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|
//
// Toy
//
// by rascalDan
// This script is a WIP and is always likely to be so.
// All polite suggestions are welcomed :)
//
// This script, from https://ss.deviatenow.com, is protected by this licence :
// CC by-NC, see http://creativecommons.org/licenses/by-nc/3.0/
//
setInfos(9, "Toy", "Become my new plaything.", "rascalDan", "WIP", 0xFFFFFF, "en", ["bondage", "femaledom", "formale", "long", "pain", "toys", "joi"]);
final VERSION = 1;
final DAY = 86400;
final HOUR = 3600.0;
final soonFormatter = java.time.format.DateTimeFormatter.ofPattern("EEEE 'at' h:mma");
// Notes
// toys.<name> ankle_cuffs, ballgag, blindfold, chastity_belt, clothespins, cockring, dog_collar, handcuffs, hood, nipple_clamps, ring_gag
final BALLGAG = "ballgag", COLLAR = "dog_collar", CLAMPS = "nipple_clamps", CHASTITY = "chastity_belt", HANDCUFFS = "handcuffs";
// fetish.<name>
final BONDAGE = "bondage", CBT = "cbt", CHORES = "chores", PAIN = "pain";
// toy.permission.<name>
final CUM = "cum", EDGE = "edge"
final PERMIT = "permit";
final PLAY = "play";
// toy.state.<name>
final CHASTE = "chaste", COLLARED = "collared", CUFFED = "cuffed", CLAMPED = "clamped", GAGGED = "gagged", NAKED = "naked";
final REDRESS = "redress";
// toy.plan.<name>.{start|end|friend} UTC times
final LUNCH = "lunch", SHOPPING = "shopping", PARTY = "party";
final START = "start", END = "end", FRIEND = "friend";
final FRIENDS = [ "Tori", "Sophie", "Krystal" ];
// toy.position
final KNEELING = "kneeling", ALLFOURS = "allfours", STANDING = "standing";
final OWNER = "ancilla";
final SITTER = "sarah-james";
final SOFT = "soft";
// Imagery
final DRESSED = "dressed", TITS = "tits", PUSSY = "pussy", LINGERIE = "lingerie", TEASE = "tease", SIT = "sit", BOOTS = "boots", KNEEL = "kneel", STOOD = "stood", MEAN = "mean", CROP = "crop", ASS = "ass", SQUAT = "squat", SSSH = "sssh";
final nDRESSED = "!$DRESSED", nTITS = "!$TITS", nTEASE = "!$TEASE";
final IMAGEDATA = {
return new File(getDataFolder() + "/images/toy")
.listFiles()
.findAll { d -> d.isDirectory(); }
.collect { d ->
[
domme: d.getName(),
sets: d.listFiles()
.findAll { s -> s.isDirectory(); }
.collect { s ->
[
set: s.getName(),
images: new File(s.getPath() + "/tags")
.readLines()
.collect { l ->
def fields = l.split(":");
return [
image: fields[0],
tags: fields[1]
.split(",")
.findAll { t -> !t.isEmpty() }
];
}
]
}
]
};
}();
def selectImage = { domme, set, spec ->
def meets = { i ->
return spec.every({ s ->
return (s[0] == "!") ? i.tags.indexOf(s.drop(1)) == -1 : i.tags.indexOf(s) != -1;
});
};
def matches = IMAGEDATA
.find({ d -> d.domme == domme });
if (!matches) return null;
matches = matches
.sets.find({ s -> s.set == set });
if (!matches) return null;
matches = matches
.images.findAll({ i -> meets(i) });
if (matches.isEmpty()) return null;
return matches[getRandom(matches.size())];
};
def showImage = { spec ->
def outfit = loadString("toy.owner.outfit");
def image = selectImage(OWNER, outfit, spec);
if (image) {
setImage("toy/$OWNER/$outfit/${image.image}.jpg");
return image.tags;
}
else {
setImage(null);
return null;
}
};
def selectImageSet = { domme, specs ->
def matches = IMAGEDATA
.find({ d -> d.domme == domme })
.sets.findAll({ s -> specs.every({ spec -> selectImage(domme, s.set, spec)})});
return matches[getRandom(matches.size())];
};
def dress = { specs ->
def outfit = loadString("toy.owner.outfit");
def outfitTime = loadInteger("toy.owner.outfitTime");
if (outfitTime > getTime() - 7200) { // Recent, check
def prev = IMAGEDATA
.find({ d -> d.domme == OWNER })
.sets.find({ s -> s.set == outfit });
if (prev && specs.every({ spec -> selectImage(OWNER, prev.set, spec)})) {
return outfit;
}
}
outfit = selectImageSet(OWNER, specs);
if (!outfit) {
showPopup("No outfit for $OWNER : $specs");
}
save("toy.owner.outfit", outfit.set);
save("toy.owner.outfitTime", getTime());
};
// Utils
def localTimeOffset = {
return java.time.ZoneId.systemDefault()
.getRules()
.getOffset(java.time.Instant.now())
.getTotalSeconds();
};
def localTimeOf = { s ->
java.time.LocalDateTime.ofInstant(
java.time.Instant.ofEpochSecond(s), java.time.ZoneId.systemDefault())
}
def localTime = {
// A float between 4.0 (4am) and 28.0 (4am)
def wallclock = ((getTime() + localTimeOffset()) % DAY) / HOUR;
if (wallclock < 4) {
wallclock += 24;
}
return wallclock;
};
def getDay = { (int)(getTime() / DAY) * DAY };
def has = {i -> loadBoolean("toys.$i") == true};
def likes = {i -> loadBoolean("fetish.$i") == true};
def can = {i -> loadBoolean("toy.permission.$i") == true};
def givePermission = {i -> save("toy.permission.$i", true)};
def revokePermission = {i -> save("toy.permission.$i", false)};
def is = {i -> loadBoolean("toy.state.$i") == true};
def set = {i, s -> save("toy.state.$i", s)};
def positioned = { i -> loadString("toy.position") == i };
def getPunish = { loadInteger("toy.punishment") ?: 0; };
def adjustPunish = { p -> save("toy.punishment", Math.max(getPunish() + (int)p, 0)); };
def namedEvents;
def loadEvents = {
return (loadMap("toy.events") ?: [:]);
}
def saveEvents = { events ->
save("toy.events", events);
}
def nextEvent = { events ->
def first = null;
events.each{ k, v ->
if (!first || first.event.time > v.time) {
first = [ name: k, event: v ];
}
};
return first;
};
def setEvent = { events, name, time, func, arg = null ->
if (namedEvents.containsKey(func)) {
events[name] = [
time: time,
func: func,
arg: arg
];
saveEvents(events);
return true;
}
else {
showPopup("No such event $func");
return false;
}
};
def addEvent = { name, time, func, arg = null ->
def events = loadEvents();
return setEvent(events, name, time, func, arg);
}
def addEventIfMissing = { name, time, func, arg = null ->
def events = loadEvents();
