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authorBenoit Foucher <benoit@zeroc.com>2008-01-23 15:31:06 +0100
committerBenoit Foucher <benoit@zeroc.com>2008-01-23 15:31:06 +0100
commit1d15158fd195895087990cac57d963ccd8aa9a90 (patch)
treeef3fb32febe0e01cf48ae4d2e3aacd339eeffb5f
parentFixed bug 2656 (diff)
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Fixed bug 2603
-rw-r--r--cpp/INSTALL.WINDOWS23
1 files changed, 22 insertions, 1 deletions
diff --git a/cpp/INSTALL.WINDOWS b/cpp/INSTALL.WINDOWS
index db7f20851dd..4f34a1b32ac 100644
--- a/cpp/INSTALL.WINDOWS
+++ b/cpp/INSTALL.WINDOWS
@@ -40,7 +40,8 @@ The following C++ compilers are supported:
- Microsoft Visual C++ .NET 2003 SP1 (aka VC++ 7.1)
-- Microsoft Visual C++ 6.0 SP5 with STLport 4.6.2 (or later)
+- Microsoft Visual C++ 6.0 SP5 with the Windows Server 2003 PSDK
+ (February 2003) and STLport 4.6.2 (or later)
The Standard Template Library included with Visual C++ 6.0 is not
supported. STLPort is included in the Ice third-party package
@@ -81,6 +82,26 @@ C:\Program Files\Microsoft Visual Studio 8\Common7\Tools, to properly
configure your build environment.
+Visual C++ 6.0 Setup
+--------------------
+
+Users of Visual C++ 6.0 need to install the February 2003 Microsoft
+Platform SDK:
+
+ http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm
+
+Once installed, you need to add the Platform SDK directories to the
+INCLUDE, LIB and PATH environment variables. This can be done by
+executing the following script:
+
+ C:\Program Files\Microsoft SDK\SetEnv.Bat
+
+Note that you must execute this script after setting up your VC60
+build environment to ensure that the Platform SDK include directory
+appears before the VC60 include directories in the INCLUDE environment
+variable.
+
+
NMAKE and Message Compiler (MC.EXE)
-----------------------------------