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author | Joe George <joe@zeroc.com> | 2017-05-02 13:58:41 -0400 |
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committer | Joe George <joe@zeroc.com> | 2017-05-02 15:42:34 -0400 |
commit | cd472ddf8bd8a9c2bcfc80e988e6db450ea7dbf9 (patch) | |
tree | 5dbc0bfc43e2c195ab7e7d819e1914611f943f1d /cpp/src/IceUtil/UUID.cpp | |
parent | Removed trailing whitespace generated by slice2js (diff) | |
download | ice-cd472ddf8bd8a9c2bcfc80e988e6db450ea7dbf9.tar.bz2 ice-cd472ddf8bd8a9c2bcfc80e988e6db450ea7dbf9.tar.xz ice-cd472ddf8bd8a9c2bcfc80e988e6db450ea7dbf9.zip |
Remove trailing whitespace
Diffstat (limited to 'cpp/src/IceUtil/UUID.cpp')
-rw-r--r-- | cpp/src/IceUtil/UUID.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/cpp/src/IceUtil/UUID.cpp b/cpp/src/IceUtil/UUID.cpp index a692981b0e4..3db155164d9 100644 --- a/cpp/src/IceUtil/UUID.cpp +++ b/cpp/src/IceUtil/UUID.cpp @@ -10,8 +10,8 @@ #include <IceUtil/UUID.h> // On Windows, we use Windows's RPC UUID generator. -// On other platforms, we use a high quality random number generator -// (/dev/random) to generate "version 4" UUIDs, as described in +// On other platforms, we use a high quality random number generator +// (/dev/random) to generate "version 4" UUIDs, as described in // http://www.ietf.org/internet-drafts/draft-mealling-uuid-urn-00.txt #include <IceUtil/Random.h> @@ -43,7 +43,7 @@ namespace IceUtilInternal class PidInitializer { public: - + PidInitializer() { #ifndef _WIN32 @@ -75,7 +75,7 @@ inline void halfByteToHex(unsigned char hb, char*& hexBuffer) else { *hexBuffer++ = 'A' + (hb - 10); - } + } } inline void bytesToHex(unsigned char* bytes, size_t len, char*& hexBuffer) @@ -112,7 +112,7 @@ IceUtil::generateUUID() RpcStringFree(&str); return result; - + #else struct UUID { @@ -127,7 +127,7 @@ IceUtil::generateUUID() assert(sizeof(UUID) == 16); - // + // // Get a random sequence of bytes. Instead of using 122 random // bits that could be duplicated (because of a bug with some Linux // kernels and potentially other Unix platforms -- see comment in @@ -146,7 +146,7 @@ IceUtil::generateUUID() uuid.clockSeqHiAndReserved |= 0x80; // - // Replace the end of the node by myPid (15 bits) + // Replace the end of the node by myPid (15 bits) // uuid.node[4] = (uuid.node[4] & 0x80) | myPid[0]; uuid.node[5] = myPid[1]; |