if (!events.containsKey(name)) {
return setEvent(events, name, time, func, arg);
}
};
def removeEvent = { name ->
def events = loadEvents();
events.remove(name);
saveEvents(events);
};
def execEvents = { rt ->
def events = loadEvents();
events
.findAll({ e -> e.value.time <= getTime() })
.each({ e ->
def f = namedEvents[e.value.func];
events.remove(e.key);
saveEvents(events);
if (f) {
f(e.value.arg, e.value.time, rt);
}
})
};
def sessionAborted = null;
def gagText = { t, p ->
if (!is(GAGGED)) return t;
return t.split(/\s+/)
.collect {
'm' * getRandom((int)Math.max(1.0, it.length() * 1.0)) +
'p' * getRandom((int)Math.max(1.0, it.length() * 0.4)) +
'h' * getRandom((int)Math.max(1.0, it.length() * 0.8))
}
.join(" ")
.capitalize() + " ($p)";
};
def showButtonG = { s, p, t = null ->
return t != null ? showButton(gagText(s, p), t) : showButton(gagText(s, p));
};
def present = { imageSpec, texts ->
if (texts) {
show(texts.collect {
t -> t[getRandom(t.size())]
}.join(" ").capitalize());
}
if (imageSpec) {
return showImage(imageSpec);
}
return null;
};
def showButtonGT = { s, p, t, pc ->
def tt = showButton(gagText(s, p), t);
if (tt == t) {
present(null, [
["Don't keep me waiting!", "Hurry up!", "Quicker, toy!"]]);
def pt = showButton(gagText(s, p));
adjustPunish(pt * pc);
return pt + tt;
}
return tt;
};
def harden = { imageSpec ->
present(imageSpec, [
["I want to see you hard.", "I need you hard now, very hard."],
["Stroke it, slowly...", "Slow worship strokes..."],
["don't edge...", "no edging..."],
["and do NOT cum.", "and definitely no cumming."],
["Not yet.", "Maybe soon."]]);
playBackgroundSound("toy/90bpm.mp3", 2); //45sec
if (showButtonG("Hard, mistress", "hard", 60) == 60) {
playBackgroundSound(null);
present(imageSpec, [
["What's taking so long!?", "Come on!", "Don't disappoint me."],
["Slap it about a bit!.", "Get it hard, now!", "Pinch your nipples."]]);
playBackgroundSound("toy/165bpm.mp3");
if (showButtonG("Hard, mistress", "hard", 30) == 30) {
playBackgroundSound("toy/180bpm.mp3");
if (showButtonG("Hard, mistress", "hard", 30) == 30) {
sessionAborted = SOFT;
present(imageSpec, [
["Bah!", "Pathetic!"],
["That's no good to me!", "How do I have fun with that!?"]]);
adjustPunish(100);
showButtonG("Sorry, mistress", "sorry");
}
}
}
playBackgroundSound(null);
};
def expose = { imageSpec ->
if (!is(NAKED)) {
present(imageSpec, [
["Get that cock out, toy;", "Let's see that cock of mine."],
["I want to torment it.", "It's playtime!"]]);
wait(10);
}
};
// Return whether toy came or not
def mightCum = { time, reason = "without permission" ->
if (showButtonG("Sorry, mistress, I'm cumming $reason", "cumming", time) < time) {
playBackgroundSound(null);
sessionAborted = CUM;
present(null, [
["Bah!", "Pfft. I'm very disappointed in you."],
["Ruin it.", "Don't touch it."]]);
adjustPunish(100);
wait(10);
present([DRESSED], [["Clean up your mess!"]]);
showButtonG("Yes, mistress", "ok");
wait(10);
showButtonG("Cleaned up, mistress, back", "back");
return true;
}
return false;
};
// Return whether toy came or not, despite being denied
def cumChanceDenied = {
present([TEASE], [
["Stop!", "Nope!", "Haha! No!"],
["Let go.", "Hands off!", "Hands behind your back."],
["Not this time.", "Maaaaybe next time, toy."]]);
return mightCum(15);
};
def cumChanceCountdown = {
present([TEASE], [
["OK, toy, I'm going to count you down.", "Would you like a countdown, toy?"],
["Get stroking!", "Jerk it!"]]);
if (mightCum(5 + getRandom(5))) return true;
present([TITS], []);
def numbers = "";
for (def n = 10; n > 0; n--) {
numbers += "${n}... ";
show(numbers);
mightCum(1, "too soon");
if (getRandom(100) > 85) {
return cumChanceDenied();
}
}
present([TITS], [
["Cum, cum", "Cum for me"],
["you little slut.", "my lucky toy.", "you dirty boy."]]);
wait(10);
showButtonG("Thank you, mistress.", "ok");
return true;
};
def cumChanceWindow = {
present([TEASE], [
["OK, toy, I'm going to give you a chance to cum.", "Would you like a small chance to cum, toy?"],
["Get stroking!", "Stroke it, you'll need to be close!"],
["You won't get long.", "You might not get long.", "Wait for my say so..."]]);
if (mightCum(15 + getRandom(60), "too soon")) return true;
if (getRandom(5) > 0) {
return cumChanceDenied();
}
present([TITS], [
["Cum, cum", "Cum for me"],
["you little slut.", "my lucky toy.", "you dirty boy."]]);
def w = 4 + getRandom(4);
if (showButtonG("Cumming, mistress", "cumming", w) == w) {
w = 3;
present(null, [
["Quickly now!", "Hurry!"]]);
if (showButtonG("Cumming, mistress", "cumming", w) == w) {
present([TEASE], [
["Stop!", "Let go.", "Hands off!"],
["Time's up!", "You had your chance."]]);
return mightCum(15, "too late");
}
}
wait(10);
showButtonG("Thank you, mistress.", "ok");
return true;
};
def cumChanceRuin = {
present([TEASE], [
["Stroke!", "Jerk it."],
["Get close to the edge, toy...", "Get yourself close..."]]);
if (mightCum(5 + getRandom(10), "too soon")) return true;
for (def n = 3 + getRandom(6); n >= 0; n--) {
present([TITS], [
["Try to cum!"]]);
def w = 3 + getRandom(8);
if (showButtonG("Cumming, mistress", "cumming", w) < w) {
present([TEASE], [
["Hands off!", "Leave it."],
["Let it all ooze out.", "You're not getting a proper release."]]);
wait(10);
showButtonG("Thank you, mistress.", "ok");
return true;
}
if (n > 0) {
present([TITS], [
["Stop!", "Not now!", "Wait!"],
["Hands off!", "Hands by your side."]]);
w = (w - 2) + getRandom(8);
if (mightCum(w, "but it's ruined")) return true;
}
}
return cumChanceDenied();
};
def edge = { amount, imageSpec ->
def allowedTime = 128;
(getRandom(amount) + 2).times {
if (sessionAborted) return;
present(imageSpec, [
["Stroke to edge now, toy...", "Edge!"],
["Don't cum.", "No cumming.", "No accidents though."]]);
showButtonGT("Edging, mistress", "edging", allowedTime + 20, 1);
