.h
# End Source File
# Begin Source File
@@ -262,55 +262,55 @@ SOURCE=MD5I.h # End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Monitor.h
+SOURCE=..\..\include\iceutil\Monitor.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Mutex.h
+SOURCE=..\..\include\iceutil\Mutex.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\OutputUtil.h
+SOURCE=..\..\include\iceutil\OutputUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\RecMutex.h
+SOURCE=..\..\include\iceutil\RecMutex.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\RWRecMutex.h
+SOURCE=..\..\include\iceutil\RWRecMutex.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Shared.h
+SOURCE=..\..\include\iceutil\Shared.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\StaticMutex.h
+SOURCE=..\..\include\iceutil\StaticMutex.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\StringUtil.h
+SOURCE=..\..\include\iceutil\StringUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Thread.h
+SOURCE=..\..\include\iceutil\Thread.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\ThreadException.h
+SOURCE=..\..\include\iceutil\ThreadException.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Time.h
+SOURCE=..\..\include\iceutil\Time.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\Unicode.h
+SOURCE=..\..\include\iceutil\Unicode.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\IceUtil\UUID.h
+SOURCE=..\..\include\iceutil\UUID.h
# End Source File
# End Group
# Begin Group "Resource Files"
diff --git a/cpp/src/IceXML/icexml.dsp b/cpp/src/IceXML/icexml.dsp index 248674c072b..972aa138d4a 100644 --- a/cpp/src/IceXML/icexml.dsp +++ b/cpp/src/IceXML/icexml.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="IceXML" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="icexml" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=IceXML - Win32 Debug
+CFG=icexml - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "IceXML.mak".
+!MESSAGE NMAKE /f "icexml.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "IceXML.mak" CFG="IceXML - Win32 Debug"
+!MESSAGE NMAKE /f "icexml.mak" CFG="IceXML - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "IceXML - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "IceXML - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icexml - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "icexml - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "IceXML - Win32 Release"
+!IF "$(CFG)" == "icexml - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\icexml.lib ..\..\lib copy $(OutDir)\icexml20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "IceXML - Win32 Debug"
+!ELSEIF "$(CFG)" == "icexml - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\icexmld.lib ..\..\lib copy $(OutDir)\icexml20d.pdb # Begin Target
-# Name "IceXML - Win32 Release"
-# Name "IceXML - Win32 Debug"
+# Name "icexml - Win32 Release"
+# Name "icexml - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -114,7 +114,7 @@ SOURCE=.\Parser.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\include\IceXML\Parser.h
+SOURCE=..\..\include\icexml\Parser.h
# End Source File
# End Group
# Begin Group "Resource Files"
diff --git a/cpp/src/Slice/slice.dsp b/cpp/src/Slice/slice.dsp index 819ca070d91..4e08c177dde 100644 --- a/cpp/src/Slice/slice.dsp +++ b/cpp/src/Slice/slice.dsp @@ -1,24 +1,24 @@ -# Microsoft Developer Studio Project File - Name="Slice" - Package Owner=<4>
+# Microsoft Developer Studio Project File - Name="slice" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
-CFG=Slice - Win32 Debug
+CFG=slice - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "Slice.mak".
+!MESSAGE NMAKE /f "slice.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "Slice.mak" CFG="Slice - Win32 Debug"
+!MESSAGE NMAKE /f "slice.mak" CFG="Slice - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
-!MESSAGE "Slice - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
-!MESSAGE "Slice - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "slice - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "slice - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe MTL=midl.exe
RSC=rc.exe
-!IF "$(CFG)" == "Slice - Win32 Release"
+!IF "$(CFG)" == "slice - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -62,7 +62,7 @@ SOURCE="$(InputPath)" PostBuild_Cmds=copy $(OutDir)\slice.lib ..\..\lib copy $(OutDir)\slice20.dll ..\..\bin
# End Special Build Tool
-!ELSEIF "$(CFG)" == "Slice - Win32 Debug"
+!ELSEIF "$(CFG)" == "slice - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -99,8 +99,8 @@ PostBuild_Cmds=copy $(OutDir)\sliced.lib ..\..\lib copy $(OutDir)\slice20d.pdb . # Begin Target
-# Name "Slice - Win32 Release"
-# Name "Slice - Win32 Debug"
+# Name "slice - Win32 Release"
+# Name "slice - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
@@ -154,19 +154,19 @@ SOURCE=.\VbUtil.cpp # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
-SOURCE=..\..\incluce\Slice\Checksum.h
+SOURCE=..\..\incluce\slice\Checksum.h
# End Source File
# Begin Source File
-SOURCE=..\..\incluce\Slice\CPlusPlusUtil.h
+SOURCE=..\..\incluce\slice\CPlusPlusUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\incluce\Slice\CsUtil.h
+SOURCE=..\..\incluce\slice\CsUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Slice\DotNetNames.h
+SOURCE=..\..\include\slice\DotNetNames.h
# End Source File
# Begin Source File
@@ -178,23 +178,23 @@ SOURCE=.\GrammarUtil.h # End Source File
# Begin Source File
-SOURCE=..\..\incluce\Slice\OutputUtil.h
+SOURCE=..\..\incluce\slice\OutputUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Slice\Parser.h
+SOURCE=..\..\include\slice\Parser.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Slice\Preprocessor.h
+SOURCE=..\..\include\slice\Preprocessor.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Slice\PythonUtil.h
+SOURCE=..\..\include\slice\PythonUtil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\Slice\VbUtil.h
+SOURCE=..\..\include\slice\VbUtil.h
# End Source File
# End Group
# Begin Group "Resource Files"
@@ -204,7 +204,7 @@ SOURCE=..\..\include\Slice\VbUtil.h SOURCE=.\Grammar.y
-!IF "$(CFG)" == "Slice - Win32 Release"
+!IF "$(CFG)" == "slice - Win32 Release"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -222,7 +222,7 @@ BuildCmds= \ $(BuildCmds)
# End Custom Build
-!ELSEIF "$(CFG)" == "Slice - Win32 Debug"
+!ELSEIF "$(CFG)" == "slice - Win32 Debug"
# Begin Custom Build
InputPath=.\Grammar.y
@@ -247,7 +247,7 @@ BuildCmds= \ SOURCE=.\Scanner.l
-!IF "$(CFG)" == "Slice - Win32 Release"
+!IF "$(CFG)" == "slice - Win32 Release"
# Begin Custom Build
InputPath=.\Scanner.l
@@ -259,7 +259,7 @@ InputPath=.\Scanner.l # End Custom Build
-!ELSEIF "$(CFG)" == "Slice - Win32 Debug"
+!ELSEIF "$(CFG)" == "slice - Win32 Debug"
# Begin Custom Build
InputPath=.\Scanner.l
|