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author | Benoit Foucher <benoit@zeroc.com> | 2015-08-11 10:42:04 +0200 |
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committer | Benoit Foucher <benoit@zeroc.com> | 2015-08-11 10:42:04 +0200 |
commit | 12f8959ad8d0843a55dd309f087dd1f8a5dda88f (patch) | |
tree | 5186165ce0e0b4bb432a9e70314e597563bb8c56 /cpp/src/Ice/ThreadPool.cpp | |
parent | Updates branch description (diff) | |
download | ice-12f8959ad8d0843a55dd309f087dd1f8a5dda88f.tar.bz2 ice-12f8959ad8d0843a55dd309f087dd1f8a5dda88f.tar.xz ice-12f8959ad8d0843a55dd309f087dd1f8a5dda88f.zip |
Fixed ICE-6695, Ice for WinRT hang on Windows 10
Diffstat (limited to 'cpp/src/Ice/ThreadPool.cpp')
-rw-r--r-- | cpp/src/Ice/ThreadPool.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/cpp/src/Ice/ThreadPool.cpp b/cpp/src/Ice/ThreadPool.cpp index f7c25cc20f4..7ff3f57db4b 100644 --- a/cpp/src/Ice/ThreadPool.cpp +++ b/cpp/src/Ice/ThreadPool.cpp @@ -597,7 +597,7 @@ IceInternal::ThreadPool::finish(const EventHandlerPtr& handler, bool closeNow) return closeNow; #else // If there are no pending asynchronous operations, we can call finish on the handler now. - if(!handler->_pending) + if(!(handler->_pending & SocketOperationWaitForClose)) { _workQueue->queue(new FinishedWorkItem(handler, false)); _selector.finish(handler.get()); @@ -1103,7 +1103,7 @@ IceInternal::ThreadPool::startMessage(ThreadPoolCurrent& current) if(!current._handler->finishAsync(current.operation)) // Returns false if the handler is finished. { current._handler->_pending = static_cast<SocketOperation>(current._handler->_pending & ~current.operation); - if(!current._handler->_pending && current._handler->_finish) + if(!(current._handler->_pending & SocketOperationWaitForClose) && current._handler->_finish) { _workQueue->queue(new FinishedWorkItem(current._handler, false)); _selector.finish(current._handler.get()); @@ -1117,7 +1117,7 @@ IceInternal::ThreadPool::startMessage(ThreadPoolCurrent& current) if(!current._handler->startAsync(current.operation)) { current._handler->_pending = static_cast<SocketOperation>(current._handler->_pending & ~current.operation); - if(!current._handler->_pending && current._handler->_finish) + if(!(current._handler->_pending & SocketOperationWaitForClose) && current._handler->_finish) { _workQueue->queue(new FinishedWorkItem(current._handler, false)); _selector.finish(current._handler.get()); @@ -1140,7 +1140,7 @@ IceInternal::ThreadPool::startMessage(ThreadPoolCurrent& current) else { current._handler->_pending = static_cast<SocketOperation>(current._handler->_pending & ~current.operation); - if(!current._handler->_pending && current._handler->_finish) + if(!(current._handler->_pending & SocketOperationWaitForClose) && current._handler->_finish) { _workQueue->queue(new FinishedWorkItem(current._handler, false)); _selector.finish(current._handler.get()); @@ -1170,7 +1170,7 @@ IceInternal::ThreadPool::finishMessage(ThreadPoolCurrent& current) current._handler->_pending = static_cast<SocketOperation>(current._handler->_pending & ~current.operation); } - if(!current._handler->_pending && current._handler->_finish) + if(!(current._handler->_pending & SocketOperationWaitForClose) && current._handler->_finish) { // There are no more pending async operations, it's time to call finish. _workQueue->queue(new FinishedWorkItem(current._handler, false)); |