if (getRandom(2) == 1) {
present(imageSpec, [
["Hold it...", "And hold...", "Keeping going..."]]);
if (mightCum(getRandom(20) + 5)) return;
}
present(imageSpec, [
["Hands off!", "Stop!"]]);
if (mightCum(getRandom(5) + 5)) return;
allowedTime /= 2;
};
};
def strokes = { amount, imageSpec ->
present(imageSpec, [
["Stroke to the beat, toy.", "Follow the beat.", "Beat it!"],
["No cumming unless I say so...", "Don't cum without my say so,"],
["Tell me if you get too close.", "so tell me if you're edging.", "I don't want any messes."]]);
final BEATS = [
// bpm:30, len:60 ],
[ bpm:90, len:45 ],
[ bpm:165, len:30 ],
[ bpm:180, len:30 ],
[ bpm:240, len:20 ],
];
def sto = loadInteger("toy.strokeTeaseOffset");
def edges = 0;
(getRandom(amount) + 5).times {
if (sessionAborted) return;
def beatNo = getRandom(BEATS.size());
def beat = BEATS[beatNo];
playBackgroundSound("toy/${beat.bpm}bpm.mp3", 10); // Lots, to cover offset
def len = getRandom(Math.max(1, beat.len + (sto * beatNo)));
if (showButtonG("Edging, mistress", "edging", len) < len) {
sto -= 1;
edges += 1;
playBackgroundSound(null);
switch (getRandom(3)) {
case 0:
present(imageSpec, [
["Stop!", "Let go!", "Hands off!"]]);
if (mightCum(getRandom(8) + 10)) return;
break;
case 1:
present(imageSpec, [
["Careful now...", "No accidents..."],
["slow it down...", "slowly now..."]]);
playBackgroundSound("toy/30bpm.mp3");
if (mightCum(getRandom(20) + 5)) {
playBackgroundSound(null);
return;
}
case 2:
switch(getSelectedValue("Would you like to cum, toy?", [
gagText("Please, mistress, may I cum!?", "yes"),
gagText("No, mistress, please torment me more!", "no")
])) {
case 0:
if (can(CUM)) {
present(imageSpec, [
["Maybe...", "Perhaps.", "We'll see."]]);
}
else {
present(imageSpec, [
["No you may not!", "Nope.", "Not a chance."]]);
adjustPunish(5);
}
break;
case 1:
present(imageSpec, [
["Good boy.", "Very well.", "OK then!"]]);
adjustPunish(-5);
break;
}
if (mightCum(getRandom(8) + 5)) {
playBackgroundSound(null);
return;
}
playBackgroundSound(null);
}
present(imageSpec, [
["Back to stroking, toy...", "Get to it again...."],
["follow the beat..."],
["no accidents.", "and concentrate."]]);
}
else {
playBackgroundSound(null);
}
}
if (edges == 0) {
sto += 1;
}
save("toy.strokeTeaseOffset", sto);
}
def clampPulls = { amount ->
getRandom(1 + amount).times {
if (getRandom(2)) {
present([DRESSED], [
["Take them off.", "Remove them."]]);
wait(3 + getRandom(8));
if (getRandom(2)) {
present([DRESSED], [
["And put them back on", "Put them back"],
["right where they came from.", "where they were."]]);
}
else {
present([DRESSED], [
["Flip them", "Turn them"],
["90 degrees", "around"],
["and put them back.", "and replace them."]]);
}
wait(3 + getRandom(8));
}
else if (getRandom(2)) {
present([DRESSED], [
["Twist them"],
["for me.", "... twist those nipples."]]);
wait(3 + getRandom(8));
if (getRandom(2)) {
present(null, [
["More!", "A little more!", "Further!"]]);
wait(getRandom(10) + 2);
}
}
present([DRESSED], [
["Pull them tight.", "Pull them!"]]);
wait(getRandom(10) + 5);
if (getRandom(5) == 0) {
present(null, [
["Tighter!", "Harder!", "Further!"]]);
wait(getRandom(10) + 2);
present(null, [
["Haha!", "Ooo, they must hurt.", "Do they hurt?"]]);
wait(3);
}
present(null, [
["And release.", "Let go."]]);
wait(getRandom(5) + 3);
};
return amount;
};
// Pre-tease
def preRelease = {
if (!is(CHASTE)) return;
if (!is(NAKED)) {
present([DRESSED], [
["Reach down... and through your clothes...", "Stay clothed,"],
["rub that chastity device...", "run your hand around that locked cock..."],
["imagine if that was me doing it.", "that looks frustrating."]]);
wait(15);
present(null, [["Show me.", "Let me see it."]]);
wait(10);
}
else {
present([DRESSED], [
["Look what we have here.", "Hnmm, look at that."],
["Locked away and useless.", "Under lock and key as it should be."],
["Too bad I have the keys.", "And I have the keys somewhere safe."]]);
wait(10);
}
present([DRESSED], [
["Play with your balls,", "Tease those balls a little,"],
["I want to see you horny you are", "see how hard you can get"],
["before I let you out.", "before I hand over the keys."],
["You should be", "When you're"],
["practically breaking out,", "about to break it for me,"],
["we'll continue.", "then I'll see about letting it out."]]);
showButtonG("Hard, mistress, please let me out", "hard");
present([DRESSED,TEASE], [
["OK then.", "Fine, fine."],
["I'm feeling generous, toy...", "Well, it's no good to me like that..."],
["I have the keys right here,", "I have the keys here somewhere... OK,"],
["unlock yourself and", "take your chastity device off"],
["let me see my cock.", "let's see it."]]);
showButtonG("Yes, mistress", "ok");
wait(15);
set(CHASTE, false);
showButtonGT("Thank you, mistress", "ok", 80, 1);
};
def preEdge = {
if (is(CHASTE)) return;
expose([DRESSED]);
harden([DRESSED]);
edge(4, [DRESSED]);
present([DRESSED], [
["And relax...", "Hands off..."],
["cool down a little.", "but keep it hard for me!", "for now!"]]);
wait(getRandom(5) + 5);
};
def preGag = {
if (is(GAGGED)) return 1.2;
if (!has(BALLGAG)) return;
present([DRESSED], [
["Go fetch your gag, toy...", "Bring me your gag, toy..."],
["Quickly!", "Hurry back!"]]);
showButton("Yes, mistress");
show(null);
wait(10);
showButtonGT("Back, mistress", "back", 50, 2);
present([DRESSED], [
["Good boy.", "Very good."],
["Put it on..."],
["Nice and tight.", "Tight!"],
["I don't want to a hear a word from you.", "A quiet toy is a good toy."]]);
set(GAGGED, true);
showButtonGT("Gagged, mistress", "gagged", 20, 2);
return 1.2;
};
def clamps = {
if (is(CLAMPED)) return;
present([DRESSED],
likes(PAIN) ? [
["We both like to see you suffer.", "Pain is fun."],
["Isn't that right, toy?", "Don't you agree?"]]
: [
["I'm sorry, toy,"],
["but seeing you suffer is too much fun.", "but I need to find my amusement somewhere."]]);
wait(10);
present([DRESSED],[
["Go put your nipple clamps on...", "I want those nipples clamped..."],
["but on your way back...", "no walking though..."],
["crawl, down on all fours.", "on your knees."]]);
showButtonG("Yes, mistress", "ok");
show(null);
wait(10);
set(CLAMPED, true);
showButtonGT("Back, mistress", "back", 60, 1);
present([DRESSED], [
["On your knees,", "Kneel before me"],
["let me see.", "hands behind your back."]]);
wait(getRandom(10) + 5);
};
def preClamps = {
clamps();
clampPulls(getRandom(4));
return 1.8;
};
def preCollar = {
if (is(COLLARED)) return 1.1;
if (!has(COLLAR)) return;
present([DRESSED], [
["You look underdressed, toy.", "A toy without a collar doesn't look right."],
["Go put your collar on", "I want a collar around your neck"],
["and crawl back like the slutty puppy dog you are.", "and kneel before me."]]);
showButtonG("Yes, mistress", "ok");
show(null);
wait(10);
set(COLLARED, true);
showButtonGT("Back, mistress", "back", 60, 1);
return 1.1;
};
def preStrip = { imageSpec = [DRESSED] ->
if (is(NAKED)) return 1.1;
present(imageSpec, [
["Clothes off!", "Get naked, slut!"]]);
wait(10);
present([DRESSED], [
["All of them off!", "And the rest!", "Keep going."]]);
set(NAKED, true);
showButtonGT("Naked, mistress", "naked", 60, 5);
(getRandom(2) + 1).times {
switch (getRandom(1)) {
case 0:
present(null, [
["Stand up straight,", "On your feet,"],
["hands behind your head,", "arms up,", "hands high up,"],
["let me see you properly.", "let's see what we have.", "I want a good view."]]);
break;
case 1:
present(null, [
["Very good. Now...", "I see..."],
["on your knees before me,", "kneel,"],
["don't move those hands.", "hands still."]]);
break;
}
wait(10);
};
return 1.1;
};
// Post
def postEdge = {
if (is(CHASTE)) return;
if (!can(EDGE)) return;
edge(6, [TEASE]);
};
def postCum = {
if (is(CHASTE)) return;
present([TEASE], [
["How about I let you cum?", "Maybe I should let you cum."],
["Would you like that?", "Let some of that frustration out?"]]);
wait(getRandom(5) + 5);
if (!can(CUM)) {
present([TEASE], [
["Or not.", "No, not right now.", "Maybe later.", "Not yet."]]);
wait(getRandom(5) + 5);
return;
}
def ways = [cumChanceRuin, cumChanceWindow, cumChanceCountdown];
if (ways[getRandom(ways.size())]()) {
// Once toy has cum, revoke permission for a while
revokePermission(CUM);
}
};
def chastity = { pre ->
if (is(CHASTE)) return;
if (!has(CHASTITY)) return;
if (pre) {
present([DRESSED,TEASE], [
["Fun time is over for you.", "You'd have enough pleasure lately, my turn."]]);
}
else {
present([TEASE], [
["I can't keep an eye on you all time.", "It's not that I don't trust you."],
["But...", "I just like to be sure."]]);
}
wait(getRandom(5) + 10);
present([DRESSED,TEASE], [
["Go to your room,", "Run along now,"],
["get your chastity device and"],
["lock it on.", "get that cock secured away."],
["Bring back the key.", "I want the key of course."]]);
wait(10);
show(null);
showButtonGT("Locked, mistress. Here's the key.", "locked", 180, 1);
set(CHASTE, true);
present([DRESSED,TEASE], [
["Good boy.", "Thank you, toy."]]);
wait(5);
}
def preChastity = {
chastity(true);
}
def postChastity = {
chastity(false);
};
// Play
def playStrokes = {
preRelease();
harden([TITS]);
strokes(15, [TITS]);
};
def playEdges = {
preRelease();
harden([TITS]);
edge(6, [TITS]);
};
def playNothing = {
(getRandom(3) + 2).times {
def tags = showImage([TITS]).intersect(
[ASS, CROP, BOOTS, PUSSY, SSSH]);
Collections.shuffle(tags);
if (tags.isEmpty()) {
show(null);
}
else {
switch (tags[0]) {
case ASS:
if (!is(GAGGED))
present(null, [
["Come closer,", "Don't be shy,"],
["kiss it!", "two kisses on each cheek."]]);
break;
case CROP:
present(null, [
["You know what this is for?", "Good boys get rewards, bad ones getting a beating.", "Would you like your ass a darker shade?"]]);
break;
case BOOTS:
if (is(GAGGED))
present(null, [
["I know you'd like to worship them.", "Too bad that tongue can't be put to good use."]]);
else
break;
case PUSSY:
if (is(GAGGED))
present(null, [
["I know you'd like to pleasure me.", "Too bad that tongue can't be put to good use."]]);
else
present(null, [
["How about you start licking it?", "How much would like your tongue in there?"]]);
break;
case SSSH:
present(null, [
["Quiet now.", "Sssssh.", "Patience."]]);
break;
default:
show(null);
}
}
wait(getRandom(10) + 10);
};
};
def playCbt = {
present([DRESSED], [
["Go to the kitchen...", "From the kitchen..."],
["bring me", "get yourself"],
["a wooden spoon or similar."]]);
showButtonG("Yes, mistress", "ok");
wait(5);
final BEATS = [
// bpm:30, len:60 ],
[ bpm:90, len:45 ],
[ bpm:165, len:30 ],
[ bpm:180, len:30 ],
[ bpm:240, len:20 ],
];
showButtonGT("Back, mistress", "back", 20, 1);
present([DRESSED], [
["Good.", "Right."],
["Take those balls in one hand", "In one hand, hold your balls"],
["and in the other, get ready to beat them.", "and get ready to beat them with other."]]);
showButtonGT("Yes, mistress", "ok", 10, 1);
present([DRESSED], [
["You concentrate on beating,", "Don't worry,"],
["I'll be keeping count.", "I'll count them for you."]]);
wait(3);
present(null, [["Ready"]]);
wait(1);
present(null, [["Set"]]);
wait(1);
present(null, [["Go!"]]);
def beats = 0;
(4 + getRandom(7)).times({
def beatNo = getRandom(BEATS.size());
def beat = BEATS[beatNo];
def len = getRandom(beat.len - 5) + 5;
playBackgroundSound("toy/${beat.bpm}bpm.mp3");
wait(len);
playBackgroundSound(null);
beats += (int)((beat.bpm * len) / 60.0);
present(null, [
["$beats.", "That's $beats.", "$beats so far."],
["Keep going.", "Don't stop!", "Just a few more.", "Harder!"]]);
});
present([DRESSED], [
["Stop!", "Ok, you can stop now."],
["They look a little sore.", "Is that a nice tingly feeling?"]]);
showButtonG("Thank you, mistress.", "ok");
show(null);
wait(5);
return beats / 10.0;
};
def playKneel = {
present([DRESSED], [
["Right, slut.", "Come here, toy."],
["On the floor, right there.", "Kneel at my feet."]]);
showButtonGT("Yes, mistress.", "ok", 20, 1);
present([DRESSED], [
["When I say go,", "In a moment,"],
["you'll crawl", "turn and crawl"],
["away until I ring my bell."],
["You'll stay there,", "And then you won't move,"],
["head bowed", "face down"],
["until I call you back.", "until you're summoned."]]);
showButtonG("Yes, mistress.", "ok");
present(null, [["Wait..."]]);
wait(getRandom(10) + 10);
present([DRESSED], [["Ok, go!", "Now! Off you go."]]);
wait(getRandom(5) + 5);
playBackgroundSound("bell.wav");
show(null);
def kneelTime = 60 + getRandom(240);
waitWithGauge(kneelTime);
while (playBackgroundSound("bell.wav") || true) {
if (showButtonG("Back, mistress", "back", 20) != 20) break;
}
present([DRESSED], [
["Good boy.", "Very good."],
["Stay down there.", "Don't move."]]);
wait(getRandom(5) + 5);
return kneelTime / 20.0;
};
def playBondage = {
if (!has(HANDCUFFS)) return;
def prep = [ preStrip, preCollar, preClamps, preGag ];
Collections.shuffle(prep);
prep.collect { p -> p(); };
present([DRESSED, nTEASE], [
["Go fetch your handcuffs"]]);
showButtonG("Yes, mistress", "ok");
wait(10);
showButtonGT("Back, mistress", "back", 60, 1);
present([DRESSED, nTEASE], [
["Good."],
["Down on the floor.", "On your knees.", "Down there, where you are."]]);
wait(15);
present([DRESSED, nTEASE], [
["You know what's next.", "Take your cuffs."],
["Cuff yourself,", "Hands cuffed,"],
["behind your back of course", "behind you."]]);
wait(15);
present([DRESSED, TEASE], [
["Don't go anywhere!", "Do not move!"]]);
wait(15);
present([STOOD, TITS], [
["I'll be back for you soon.", "I won't leave you too long."]]);
wait(15);
setImage(null);
show(null);
def waitTime = 500 + getRandom(1000);
waitWithGauge(waitTime);
playBackgroundSound("bell.wav");
present([DRESSED, nTEASE], [
["Hi slave!", "Hello again."],
["You don't look very comfortable.", "That looks quite awkward."],
["Maybe you've been there long enough.", "It's been a while now."]]);
wait(20);
present([DRESSED, TEASE], [
["OK,", "Mmmm,"],
["Soon.", "Just a while longer"]]);
wait(60 + getRandom(60));
playBackgroundSound("bell.wav");
present([DRESSED, TEASE], [
["Go find the keys,", "Very well,"],
["let yourself out,", "unlock the cuffs,"],
["and come back.", "and hurry back."]]);
wait(10);
setImage(null);
showButtonGT("Freed, mistress", "freed", 120, 1);
return waitTime;
};
def playClamps = {
if (!has(CLAMPS)) return;
if (!is(CLAMPED)) clamps();
present([DRESSED], [
["Let me see", "Show me"],
["those nipple clamps", "those nasty clamps"],
["they look painful.", "and jiggle them about for me!"]]);
wait(10);
return clampPulls(3 + getRandom(10));
};
// Session
def sessionSummon = { imageSpec ->
final limit = 5;
final timeMax = 10;
for (def n = 1; n <= limit; n++) {
switch (n) {
case limit:
present(imageSpec, [
["TOY!", "SLAVE!", "SLUT!"],
["Last chance!", "Final warning!"]]);
adjustPunish(5);
break;
case limit - 1:
case limit - 2:
present(imageSpec, [
["Toy!", "Slave!", "Slut!"],
["Where are you!?", "Get yourself here, now!"]]);
break;
default:
present(imageSpec, [
["Toy!", "Slave!", "Slut!"]]);
break;
}
playBackgroundSound(n == limit ? "shortwhip.wav" : "bell.wav");
if (showButton("Yes, Miss?", timeMax) < timeMax) {
return true;
};
}
setImage(null);
show(null);
adjustPunish(5);
return false;
};
def sessionPlay = {
def ph = (float)1.0;
def pm = { val ->
if (val) {
ph *= val;
}
};
def ap = { val ->
adjustPunish(-val * ph);
};
def apply = { activitity, use = null ->
def val = (Float)activitity();
if (val && use) {
use(val);
}
};
def playRepeat = { amount, activities, use = null ->
amount.times {
if (!sessionAborted) {
apply(activities[getRandom(activities.size())], use);
}
};
};
def playTake = { amount, activities, use = null ->
Collections.shuffle(activities);
activities.take(amount);
activities.each {
if (!sessionAborted) {
apply(it, use);
}
};
};
def cp = getPunish();
if (cp > 50) {
// Punish only: bad toy
preChastity();
def pr = 1 + getRandom(2 + (int)(cp / 100));
playRepeat(pr, [preGag, preClamps, preCollar, preStrip], pm);
playRepeat(pr, [playKneel, playCbt, playClamps, playNothing], ap);
playTake(pr, [playBondage, playCbt, playClamps]);
}
else {
// Sub pleasure: good toy
playRepeat(1 + getRandom(3), [preRelease, preEdge, preGag, preClamps, preCollar, preStrip]);
playRepeat(1 + getRandom(3), [playStrokes, playEdges]);
playTake(getRandom(3), [postCum, postChastity]);
if (!sessionAborted) {
addEventIfMissing(CUM, getTime() + (DAY * 2) + getRandom(DAY * 2), PERMIT, CUM); // 2 - 4 days from now
}
}
};
def sessionRelease = { goodToy ->
if (goodToy) {
present([DRESSED], [
["Ahhh,", "OK,"],
["I'm done with you for now.", "That was fun... for me at least."]]);
}
else {
present([DRESSED], [
["I don't ask much of you, toy."]]);
postChastity();
}
wait(getRandom(10) + 5);
if (is(CUFFED) || is(COLLARED) || is(CLAMPED) || is(GAGGED)) {
if (!goodToy) {
present([DRESSED], [
["I should leave you like that.", "I suppose you still want letting free?"],
["Maybe.", "Let me ponder on it."]]);
wait(getRandom(20) + 20);
}
present([DRESSED], [
["You may release yourself", "Free yourself"]]);
wait(getRandom(5) + 5);
set(CUFFED, false);
set(COLLARED, false);
set(CLAMPED, false);
set(GAGGED, false);
}
if (is(NAKED)) {
if (goodToy && getRandom(1)) {
present([DRESSED], [
["Put some clothes back on.", "Cover yourself up!"]]);
wait(getRandom(10) + 15);
set(NAKED, false);
}
else {
present([DRESSED], [
["No clothes now for a while,", "Keep those clothes off,"],
["you don't get clothes until I say.", "I like seeing you naked."]]);
addEvent(REDRESS, getTime() + 600 + getRandom(1200), "redress");
showButtonG("Yes, mistress", "ok");
}
}
if (goodToy) {
present([DRESSED], [
["Off you go.", "You may leave."]]);
}
else {
present([DRESSED], [
["Get out of my sight.", "Go!"]]);
removeEvent(CUM);
}
wait(10);
setImage(null);
sessionAborted = null;
if (goodToy) {
adjustPunish(-20);
}
show(null);
};
def playWait = {
present([DRESSED,nTEASE], [
["Hello,", "Hi,", "Hey there,"],
["toy.", "slut.", "slave."],
["On your knees,", "On the floor,", "Down... at my feet,",],
["wait there.", "wait patiently.", "don't move."],
["I'll be with you shortly.", "I won't be a moment."]]);
showButtonGT("Yes, mistress", "ok", 10, 1);
setImage(null);
show(null);
wait(20 + getRandom(20));
};
def playSchedule = { lastPlay ->
if (lastPlay < getTime() - (4 * HOUR)) {
addEventIfMissing(PLAY, getTime() + 120 + getRandom(480), PLAY, true); // 2-10mins
}
else {
addEventIfMissing(PLAY, getTime() + 1200 + getRandom(5400), PLAY, false); // 20-90mins
}
};
def playEvent = { rt = true, first = true ->
if (!rt) return;
dress([[DRESSED,nTEASE],[DRESSED,TEASE],[TITS]]);
if (sessionSummon([DRESSED,nTEASE])) {
if (first.asBoolean()) {
playWait();
}
sessionPlay();
sessionRelease(sessionAborted == null);
save("toy.lastPlay", getTime());
}
else {
adjustPunish(25);
}
playSchedule(getTime());
}
def bedtime = {
dress([[LINGERIE,nTITS]]);
if (sessionSummon([LINGERIE,nTITS])) {
preStrip([LINGERIE,nTITS]);
present([LINGERIE,nTITS], [
["Very good, toy.", "OK"],
["Bedtime!", "Off to bed with you!", "Bed! Now!"]]);
showButtonG("Good night, mistress", "night");
}
// Assume toy with return dressed tomorrow
removeEvent(REDRESS);
set(NAKED, false);
exit();
};
def redress = { rt ->
if (!rt || !sessionSummon([DRESSED])) {
addEvent(REDRESS, getTime() + 300, "redress");
return;
}
present([DRESSED], [
["OK, toy,"],
["you can put some clothes back on now.", "get yourself covered up."]]);
wait(getRandom(10) + 15);
showButtonG("Thank you, mistress", "ok");
set(NAKED, false);
};
def requestClothes = {
adjustPunish(5);
present([DRESSED], [
["Really?", "Disappointing."],
["You want to clothes back on?", "You wish to cover up?"]]);
if (getBoolean(null)) {
present([DRESSED], [["Hmm, very well.", "If you must."]]);
adjustPunish(50);
set(NAKED, false);
removeEvent(REDRESS);
}
else {
present([DRESSED], [["Good boy."]]);
}
showButtonG("Thank you, mistress", "ok");
};
// Confession
def confessChastityRelease = {
adjustPunish(75);
present([DRESSED, nTEASE], [
["Bad toy!", "Naughty little slut."],
["I don't keep it locked for nothing.", "It's locked for a reason."],
["It better have been a good reason.", "I'll presume you had a valid excuse."],
["Is it locked again now?", "Are you back in chastity now?"]]);
if (getBoolean(null)) {
present([DRESSED, nTEASE], [
["Good!", "There's that at least."]]);
showButtonG("Yes, mistress", "ok");
}
else {
adjustPunish(300);
present([DRESSED, nTEASE], [
["disobedient", "dirty", "cheeky"],
["little"],
["slut!", "whore!", "brat!"],
["Get it locked back up", "Back in chastity"],
["right now!", "this instant!"]]);
showButtonGT("Locked, mistress. Here's the key.", "locked", 180, 1);
}
if (getBoolean("Did you get erect whilst out?")) {
adjustPunish(50);
if (getBoolean("Did you cum!?")) {
adjustPunish(200);
}
}
adjustPunish(getInteger("How many hours were you out?", 1) * 10);
};
def confessStroked = {
adjustPunish(40);
present([DRESSED,nTEASE], [
["Awww, poor little toy.", "Naught little toy!"],
["You know you aren't allowed.", "You get to stroke only when I say."]]);
showButtonG("Sorry, mistress", "sorry");
if (getBoolean("Did you get to the edge?")) {
adjustPunish(40);
adjustPunish(getInteger("How many times?", 1) * 5);
if (getBoolean("Did you cum!?")) {
adjustPunish(200);
}
}
};
def confess = {
// 5 points just for feeling the need to confess
def op = getPunish();
adjustPunish(5);
dress([[DRESSED,nTEASE], [MEAN,CROP]]);
while (true) {
present([DRESSED, nTEASE], [
["I'm not going to like this, am I?", "There is no way this ends well for you."],
["Out with it.", "Let me hear it."]]);
def opts = [ ];
if (is(CHASTE)) {
opts.push([lbl: "Freed from chastity", act: confessChastityRelease]);
}
if (!is(CHASTE)) {
opts.push([lbl: "Stroked", act: confessStroked]);
}
opts.push([ lbl: "Nothing listed (phew!)", act: null ]);
def opt = getSelectedValue(null, opts.collect { it.lbl });
def act = opts[opt].act;
if (!act) return;
act();
if (!getBoolean("Anything else?")) break;
}
// If sufficient points accrued, punish immediately.. with a bonus
if (getPunish() > 150 + op) {
present([MEAN,CROP], [
["I'm very disappointed in you.", "You've been a very bad toy!"],
["Immediate punishment!", "So you will suffer... right now!"]]);
adjustPunish(100);
showButtonG("Yes, mistress", "ok");
sessionPlay();
sessionRelease(sessionAborted == null);
}
else {
present([DRESSED, nTEASE], [
["Good!", "There better not be!"]]);
showButtonG("Yes, mistress", "ok");
}
};
// Setup
// Plans - cannot overlap
def setupPlan = { plan, float startmin, float startmax, float endmin, float endmax ->
def timeWindow = { float min, float max -> (int)((min * HOUR) + getRandom((int)((max - min) * HOUR))) };
// Unplanned or past
if (getTime() > loadInteger("toy.plan.${plan}.${END}")) {
def day = getDay() + ((getRandom(3) + 1) * DAY);
save("toy.plan.${plan}.${FRIEND}", FRIENDS[getRandom(FRIENDS.size())]);
save("toy.plan.${plan}.${START}", day + timeWindow(startmin, startmax));
save("toy.plan.${plan}.${END}", day + timeWindow(endmin, endmax));
}
}
def setupPlans = {
setupPlan(LUNCH, 11.5, 12.5, 13.0, 14.0)
setupPlan(SHOPPING, 14.5, 15.5, 16.0, 18.0)
setupPlan(PARTY, 19, 20, 22.0, 25.0)
};
def setupEvents = {
playSchedule(loadInteger("toy.lastPlay") ?: 0);
};
def setDefault = { prop, val ->
if (loadString(prop) == null) {
save(prop, val);
}
};
def leaveNote = { msg, instr ->
save("toy.note", msg);
save("toy.noteInstr", instr);
};
def readNote = {
leaveNote(null, null);
};
def plannedCheck = { plan ->
return (getTime() > loadInteger("toy.plan.${plan}.${START}") && getTime() < loadInteger("toy.plan.${plan}.${END}"));
}
def beginPlan = { plan ->
dress([[DRESSED,nTEASE], [DRESSED,TEASE]]);
save("toy.owner.outfitTime", loadInteger("toy.plan.${plan}.${END}"));
if (sessionSummon([DRESSED,nTEASE])) {
present([DRESSED,nTEASE], [
[ "I'm going out now, toy.", "$plan time!" ],
[ "Will you be good while I'm gone?", "You will behave as I expect?" ]]);
wait(10);
postChastity();
present([DRESSED,TEASE], [
[ "Back later!", "See you soon, toy" ]]);
wait(5);
exit();
}
if (has(CHASTITY)) {
leaveNote("I want you in chastity until I return!", CHASTE);
}
adjustPunish(5);
exit();
};
// Initial - basic checks and defaults
namedEvents = [
// name: func(arg, schedTime rt)
play: { arg, schedTime, rt -> playEvent(rt, arg) },
redress: { arg, schedTime, rt -> redress(rt) },
permit: { arg, schedTime, rt -> givePermission(arg) }
];
def setupInitial = {
if (loadInteger("toy.version") == null) {
// Welcome
dress([[DRESSED,nTEASE], [DRESSED,TEASE], [TITS]]);
def name = loadString("intro.name");
present([DRESSED,nTEASE], [
["Welcome, $name, to your new life as my plaything, my toy."]]);
showButton("Thank you, mistress");
present([DRESSED,nTEASE], [
["My rules are simple, do what I say, when I say, and you'll be rewarded... eventually."]]);
showButton("Thank you, mistress");
present([DRESSED,nTEASE], [
["But if you disappointment me, disobey me or disrespect me, then you'll be punished."]]);
showButton("Yes, mistress");
present([DRESSED,TEASE], [
["I will tease you... and I will torment you..."]]);
showButton("Yes, mistress");
present([TITS], [
["... and I will break... and then you will suffer!"]]);
showButton("Thank you, mistress");
present([TITS], [
["Now, your devotion is important to me."],
["I have expectations my toy be available to play with as much as possible."]]);
showButton("Yes, mistress");
present([TITS], [
["You can indicate your availability by running this script."],
["I will summon you when I wish to play."]]);
showButton("Understood, mistress");
present([DRESSED,TEASE], [
["Would you like to set this script as default?"]]);
if (getBoolean(null)) {
save("intro.start_script", "toy");
present([DRESSED,nTEASE], [
["Good boy."]]);
showButton("Thank you, mistress");
}
present([DRESSED,nTEASE], [
["Run along now, toy."],
["I'll summon you with a bell when I want you."],
["Lisen carefully!"]]);
showButton("Yes, mistress");
present(null, [
["All images are the property of their respective owners, see watermarks (OnlyTease, ForeverVamp).\n"],
["Don't do anything you aren't 100% comfortable doing.\n"],
["Be sure to have configured your toys!"]]);
showButton("OK");
}
save("toy.version", VERSION);
setDefault("toy.strokeTeaseOffset", 0);
setDefault("toy.punishment", 0);
setupPlans();
execEvents(false);
setupEvents();
};
def setupShowState = {
show(
[CHASTE, COLLARED, CUFFED, CLAMPED, GAGGED, NAKED].collect {
def v = is(it);
return "$it: $v\n".capitalize()
}.join());
showButton("OK");
show(
[BALLGAG, COLLAR, CLAMPS, CHASTITY, HANDCUFFS].collect {
def v = has(it);
return "$it: $v\n".capitalize()
}.join());
showButton("OK");
show(
[BONDAGE, CBT, CHORES, PAIN].collect {
def v = likes(it);
return "$it: $v\n".capitalize()
}.join());
showButton("OK");
};
def setupShowCalendar = {
show(
[LUNCH, SHOPPING, PARTY].collect {
def s = loadInteger("toy.plan.${it}.${START}");
def f = loadString("toy.plan.${it}.${FRIEND}");
def timeStr = localTimeOf(s).format(soonFormatter);
return "$it with $f on $timeStr.\n".capitalize();
}.join());
showButton("OK");
};
// GO!
setupInitial();
def getDayNum = { Math.floorDiv(getTime() + localTimeOffset() - 14400, 86400) };
def getAvail = { dayNum -> loadInteger("toy.availability.$dayNum") ?: 0 };
def addAvail = { amount ->
def dayNum = getDayNum();
save("toy.availability.$dayNum", getAvail(dayNum) + amount);
};
if (localTime() > 25.75 || localTime() < 7.5) { // 1:45am - 7:30am
show("Mistress is sleeping...");
wait(10);
exit();
}
if (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) {
setImage(null);
def note = loadString("toy.note");
def noteInstr = loadString("toy.noteInstr");
if (note) {
show("Mistress is out... but you find a note:\n$note");
showButton("OK");
if (noteInstr) {
set(noteInstr, true);
}
readNote();
}
else {
show("Mistress is out...");
wait(10);
}
while (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) {
wait(5);
}
execEvents(false);
if (sessionSummon([DRESSED])) {
present([DRESSED], [["Hello, toy!"], ["I'm back home now."]]);
wait(10);
setImage(null);
}
}
else {
leaveNote(null, null);
}
final cycleTime = 6;
while (true) {
setImage(null);
show(null);
if (showButton("Please, Miss?", cycleTime) < cycleTime) {
def opts = [
[ lbl: "Status", act: setupShowState ],
[ lbl: "Calendar", act: setupShowCalendar ],
[ lbl: "Confess", act: confess ],
[ lbl: "Back", act: null ],
];
if (is("DEBUG")) {
opts.push([ lbl: "Play", act: playEvent, arg: true ]);
opts.push([ lbl: "Begin plan", act: beginPlan, arg: LUNCH ]);
}
if (is(NAKED)) {
opts.push([ lbl: "May I wear clothes", act: requestClothes ]);
}
def opt = getSelectedValue("Yes, toy?", opts.collect { it.lbl });
def act = opts[opt].act;
if (act)
act(opts[opt].arg);
else
return "toy";
}
else if (localTime() > 25.75) { // 1:45am
bedtime();
}
else if (plannedCheck(LUNCH)) {
beginPlan(LUNCH);
}
else if (plannedCheck(SHOPPING)) {
beginPlan(SHOPPING);
}
else if (plannedCheck(PARTY)) {
beginPlan(PARTY);
}
execEvents(true);
addAvail(cycleTime);
}
/*
* Resources
* scripts/toy.groovy
* images/toy/ancilla/corset/1.jpg
* images/toy/ancilla/corset/10.jpg
* images/toy/ancilla/corset/11.jpg
* images/toy/ancilla/corset/12.jpg
* images/toy/ancilla/corset/13.jpg
* images/toy/ancilla/corset/14.jpg
* images/toy/ancilla/corset/15.jpg
* images/toy/ancilla/corset/16.jpg
* images/toy/ancilla/corset/2.jpg
* images/toy/ancilla/corset/3.jpg
* images/toy/ancilla/corset/4.jpg
* images/toy/ancilla/corset/5.jpg
* images/toy/ancilla/corset/6.jpg
* images/toy/ancilla/corset/7.jpg
* images/toy/ancilla/corset/8.jpg
* images/toy/ancilla/corset/9.jpg
* images/toy/ancilla/corset/tags
* images/toy/ancilla/crop/1.jpg
* images/toy/ancilla/crop/10.jpg
* images/toy/ancilla/crop/11.jpg
* images/toy/ancilla/crop/12.jpg
* images/toy/ancilla/crop/13.jpg
* images/toy/ancilla/crop/14.jpg
* images/toy/ancilla/crop/15.jpg
* images/toy/ancilla/crop/16.jpg
* images/toy/ancilla/crop/2.jpg
* images/toy/ancilla/crop/3.jpg
* images/toy/ancilla/crop/4.jpg
* images/toy/ancilla/crop/5.jpg
* images/toy/ancilla/crop/6.jpg
* images/toy/ancilla/crop/7.jpg
* images/toy/ancilla/crop/8.jpg
* images/toy/ancilla/crop/9.jpg
* images/toy/ancilla/crop/tags
* images/toy/ancilla/dress/1.jpg
* images/toy/ancilla/dress/10.jpg
* images/toy/ancilla/dress/11.jpg
* images/toy/ancilla/dress/12.jpg
* images/toy/ancilla/dress/13.jpg
* images/toy/ancilla/dress/14.jpg
* images/toy/ancilla/dress/15.jpg
* images/toy/ancilla/dress/2.jpg
* images/toy/ancilla/dress/3.jpg
* images/toy/ancilla/dress/4.jpg
* images/toy/ancilla/dress/5.jpg
* images/toy/ancilla/dress/6.jpg
* images/toy/ancilla/dress/7.jpg
* images/toy/ancilla/dress/8.jpg
* images/toy/ancilla/dress/9.jpg
* images/toy/ancilla/dress/tags
* images/toy/ancilla/pink/1.jpg
* images/toy/ancilla/pink/10.jpg
* images/toy/ancilla/pink/11.jpg
* images/toy/ancilla/pink/12.jpg
* images/toy/ancilla/pink/13.jpg
* images/toy/ancilla/pink/14.jpg
* images/toy/ancilla/pink/15.jpg
* images/toy/ancilla/pink/2.jpg
* images/toy/ancilla/pink/3.jpg
* images/toy/ancilla/pink/4.jpg
* images/toy/ancilla/pink/5.jpg
* images/toy/ancilla/pink/6.jpg
* images/toy/ancilla/pink/7.jpg
* images/toy/ancilla/pink/8.jpg
* images/toy/ancilla/pink/9.jpg
* images/toy/ancilla/pink/tags
* sounds/toy/165bpm.mp3
* sounds/toy/180bpm.mp3
* sounds/toy/240bpm.mp3
* sounds/toy/30bpm.mp3
* sounds/toy/90bpm.mp3
*/
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